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    Thursday, January 9, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (January 09, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (January 09, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (January 09, 2020)

    Posted: 09 Jan 2020 08:49 AM PST

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily threads and the New Q&A FAQ.

    submitted by /u/AutoModerator
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    January Update (releasing on 14th) - Patch Notes

    Posted: 09 Jan 2020 08:17 AM PST

    Taking in the Saud Kruger view.

    Posted: 09 Jan 2020 10:00 AM PST

    EMERGENCY BROADCAST - The Thargoids have returned!

    Posted: 08 Jan 2020 11:54 PM PST

    EMERGENCY BROADCAST - The Thargoids have returned!

    https://preview.redd.it/r7u4su9gkp941.png?width=1068&format=png&auto=webp&s=17c06340075287f665fc49a1388077a3ca838325

    NOTICE ALL COMMANDERS: Reinforced Thargoid presence has been sighted in multiple systems in the Pleiades Nebula and Witch Head Nebula.

    Six Systems have come under Thargoid Incursion:

    • Celaeno [Artemis Lodge] - Alliance [CLEARED]
    • Asterope [Copernicus Observatory] - Alliance [CLEARED]
    • Atlas [Cyllene Orbital] - Alliance
    • Witch Head Sector DL-Y d17 [Hanna Enterprise] - Federation
    • Witch Head Sector FB-X c1-11 [Karian Vision] - Alliance
    • Witch Head Sector HW-W c1-9 [Sherrill Orbital] - Empire

    https://preview.redd.it/3udw1eu9du941.png?width=844&format=png&auto=webp&s=d61d5401a0934eb32c10359b768aa63b39e6a121

    What does this mean?

    In these systems you will now be able to find:

    • Burning Stations (For Search And Rescue)
    • Anti-Xeno Conflict Zones (Anti-Xeno Combat)
    • Thargoid Hunting Missions are available from stations and megaships in the systems.
    • Deliver Emergency goods to burning stations (for a solid profit)

    Want to Kill Thargoids?

    Head to the Anti-Xeno Initiative Discord and read the Anti-Xeno Knowledgebase

    Want to Repair stations?

    Head to the Operation Ida Discord

    Don't want to fight?

    Head to the burning stations with Passenger Cabins and take part in the rescue efforts!

    Stations are burning.

    UPDATE: Eagle Eye is now reporting the same systems. Courtesy of CMDR Grimscrub, KAZAKOV and Aquatic2

    https://preview.redd.it/wcouqm6jjt941.png?width=534&format=png&auto=webp&s=93573a48f9a7a34c5f363b163df02f1ce9266540

    Any further updates will be posted here as an edit.

    submitted by /u/Bregirn
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    I think this game is just a wallpaper generator at this point

    Posted: 09 Jan 2020 02:03 PM PST

    I *knew* I should have written down where I parked my ship.

    Posted: 09 Jan 2020 04:56 AM PST

    One of my first worthy Xbox screenshots.

    Posted: 09 Jan 2020 10:57 AM PST

    Taking back our systems is going mighty fast - an hour for the entire CZ with a Hydra at the end

    Posted: 09 Jan 2020 01:12 PM PST

    First time at Peak

    Posted: 09 Jan 2020 01:50 AM PST

    Heading to Witch Head Nebula to aid rescue efforts when I noticed the nearby nebulas combined into a sloth face in the sky...

    Posted: 09 Jan 2020 01:48 PM PST

    Forgot how much fun the Chieftain can be for PvE combat! [XB]

    Posted: 09 Jan 2020 12:02 PM PST

    Undiscovered, until today.

    Posted: 09 Jan 2020 03:21 PM PST

    A nice welcome on my first visit to an engineer. o7

    Posted: 09 Jan 2020 03:24 PM PST

    Just a reminder since damaged stations are back, this is what I was able to do last time.

    Posted: 09 Jan 2020 05:03 AM PST

    Delivering Speed since 3305

    Posted: 09 Jan 2020 03:13 PM PST

    Finally made it to Salomé's Reach. Proud of my Asp.

    Posted: 09 Jan 2020 03:26 PM PST

    A Year of Elite - Day#5: Preparing for the 25,000 light year round trip, the Sapient Pearwood takes on resources for the journey

    Posted: 09 Jan 2020 03:03 PM PST

    Triple Elite finally!!! [1,813 scouts have been harmed during the grinding of this achievement]

    Posted: 09 Jan 2020 05:47 AM PST

    Triple Elite finally!!! [1,813 scouts have been harmed during the grinding of this achievement]

    Triple Elite Finally

    Been wanting to get an npc crew for the longest time now but didn't want to negatively affect my combat xp so decided to go for it. Started at 60% Dangerous; 5 days and 1,813 dead scouts later, I've finally achieved it. Probably would have been faster if I postponed and started today at Server reset with the AX CZs now available again.

    With the T10, there was never really any danger of getting destroyed and the weapon placement (2 ax top, and 2 ax bottom) made sure that there's always turrets pointing at the scouts wherever they go. In any case, the SuperCruise Assist module has been quite valuable as it allows me to ignore the 7sec rule and make the hop from 1 nhss to another much faster.

    Now, for npc crew, is it still better to hire the lowest npc and just rank them up? Where to go to rank them fast?

    Edit: Build added as requested. https://s.orbis.zone/5maz

    As for SCA, what I do is turn on SCA, line it up and when you reach 7 secs, move out of alignment and align again when its 4 sec or less. It will go back to SCA and will stop at destination even if its way too fast. Takes practice though, at first I was still overshooting but later on, I dont overshoot anymore.

    submitted by /u/Gerstotad
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    After my expedition to the core, I decided to head way above the plane and do some exploring. A couple of weeks later, I am taking a diagonal trip down for my first trip to Colonia. Along the way I have found a few undiscovered Neutron systems, but this one takes the cake...

    Posted: 08 Jan 2020 08:09 PM PST

    First night out of The Bubble and into the silence again, with a view on the Galaxy and a double sunrise. Exploring is the best profession!

    Posted: 09 Jan 2020 11:19 AM PST

    _Venting_ Rescue Missions are Irritating

    Posted: 09 Jan 2020 09:06 AM PST

    So I just got back from four months in the black. Good times. Looking to re-engage the populated worlds.

    Find out the Thargoids have returned. Okay, good timing. Gives me something to do that's new for me. I fly over to Atlas in my big-ass Beluga, got me a docking computer because I keep getting stuck in the f*****g mail slot.

    So, I land. Launching heatsinks left and right while my shieldless ship is getting tossed around by explosions. I'm loving it. Intense, great sound design, real sense of danger, etc, etc.

    I get a fine for "blocking" the station entrance while trying to delicately navigate my massive-ass ship through the slot, as the docking computer isn't working. Presuming it has to negotiate with the station, which is offline. Irritating, but I get it. Okay. But I get this fine.

    So I've blown up twice before getting stuck. Now I've cleared it, but got a fine. So I land. And now I can't take any passengers because I'm a 'criminal?' Like, your station is on F*****G fire. Who wouldn't jump on the first damn ship they could, even if it was flown by Darth F*****G Vader!?

    So now I gotta leave. Pay fines. Come back and hope I don't get more. What the f**k? I'm trying to save lives and have fun here, Elite.

    submitted by /u/PresidentKoopa
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    What lore friendly reason do you think there is for some bridges and cockpits to be so large?

    Posted: 09 Jan 2020 10:48 AM PST

    There's no artificial gravity on ships and although commanders have mag-boots to walk around (like The Expanse) having played games set in zero G having such large spaces can be a bit tricky. If you drift off slowly in one direction without realising it, it could be a long time before you can get another hand hold. Having watched One Year In Space on Netflix (a documentary covering astronaut Scott Kelly as he is sent off onto the International Space Station for one year to test the impact of space travel on the human body) one thing he says he looked forward to is putting things down and them not drifting off. So having large spaces seems like a design liability if you do need to get something and it's in this large space you've got to push off and aim for.

    So what lore friendly reason do you think there is for some bridges and cockpits to be so large?

    submitted by /u/Diocletion-Jones
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    Even now, chaos crawls forth from the infernal void. The gnashing jaws of death stretch wide and the Far God waits for you there. He is the most vile and ancient one; the end of all things. For a time, the Galaxy will be consumed by violence and fury, but it will end in silence, darkness, and death.

    Posted: 09 Jan 2020 01:19 AM PST

    TIL you can get Guardian Ancient Keys as a commodity reward for doing Anti-Thargoid massacre missions

    Posted: 09 Jan 2020 02:20 AM PST

    Ah. Well, If sentinels can levitate, why not this thing?

    Posted: 09 Jan 2020 03:00 PM PST

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