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    Sunday, July 5, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (July 05, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (July 05, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (July 05, 2020)

    Posted: 05 Jul 2020 09:49 AM PDT

    200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!


    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
    [link] [comments]

    My daughter painted me an Elite Dangerous birthday card.

    Posted: 05 Jul 2020 05:48 AM PDT

    ����

    Posted: 04 Jul 2020 10:45 PM PDT

    Friendship Drive Charging! Carrier "The Petronas" provided by New Pilots Initiative left the bubble packed with CMDRs on a 22000LY trip to Colonia.

    Posted: 05 Jul 2020 12:45 PM PDT

    Someone’s going to hell for this!!!

    Posted: 05 Jul 2020 12:46 PM PDT

    I made the logo out of ply I hope you all like it

    Posted: 05 Jul 2020 09:18 AM PDT

    I'm close. They said it would take hundreds of jumps.

    Posted: 04 Jul 2020 11:06 PM PDT

    Made an exploration Phantom. She's packing a 30.41 LY jump range so sadly she's not that much better then an ASP. Nevertheless Her name is Snuggles and she's my baby.

    Posted: 05 Jul 2020 02:37 PM PDT

    Subtle Indications

    Posted: 05 Jul 2020 01:35 PM PDT

    "The cosmos is within us. We are made of star-stuff."

    Posted: 05 Jul 2020 01:19 PM PDT

    Thargoid to keep me busy watching lave radio streaming live https://youtu.be/heFAJdZM9-M

    Posted: 05 Jul 2020 11:57 AM PDT

    My first time out of the bubble and my first encounter with a black hole...it was trippy

    Posted: 05 Jul 2020 06:47 AM PDT

    This game is amazing. First day into the black and in my first land I got this eclipse. Breath taking.

    Posted: 05 Jul 2020 12:12 AM PDT

    Beautiful....

    Posted: 05 Jul 2020 12:43 AM PDT

    I love my Krait, and I love this game

    Posted: 05 Jul 2020 02:34 AM PDT

    Top 1%

    Posted: 04 Jul 2020 10:55 PM PDT

    Nice view

    Posted: 05 Jul 2020 04:43 AM PDT

    Wow.

    Posted: 05 Jul 2020 09:45 AM PDT

    If you will see an increase in pandemic state systems soon... it probably was my fault after hopping through this region

    Posted: 05 Jul 2020 02:32 PM PDT

    Is that a guy walking on the carrier?

    Posted: 05 Jul 2020 06:35 AM PDT

    Elite Dangerous Market Connector - PRE-Release 3.99.2.0

    Posted: 05 Jul 2020 12:34 PM PDT

    The next full release of EDMC will be 4.0.0.0. As well as fixing some bugs and including some other enhancements this will be the big move from Python 2.7 to Python 3.7. So, with that in mind, I'd like as many users as possible to install and test this 3.99.2.0 pre-release to help find any new bugs before that big change is offered to everyone.

    You can get it from Pre-Release 3.99.2.0 . Install by simply running it. It's the same as if EDMC offered you a new version and you went through with installing it.

    As always, please report any issues on GitHub. If you want to discuss or check anything first then find us in the #edmc channel of the EDCD Discord Server.

    You should read all of the changelogs for 3.99.0.0, 3.99.1.0 and 3.99.2.0. I'll make the easy by pasting them here:

    3.99.0.0

    • This release is based on Python 3.7, not 2.7, so a user might find some of their plugins stop working. If you have any that do not have the proper support you'll see a popup about this, at most once every 24 hours, when you start the program. As directed on that popup you can check the status of your plugins on 'File' > 'Settings' > 'Plugins' in the new 'Plugins Without Python 3.x Support:' section.
      If the popup gets annoying then follow the directions to Disable a plugin.
      For any plugins without Python 3.x support you should first ensure you're using the latest version of that plugin. If that hasn't been updated then you might want to contact the plugin developer to see if they'll update the plugin. For some plugins check this list.

    • Translations updated:

      • New languages: Serbian (Latin, Bosnia and Herzegovina) (175/175), Slovenian (Slovenia) (144/175).
      • New phrases were added and the only 100% translated languages are now: French, German, Ukrainian, Spanish, Russian, Czech, Japanese, Serbian (Latin), Portugese (Portugal), Serbian (Latin, Bosnia and Herzegovina).
        Please do contribute on the OneSkyApp project if you are able to.
    • Fixes a bug where certain combinations of 'Output' and 'EDDN' options would lead to both reverting to their defaults.

    • EDDB plugin now uses a system's SystemAddress to construct the URL to view the system on eddb.io. This removes the need for the systems.p file. That file will be removed in a future version, plugin authors should not be relying on its presence.

    • EDDB plugin now uses a station's MarketID to construct a URL to view the station on eddb.io. This removes the need for stations.p. That file will be removed in a future version, plugin authors should not be relying on its presence.
      NB: It's now using the system's "Population" data from Journal messages to determine if the system has stations or not. This allows for the ×
      as station name to be clickable to open the eddb.io page for system when you're not docked. It's known that some systems with stations have a Population of "0" and thus won't allow this functionality. This is Frontier's issue, not EDMC's. If you logged out in a populated system, run EDMC afresh, and use the 'Update' button you won't see the ×
      until you login fully to the game.

    • New 'Help' > 'About E:D Market Connector' menu item to show the currently running version. Includes a link to the release notes.

    3.99.1.0

    • Fix a bug where if you copied a Journal file to the live location, resulting in a "Journal.YYMMDDHHMMss.XX - Copy.log" file,
      the application would pick it up as 'new' and potentially re-send duplicate data to all of EDDN, EDSM and Inara.
      Now the only files the application will take note of must:
    1. Start with Journal. or JournalBeta.
    2. Have the 12-digit date/timestamp, followed by a .
    3. Have the 2 digit serial number, followed by a .
    4. Nothing else before the trailing log.
    • Fix the 'Release Note' URL in the 'About' popup to use the correct format.

    • Fix the location of Registry keys for the update checker, WinSparkle, to be under EDMarketConnector instead of EDMarketConnector.py.

    3.99.2.0

    • Added Swedish to the translated languages. Thanks to Gurra.
    • Will throw an exception, rather than a Segmentation Fault, if run on Linux without DISPLAY properly set.
    • Corrects setting of WinSparkle (updates checking) options to be under the new 'EDCD' Registry key.
    submitted by /u/Suisanahta
    [link] [comments]

    Fuel consumption of a Fleet Carrier

    Posted: 05 Jul 2020 03:32 PM PDT

    For all those planning long journeys with fleet carriers, I've found out how the fuel use is calculated for each jump. I used Excel's trendline equations so the numbers may be a tiny bit off but comparing it to all the jumps I've recorded so far, it works perfectly:

    F = ROUND((0.00000985*M+0.26309)*D+10)

    where F is the fuel consumption (in t), M is the used capacity of the fleet carrier (it says in the transfer window and in the top tab in carrier management), D is the distance in ly, and ROUND(x) rounds to the nearest integer. Of course, since jumping won't always get you exactly 500ly closer, you should always remain on the safe side (shorter jumps are less efficient due to the 10t base cost).

    Also, an equation for the total fuel use over a certain distance is:

    F = (D*0.00000985*M+D*0.23609+10*D/J)/(1-1/2*D*0.00000985)

    where F is overall fuel usage (t), M is the used space in the carrier (without fuel), D is the distance you want to travel, and J the length of each jump.

    o7

    submitted by /u/pinkpanzer101
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    A Guardian Tech Recipe list I created for my squadron & faction Cerberus. I hope it helps you guys when you train your newer members. 07 Cmdr's

    Posted: 05 Jul 2020 07:04 AM PDT

    What do you most want space legs for?

    Posted: 05 Jul 2020 10:32 AM PDT

    Personally, I want to be able to interact with my ship more fully. See the bay doors open, walk up the ramp, climb the ladder, walk around in the ship (if it's big enough), etc. etc.

    submitted by /u/lukeman3000
    [link] [comments]

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