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    Friday, August 21, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (August 21, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (August 21, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (August 21, 2020)

    Posted: 21 Aug 2020 09:49 AM PDT

    200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!


    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Bout to get my Federal Corvette fellow CMDR's

    Posted: 21 Aug 2020 04:13 AM PDT

    I guess I'll die

    Posted: 21 Aug 2020 02:52 AM PDT

    I know it's not a great ship, but damn, I love my little Dolphin: 5.7 second fuel scoop per jump, 48 jump range, easy riding, and my favorite paint job

    Posted: 21 Aug 2020 11:45 AM PDT

    This game just is absolutely beautiful

    Posted: 21 Aug 2020 06:13 AM PDT

    Just Doing The Rounds

    Posted: 21 Aug 2020 08:38 AM PDT

    Finally got around to getting my 0% paintjob

    Posted: 21 Aug 2020 12:27 PM PDT

    finally got myself the free anaconda

    Posted: 21 Aug 2020 03:26 PM PDT

    [GalNot News] Deep Space Prison Break

    Posted: 21 Aug 2020 08:49 AM PDT

    A remote high-security prison has today been engulfed in chaos following a large scale prison riot. The prison is now under the control of its former inmates. This report is brought to you by GalNot News, broadcasting from a highjacked comms beacon as the mainstream media blackout continues.

    Located seven thousand lightyears from inhabited space in the Eagle Nebula, the prison's existence was not widely known prior to these events. Constructed within an asteroid ring, it appears to have been the site of a major mining operation using the prisoners as slave labour. While early reports indicate that the inmates originate from all three superpowers, it remains unclear who is ultimately responsible for the prison's funding or jurisdiction. Federal and Imperial authorities have each accused the other of operating the prison, and the Alliance has refused to comment at this stage.

    It is claimed that tensions had been rising within the prison for several months over various issues, including multiple welfare failures stemming from overcrowding, unsafe working conditions in the mines, and even disturbing reports of wardens removing inmates from the main prison to be used as "entertainment" for the guards. This practise was supposedly used to dispose of "undesirable" inmates and to keep the others in line. Multiple lockdowns have also been imposed in recent months, to little effect.

    Much of this information was gathered from messages being broadcast from the prison since its takeover. The inmates, led by Chief Weber, claim to be political prisoners and freedom fighters, imprisoned far from inhabited space to silence them. Unsubstantiated allegations have been made by some inmates against those supposedly responsible, including public figures such as Shadow Vice President Isolde Rochester and Chancellor Anders Blaine. These claims are largely being dismissed by authorities as baseless tales inspired by the deceased terrorist Salomé.

    An investigation is underway to identify those responsible for the security failure. Several anarchist groups have experienced surges in activity over recent months, leading to speculation that they may have participated in a joint effort to free imprisoned members. However, analysts have noted that a conventional extraction would be impossible, due to the huge numbers of prisoners and the distances involved.

    There are also concerns that if the inmates gain full control of the prison, they may be able to use it as a base to launch an attack on the nearby Colonia Connection base of Eagle's Landing. This would cause significant disruption by breaking the chain of support outposts between the core systems and Colonia, as well as the possibility of an escape to Colonia utilising the transport infrastructure it offers.

    The situation is unstable, and it remains to be seen what aid will arrive for either the guards or the inmates, both trapped for the time being within the facility.


    We started planning this "little" project nearly a full year ago, as GalNet began to be further reduced and then shut down. Flipping this system to Anarchy is no small achievement, having taken months and months of some pretty horrendous grinding to achieve. The Inmates were as low as a faction could possibly go, offering no missions, controlling no assets, and constantly being driven down by the flow of exploration data being dropped into the system. We spent months searching for elusive signal sources that would give us the chance to gain reputation with the inmates so we could run passenger missions.

    Once we could finally do that, the only missions available were trips to and from the bubble, and a single scan would fail them ALL and send you back to square one looking for signals. Some of you might remember the long-distance smuggling missions from Robigo - imagine that, but over 14,000LY each trip. And if you fail you can't pick more up for another month.

    But we slowly managed to claw our way up, triggering multiple Lockdowns to cut off the flow of exploration data while we handed in the missions. And now we've finally done it, the Eagle Sector Inmates have taken control of the prison. You might be asking...why?

    Elite is a game that owes so much to its lore and its community. If you took them away and just had the gameplay on its own, well, I doubt any of us would be here. We did this because we wanted to create a story, and this system jumped out as a prime candidate. This system was tailor-made by Frontier for something like this, all the way back in 2017 if I remember right. Back in the days when we still had an overall narrative, when GalNet stories didn't have to be stretched out for months to fill time. This system is a remnant of that.

    GalNet is dead now. There's no word on if it will return, or in what form if it does. Once something is removed, it's very hard to justify to management why they should pay to bring it back. For example, Frontier has stated that regular CGs aren't planned to come back, nor "off-camera" articles. Will the things that were meant to take their place be coming back? Are we still on track for this being a "slight decrease" in content?

    So we've done this, based on the last bits of communication we had from Frontier about the future of GalNet. This is not some "off-camera" change, we fought to make this happen with the tools Frontier gave us, in a system hand-crafted to make this possible.

    This isn't a request for this to be published on GalNet, that was never really a goal of ours. It doesn't make a difference if the change is acknowledged, it still happened. But as information on Odyssey is now starting to slowly be released...can we at least know if GalNet will be addressed in one of these Dev Diaries? What does it mean by "in-game activity" if Fleet Carriers didn't get a mention? And, over a year later, has that investigation into covering the activities of player groups finished?

    GalNet is an integral part of this game. It'd be good to know if we're ever going to see a return to what it once was, before it was cut down to the point where a single story had to last months to fill space.

    o7,

    CMDR Rainbro, CMDR Jacen Hajna Wo'Ash, CMDR Rebel Scum, CMDR HunterzKillerz

    submitted by /u/Sir_Tortoise
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    I just found my secound ELW ever!

    Posted: 21 Aug 2020 01:13 PM PDT

    Sometime it's good to stop and look around every once in a while...

    Posted: 21 Aug 2020 04:18 AM PDT

    The first seconds are what people expected odyssey to look like. And this is an official trailer

    Posted: 21 Aug 2020 04:23 AM PDT

    A hell of a view from the RR-DSSA Rocksteady! Thanks to all those who who make the Deep Space Support Array possible!

    Posted: 21 Aug 2020 06:04 AM PDT

    I was told you guys like mobile wallpapers

    Posted: 21 Aug 2020 07:41 AM PDT

    One of my favorite pictures i took last night. My carrier viewing out at an amazing combination of stars

    Posted: 21 Aug 2020 02:28 PM PDT

    NPC populated Ports and settlements could be really cool!

    Posted: 21 Aug 2020 10:49 AM PDT

    As we know from the Twinfinte interview and the Odyssey Feature list, two areas we will be able to walk around are Ports and Settlements. As part of the "forge your own path" feature, it says "Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy."

     

    Ports are described as "a big sort of draw for a lot of players. A lot of commerce happens there… trading. This is where you buy your new gear, it's where you'll upgrade that gear." Presumably all this occurs through interaction with NPCs--not mission boards. This alone could add significant immersion--as much, if not more than ship interiors--and life to the game if implemented well.

     

    Settlements on the other hand, are described as ranging from "fairly large industrial kind of endeavors, down to military bases, and to small outposts, almost like little villages right on the frontiers of space." These settlements have human populations--again, presumably NPCs--that players can trade with, run missions for, raid as pirates, help win a war, etc..

     

    The prospect of stumbling upon a settlement in the midst of a war, and joining in an all out gun fight could be really fun and exciting game play. Everyone is dismissing this as "slower SRV," but strolling into an NPC fillled settlement as a pirate and raiding their settlement (but lets be honest if you can actually pillage you'll be able to carry exactly one thing because on-foot cargo will be exactly one probably amirite) or fighting off a group of player pirates sounds way more engaging that anything currently SRV related.

     

    This is the stuff i'm looking forward to seeing more of. If they can offer a compelling FPS experience that is well integrated with our ships, as suggested in the "sphere of combat" feature (is this planetside 2 now?), it will add so many game-play possibilities. And lets be honest, good FPS mechanics could easily take 2 years to develop--if not more, and while im not happy--at all--with Fdev's reveal strategy (drip feed) for odyssey, I remain cautiously optimistic for what they have said will be in odyssey. And i can imagine how these features could easily take the time it has.

    submitted by /u/sunmoonstar
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    Nearly 2 months back after 3+ years away and I got my first Elite Status

    Posted: 21 Aug 2020 11:06 AM PDT

    When I jumped to this system I wasnt expecting to experience the most trippy thing of this game

    Posted: 21 Aug 2020 04:37 PM PDT

    I am returning to the game after a long time and made 184 millions credits for 2 and half hours of deep core mining. I am loving this new mining mechanic.

    Posted: 21 Aug 2020 09:29 AM PDT

    16-Bit Class 1 Multi-Cannon

    Posted: 21 Aug 2020 04:39 PM PDT

    I found my first Notable Stellar Phenomenae last night

    Posted: 21 Aug 2020 06:32 AM PDT

    Amazing crew reroll. It's uncanny!

    Posted: 20 Aug 2020 07:54 PM PDT

    I made a thing ...

    Posted: 21 Aug 2020 02:54 PM PDT

    I made it

    Posted: 20 Aug 2020 08:27 PM PDT

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