Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here! |
- [DAILY Q&A] Ask and answer any questions you have about the game here!
- You've seen the [insert ship] Reverse Mailman, but have you tried it at 900+ m/s?
- Lego Krait phantom
- I know exactly what I'm going to do, when I get a Panther Clipper.
- Thargoid Interceptor vs Challenger and Type 10 (my hand hurts now)
- SRV Race at the edge of the galaxy [Livingstone Point]
- [Feedback] Comparing particular view-model animations in Odyssey to other games
- "Unexplored"
- Whoa, I have never seen a ringed earth-like planet before!
- At last! 13,259 days since I first loaded Elite.
- The Hesperus found and its logs decrypted: many answers, even more questions
- New 'Pilot's Memorial' orbiting Earth. Contact panel says listening post
- The Chief.
- I'm pretty sure I just got vaporized
- How scientifically accurate is Elite Dangerous?
- This is why I play this game.
- Another shot from my expedition
- Type-7 size
- Make that 71
- Would anyone like some support in their bounty hunting/wars? This bad boy can lay down heavy fire and replenish your shields (PC)
- Earlier today I found a seemingly comfortable, but not terraformable world orbiting a gas giant. Well, now I found a genuine Earth-like orbiting a gas giant at comfortable 30.1 ls. Shall we set up a tourist resort here? Or just go and stripmine the thing, locals be damned? ;)
- Which ship have you been most surprised by (pleasantly or otherwise)?
- The Hesperus
- Krait Phantom
- The Grind is complete. Corvette Cutter? what do you mean i have to do it again
[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 14 Apr 2021 08:50 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
You've seen the [insert ship] Reverse Mailman, but have you tried it at 900+ m/s? Posted: 14 Apr 2021 05:21 AM PDT
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Posted: 14 Apr 2021 12:58 PM PDT | ||
I know exactly what I'm going to do, when I get a Panther Clipper. Posted: 14 Apr 2021 06:47 AM PDT
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Thargoid Interceptor vs Challenger and Type 10 (my hand hurts now) Posted: 13 Apr 2021 08:54 PM PDT
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SRV Race at the edge of the galaxy [Livingstone Point] Posted: 14 Apr 2021 06:30 AM PDT
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[Feedback] Comparing particular view-model animations in Odyssey to other games Posted: 14 Apr 2021 10:33 AM PDT | ||
Posted: 14 Apr 2021 02:39 PM PDT
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Whoa, I have never seen a ringed earth-like planet before! Posted: 14 Apr 2021 06:03 AM PDT
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At last! 13,259 days since I first loaded Elite. Posted: 14 Apr 2021 09:16 AM PDT
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The Hesperus found and its logs decrypted: many answers, even more questions Posted: 14 Apr 2021 03:05 AM PDT The Hesperus mystery is unravelling quickly, so here is an update for all you commanders out there in the black who can't make it there yourselves. Since my last update the long-lost Hesperus research megaship has been found, and its logs decrypted, shedding some light on what caused the vessel to be abandoned. Finding the HesperusHaving found the three Listening Posts through which the Hesperus' message reached its sister ship, the Adamastor, investigators had only a few bytes of clues to go by. After cross-validating the signal frequencies, it was discovered that an incompatibility with the two centuries-old firmware on the Listening Posts had made for an error in the downloaded data. This is the corrected version: It was only a matter of hours until the best minds in the galaxy were able to decode the message. Here's how they did it. First, regroup the data into one set of three-dimensional coordinates by concatenating A1-3 to each other, and likewise for C1-3 and G1-3: Now to decode the coordinates, we interpret the letters as Base-26 numbers:
Finally, we replace The Hesperus foundThis brings us to system Perseus Dark Region KC-V c2-2 which lies at coordinates Perseus Dark Region KC-V c2-2 B A Belt Cluster 1 Upon entering the asteroid belt around the system's second star, investigators were greeted by a highly unusual sight: the Hesperus' wreckage had already been claimed, and by a Dredger Clan no less! The Scriveners and encrypted logsThe Scriveners' Clan Dredger megaship This isolationist clan of nomads is a mystery of its own: despite several attempts to establish some kind of communication by private investigators as well as hordes of anthropologists eager to dyssect their culture, the Scriveners refuse communication with the outside world, save for the message broadcasting from their vessel, claiming the Hesperus as "legitimate salvage":
Despite this statement, some of the technicians aboard the Dredger ship recognized their inability to decrypt some of the logs found aboard the Hesperus, and opted to leak them to the outside world, presumably in hopes that someone would be able to decrypt the logs for them. It is unclear whether this was mandated by the Scriveners' leadership, or solely an initiative on the technicians' side.
[Note: credit is due to CMDR Nicou for the log transcripts in his great article on the topic. However it seems to me that his description of the decryption process is incomplete.] [Note: The full logs and complete decryption process are a bit too involved for this article. You can find the complete cyphertext, as well as a Python script to decode them here (credit to CMDR Disgo of Canonn for the great work on that. Credit to ED Forums users for first figuring out the decryption process)] As hinted at by the Scriveners' datagrapher Biblian, the four logs are from two separate sources; this can be inferred by an accurate analysis of the cyphertext, which makes it apparent that logs 1&2 were encrypted with the same algorithm, however 3&4 used a different one. Voices from the pastAs it turned out, the first two logs were from lieutenant Kelemen, acting security chief on the Hesperus, who was a contractor for Azimuth Biochemicals, whereas the last two were made by Junior Engineer O'Neill of Pharmasapien. The two men of course used their respective corporation's standard encryption method. I highly recommend you listen to the decrypted audio logs yourself, and hear the voices of these long-lost men. [Note: in-game text logs brilliantly voice acted by the crew of the Galnet News Digest community channel. You can find the decrypted transcripts on Nicou's article.] The Hesperus was sent out in 3113 by the Azimuth Biochemicals megacorporation on an expedition to and unknown destination, presumably to investigate early signs of Thargoid life, based on the activities of its sister ship the Adamastor. It would appear that on July 12th 3113, sleeper agents in the crew, contracted by Pharmasapien, were activated to take over the Hesperus and kill the Azimuth crew -- much like what happened on the Adamastor in 3111, after it had found an alien artifact. Pharmasapien was at the time the principal competitor to Azimuth, and it eventually acquired its rival entirely. More unanswered questions: the story continuesWith these recent discoveries we were able to find out what happened to the Adamastor's sister ship, the Hesperus. However, many more questions remain unanswered: how did Lt. Kelemen escape with the remaining Azimuth crew? Where did they flee? With the limited technology of the time, it is doubtful that they could have made it back to the bubble, so many are hoping to find some trace of their travels not too far from the Hesperus. What caused Pharmasapien's agents on the Hesperus to act when they did? What were their intentions after the hijack? We know that Pharmasapien eventually took over Azimuth, but what happened afterwards that caused it to disappear? Did they go into hiding, or were they outcompeted by some other corporation? Did they know something about the Thargoids we don't? Who is Salvation and what does he have to do with this story? Is he truly just a curious old researcher, or does know something we don't? When will he next reach out to us? What was the alien artifact Dr. Carver found, and what happened to it? Was it indeed of Thargoid origin, as is widely suspected? And finally, the one question every Space Cowboy is sure to ask: is Raxxla at the end of this mystery? As it stands, independent investigators are scouring systems near to the Hesperus in hopes of finding some trace of the escaped Azimuth crew. Want to join the hunt? Head over to the intragalactic forums to keep yourself up to date, or if you're feeling particularly scientific you can join Canonn Research! Best of luck on the trail commanders! This is Cmdr Todd Chase, signing off the subspace relay network. o7 [link] [comments] | ||
New 'Pilot's Memorial' orbiting Earth. Contact panel says listening post Posted: 14 Apr 2021 07:48 AM PDT
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Posted: 14 Apr 2021 12:28 PM PDT
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I'm pretty sure I just got vaporized Posted: 14 Apr 2021 12:48 PM PDT
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How scientifically accurate is Elite Dangerous? Posted: 14 Apr 2021 02:11 PM PDT I'm fairly new to the game and i'm really enjoying the experience so far. I have left the Pilot's Federation District just yesterday and am looking forward to exploring the galaxy. I was wondering about how scientifically accurate this game is. I'm not talking about the physics of flight or stuff like that. Im mostly referring to astronomical elements. For example, how much is there in the game from the actual Milky Way (in regard of known starts, nebulae etc.)? Also how realistic are the dimensions of celestial bodies and the distance between them? Can i actually learn real facts about our galaxy, by exploring its simulated counterpart in this game? I'd love to hear your thoughts on this commanders. o7 [link] [comments] | ||
Posted: 14 Apr 2021 12:17 PM PDT
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Another shot from my expedition Posted: 14 Apr 2021 01:06 PM PDT
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Posted: 14 Apr 2021 05:53 AM PDT
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Posted: 14 Apr 2021 08:20 AM PDT
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Posted: 14 Apr 2021 11:46 AM PDT
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Posted: 14 Apr 2021 11:08 AM PDT | ||
Which ship have you been most surprised by (pleasantly or otherwise)? Posted: 14 Apr 2021 07:05 AM PDT TL:DR - I have a very long-winded story below about how the ships you expect to love and the ones you actually do love in this game are totally different in really surprising ways, but if you don't want to read it all the question's in the title. Which ships surprised you the most? Which ones do you love (or hate) for the most unexpected reasons? My story - I've been in the market for a heavy combat ship for a while. Mainly I prefer the smaller ships for reasons of fun, but even with lots of engineering they tend to struggle a bit in high-intensity combat zones or Elite-level assassinations, where you're entirely on your own and the target's protected by a whole fleet of ships. Because of this I've been using my biggest and most powerful ship, a Python called Sobek, for this kind of work. This has mostly gone fine, Sobek's got lots of firepower and it's very tough and well protected, so kills no problem. Only thing is, it's a bit of a pig to fly in combat, especially as I fly FA-Off 100% of the time for essentially immersion and roleplay reasons. I wanted something that had equivalent or better firepower and shields to Sobek, but was faster and more manoeuvrable. The obvious candidate seemed to be a Fer-de-Lance - considerably smaller and more manoeuvrable than a Python on paper, a mighty punch and enormous shields. The user feedback about FdLs is really positive, CMDRs praise their handling to the skies, and certainly I've had plenty of tough fights against them in my time. I really hate the way they look, especially the cockpit placement, but I was pretty confident when I went to pick one up that I was making a good choice. I bought an FdL and spent an evening fitting it out and engineering it - no mean feat when it's got a jump range of 17 light years and you need to go and see Lei Cheung, Todd the Blaster, Didi Vaterman, Professor Palin, Marco Quent and Bill Turner to get all your mods and experimental effects. The next night I took it into combat for the first time, expecting great things - and I absolutely hated it. I already knew I hated the interior. Sitting on the right is just weird, and those struts and the coaming on top of the instrument panel are all in exactly the wrong places, making it strangely hard to line up with things or tell where you're pointed. The view outside is very restricted, which it shouldn't be with the cockpit positioned where it is. Also the massive nose sticking out half a mile in front of you, which you can't see at all from the pilot's seat, is an absolute menace when docking or doing any kind of high-precision close-up manoeuvre. I was prepared to overlook all this, though, for what I expected to be superlative combat performance. No problems with the guns or the shields, the FdL dishes out great damage and it's really tanky, but I was so disappointed with the handling. I thought the ship felt heavy and awkward, and while it rotates fast it responds really slowly to thruster inputs and takes ages to actually change direction, like it's got tons of inertia or really low power to weight or something (bear in mind this is with fully engineered G5 Dirty/Drag thrusters and no armour). I think I came to a complete stop a few times just trying to change course! It also seems way too slow, like the numbers it was achieving were quite similar to my Vulture (400-odd cruise, 550 boost or thereabouts, pretty respectable imho) but the Vulture doesn't have a problem catching and staying with targets and the FdL did. I just couldn't believe how hard it seemed to suck compared to what everyone said about it. I carried on with it for another couple of days, but I wasn't enjoying myself. Eventually I thought I'd try a Mamba instead, since I could transfer almost all the modules directly over from the FdL and not have to re-do all the engineering. I wasn't expecting much tbh, the community at large seems a bit down on Mambas in terms of their actual effectiveness, and there's loads of comments about how they're fast but they can't turn and stuff which was why I'd never considered one in the first place. How wrong that was! As soon as I got in it, I liked it. The cockpit was much more sensibly positioned and laid out, the view's much better with a much more open canopy and fewer struts, and although it does have those long pointy arms sticking out the front at least as far as the FdL's nose, they're nowhere near as much of a docking hazard because you can see them from the pilot's seat! It feels lighter than the FdL, and is significantly faster with a way more awesome boost sound (always important). The thing that blew me away, though, was the combat handling. It was totally different to the FdL, it felt light and responsive, chased everybody down easily, seemed to rotate as quickly as I needed it to and, crucially, seemed much more responsive to thrusters and generally happier about the idea of changing direction. Aiming, evasion and all other manoeuvring was just night-and-day better, using literally the same modules that had given me such an underwhelming experience in the FdL. Also the Mamba's combination of two class 3 hardpoints and 2 class 1s alongside the single class 4 feels more effective than the FdL's 4 class 2s. Don't actually know the dps numbers but it feels more potent. After a couple of hours' experimental fighting in the Mamba, I knew I wasn't going back and after being completely gutted of all remaining modules the FdL was quickly sold. Why did this happen though? Why was my experience so different from that of most other FdL pilots? The only thing I could think of was that it was something to do with FA-off, like maybe the FdL's high rate of rotation works really well when your thrusters are automatically stabilising you and changing your direction to keep you moving where you're pointing. Without FA on, though, you just spin round really fast but keep merrily on going in the same direction. (Btw, I really hate flying FA-On these days. I've got about 850 hours of game time and the vast majority of that has been 100% FA-Off, so if I ever turn it on now it just feels like my ship's fighting me loads and I hate that feeling. Turning flight assist back on for the FdL was definitely not an option.) The Mamba's built for speed and acceleration rather than rotation, and maybe has more powerful directional thrusters or something, so perhaps this gives it the edge in managing its inertia over the FdL? Maybe the 'pointiness' of the FdL makes it a great performer with FA On but isn't that useful FA Off, whereas the Mamba's greater thrust really helps FA-Off vector control and it's slower rotation speed isn't such an issue when you often aren't rotating full speed anyway? No idea really, I'm far from being a numbers guy with this stuff, but I thought it was really interesting how I could get such a radically different experience to the one I was expecting. The other ship I love despite the consensus being that it's useless is the Keelback. I know it's got weird and awkward internal module arrangements and other ships can basically do everything better but I don't care. It's my precious ugly baby. [link] [comments] | ||
Posted: 14 Apr 2021 01:46 PM PDT Definitely worth the jumps out here to explore! Perseus Dark Region KC-V C2-2 [link] [comments] | ||
Posted: 14 Apr 2021 08:14 AM PDT
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The Grind is complete. Corvette Cutter? what do you mean i have to do it again Posted: 14 Apr 2021 01:45 PM PDT
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