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    Thursday, April 22, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 22 Apr 2021 08:50 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
    [link] [comments]

    Odyssey Alpha - Phase Three - Thread #10 "PC launch on 19th May"

    Posted: 22 Apr 2021 06:20 AM PDT

    Community Goal: Aegis Appeal For Guardian Artefacts (Gauss Cannon unlock as special reward)

    Alpha 4: Compatibility Update (28th April)

    Previous Megathreads: #1, #2, #3, #4, #5, #6, #7, #8, #9


    Alpha Phase 3 is now available for testing and feedback

    Exo-Biology Video Guide

    The PC version of Elite Dangerous: Odyssey will launch on Steam, Epic Games Store and the Frontier Store on May 19th

    Please mark any new Odyssey Alpha posts as spoilers

    If you see a spoilery-post that should be flagged, remind the CMDR in a comment

     


    Odyssey Alpha Rollout schedule (Image)

    Odyssey details known so far: Buurpit's video, Barking Mad's blog

     


    Phase Three: Exploration (15th Apr onwards)

    • Increase playable 'bubble' to 50LY
    • Includes unexplored planets, allowing for First Footfall experience
    • Supratech Artemis explorer suit available for purchase
    • Players can analyse organics with the Genetic Sampler tool
    • Missions and rewards rebalance

    Phase Two: Combat (8th Apr to 15th Apr)

    • Open up 20LY of space for travel
    • Players can now purchase ships
    • Manticore Dominator combat suit available for purchase
    • Faction conflicts will be enabled
    • Frontline Solutions available
    • Missions for neighbouring systems available, including trading with settlements and POIs

    Phase One: First Steps (29th Mar to 8th Apr)

    • New Commander issued for every participant
    • In a single star system to maximise player interaction
    • Remlok Maverick scavenger suit available for purchase
    • Access to Takada and Kinematic weapon sets
    • Apex Interstellar available for player travel
    • Variety of activities available including salvage and collect/delivery missions.

    Alpha is scheduled to end on 30th April

     


    Known Issues

    • When the player approaches plants they've already sampled or have obtained the complete sample for, the UI text says 'Insufficient Diversity' instead of 'Already Sampled'
    • The sample burning animation is unclear in that samples are being destroyed or that it can be cancelled
    • The quick item wheel is very hard to use with a mouse
    • Players may find themselves outside of the concourse when interacting with certain vendors or elements
    • 'Cuttable' panels can get stuck in housing after being cut
    • Players may arrive at an empty Conflict Zone
    • Settings menu options are cut off at the bottom of the screen
    • Players are unable to target a system and manually jump to it when using the Galactic Map
    • Large numbers of AI are seen in Savitskaya Vision's social space
    • Players may find an empty ship hangar when attempting to board host ships in Teams
    • Players are not able to pick a side at a Conflict Zone when on foot via their comms panel
    • Oculus Rift HMD does not display the game. The monitor Viewer displays correctly and shows headtracking is working
    • If players perform a melee attack or throw grenades, obstructive defects block their visor
    • Graphical artefacts are present on assets (such as player arm & organics) when visor is on
    • Collection mission objective will only update for one person in the instance
    • Players sometimes experience that missions are not showing as completed until they re-log
    • Dropships will sometimes attempt to dock with settlements rather than drop players in a Conflict Zone

     


    Known Workarounds

    See any other good workarounds? Upvote them of course, and also link them below for inclusion in the next megathread.

     


    General Help & Tips

    Ask below, not in a new post. Or search the subreddit.

     


    Bug Reports

    If you encounter any issues during your Alpha experience please report them as soon as possible via the Issue Tracker where Frontier's development team will be actively investigating reports.

     


    Feedback

    Post your feedback below and in the official feedback forum

    Odyssey Alpha - Initial Feedback Response

     


    Patch Notes

     


    PC Specifications

    Please note that as this is an Alpha phase, a large amount of optimisation work for the final release is yet to be completed. These specifications are subject to change as Frontier move toward release.

    Recommended Specs (High Settings at 1080p)

    • Intel Core i5-8600K / AMD Ryzen 5 1600 (above 4 GHz recommended)
    • 12GB RAM
    • NVIDIA GeForce GTX 1060 / AMD Radeon RX 5500
    • 60GB available space

    Minimum Specs (Low Settings at 720p)

    • Intel Core i5-4590 / AMD FX-4350
    • 8GB RAM
    • NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
    • 60GB available space

    Please note, the VR implementations are not currently optimised and not ready for testing at this time.

     


    Livestream VoD - Producer Samantha Marsh talking about Odyssey's Starports: Twitch, Youtube (Q&A Quick Notes)

    submitted by /u/StuartGT
    [link] [comments]

    For my fellow Dakka enthusiasts out there. All 12 of us.

    Posted: 22 Apr 2021 05:12 AM PDT

    @EliteDangerous: "Take that giant leap for mankind! The PC version of Elite Dangerous: Odyssey will launch on Steam, Epic Games Store and the Frontier Store on May 19th!"

    Posted: 22 Apr 2021 06:03 AM PDT

    To see the size of this game on a giant projection screen truly makes it surreal!

    Posted: 22 Apr 2021 10:17 AM PDT

    I found my own death spiral tonight :)

    Posted: 21 Apr 2021 09:19 PM PDT

    Guardian FSD Booster unlocking event

    Posted: 22 Apr 2021 07:02 AM PDT

    Introduced a friend to the game a while back. I wanted to share a picture of our first planetary landing together.

    Posted: 22 Apr 2021 01:03 PM PDT

    The Little Limpet that Could

    Posted: 22 Apr 2021 09:32 AM PDT

    I thought the idea for this picture was cool so I wanted to share it

    Posted: 22 Apr 2021 11:24 AM PDT

    More screenshots of my elite exploration adventure to Colonia again... In my multi-purpose Corvette... more to come o7

    Posted: 22 Apr 2021 07:34 AM PDT

    This is my Python. There are many like it, but this one is mine.

    Posted: 22 Apr 2021 12:27 PM PDT

    Diamondback Explorer

    Posted: 22 Apr 2021 05:41 AM PDT

    You must be afraid of me. I know space kung fu

    Posted: 22 Apr 2021 08:18 AM PDT

    Took my time, but finally got to Elite! Never managed it in the Original Elite, or Frontier!

    Posted: 22 Apr 2021 04:51 AM PDT

    Alley-oop

    Posted: 21 Apr 2021 09:26 PM PDT

    Community Goal: Aegis Appeal For Guardian Artefacts (Gauss Cannon unlock as special reward)

    Posted: 22 Apr 2021 08:09 AM PDT

    Community Goals/r/EliteCGInara

    Ancient objects left behind by the Guardians have been requested by Aegis for a new anti-xeno research programme. The Guardians were an intelligent humanoid species whose civilisation collapsed over a million years ago, and who were engaged in hostilities with the Thargoid race.

    Professor Alba Tesreau, head of Aegis Research, gave this statement: "At the Galactic Summit, Aegis agreed to undertake a fresh analysis of Guardian technology. The hope is that this will lead to the development of more effective defences against the Thargoids. We therefore require new samples to compare with Ram Tah's groundbreaking work on this mysterious species."

    "Guardian artefacts including those previously identified as caskets, orbs, relics, tablets, totems and urns are needed. These can be unearthed from the ancient ruins scattered across dozens of worlds."

    Pilots are asked to deliver their shipments to Aegis Research at the Alexandria megaship in the Delphi system.

    If Tier 1 is reached, the top 75% of contributors will have Guardian Gauss Cannons unlocked and a fixed Class 2 Rating B Guardian Gauss Cannon placed into storage at the Alexandria megaship in the Delphi system by the 30th of April 3307.

    For the duration of this initiative, Aegis has organised for a Guardian technology broker to be present on the Alexandria.

    For each tier above Tier 2 that is reached, the technology broker will remain present on the Alexandria for one additional week.

    The initiative begins on the 22nd of April 3307 and will run for one week.

    If the final target is met earlier than planned, the campaign will end immediately.

    • System = Pleiades Sector IR-W D1-55
    • Station = Alexandria
    • Objective = Guardian Relic, Guardian Orb, Guardian Casket, Guardian Tablet, Guardian Urn, Guardian Totem
    • Commodity List = Guardian Relic, Guardian Orb, Guardian Casket, Guardian Tablet, Guardian Urn, Guardian Totem
    • Current / Target = 0 / 400,000 (0.0%)
    • Expires = in 7 days
    submitted by /u/StuartGT
    [link] [comments]

    Caught between a star and a dark place..

    Posted: 22 Apr 2021 07:06 AM PDT

    Wanted to say thanks psychicEgg for the EDHM mod, and for the help with his mod! I urge you guys to try this mod out! O7 commander!

    Posted: 22 Apr 2021 12:54 PM PDT

    "So, where are my promised 2 billion credits?"

    Posted: 22 Apr 2021 07:36 AM PDT

    Here's What G5ing Your Gear Will Cost You (Forums)

    Posted: 22 Apr 2021 06:31 AM PDT

    Passenger Python for Big Monies

    Posted: 21 Apr 2021 08:08 PM PDT

    Odyssey - Footsteps

    Posted: 22 Apr 2021 08:01 AM PDT

    Like in that video). I forgot to buy another suit with cutter, but this guy helped me. He failed his mission to help me. If you are reading this... Thank you, dude. You are awesome!

    Posted: 22 Apr 2021 03:07 AM PDT

    Odyssey space FPS needs a lot more... SPACE.

    Posted: 22 Apr 2021 12:20 PM PDT

    I've posted this in the official suggestions forum as well, but here is a copy for the Reddit crowd. I think FDev is half-baking their FPS gameplay, in their usual idiom. Here are some big changes I would like to see before I drop my money on Odyssey expecting to fully enjoy it:

    https://preview.redd.it/03eiavq6zru61.png?width=1920&format=png&auto=webp&s=390887ffab0be3521a8b666403e3a9482c92f156

    The combat in Odyssey borrows heavily from the combat mechanics in Horizons: shields and armor, energy weapons for shields, kinetic weapons for armor and soft targets, etc.

    Similarly, it would be very compelling gameplay if, while we were in stealth state, we were able to target specific "modules" on an enemy suit to disable the various subsystems and soften up the target. The buff tank baddies could be softened by stealth attacking them, disabling their shield generators at least temporarily and giving you a critical levelling of the playing field to take them out. You could take out their power unit, leaving them only with the power in their distributor's capacitor. You could target the O2 system, forcing them to run inside and seek the safety of a pressurized environment- effectively removing them from the fight.

    I would also love to see stealth attacks involving the vacuum, like puncturing suits, cutting O2 lines, smashing out visors, and leaving the enemy to the void for a quick silent elimination.

    Also, if I am in 1/3 gravity, I am going to bombard a base from about 2Km away with space mortars or snipe targets from a mile out because there is little-to-no bullet drop- before going in to clean up and complete objectives. I wold toss grenades by hand from 300m. None of this running in with an SMG and getting all up in the enemy's grill taking unnecessary risks. I would like to see the simulation aspect reflected in combat here!

    So many possibilities to explore in combat here, if FDev actually embrace the fact that we are fighting in space and can develop robust systems like this that reward player creativity beyond just dumping more or better ammo into a target faster.

    Anyway, thanks for coming to my TED Talk. o7

    submitted by /u/DarthVaderGinsburg
    [link] [comments]

    Not your average mail slot entry

    Posted: 21 Apr 2021 04:46 PM PDT

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