Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here! |
- [DAILY Q&A] Ask and answer any questions you have about the game here!
- Elite Dangerous Odyssey - Megathread #1 "Comment your PC specs & FPS"
- The famous Hutton Orbital Mug in real life!
- We made it to the front page of Steam!
- I claim first footfall on Hutton. Where's the Anaconda redemption desk?
- So Odyssey came out..
- Last moments with a friend in Horizons, we're ready for the new era!
- Elite Dangerous and the "depth" meme
- California dreaming
- Elite is breaking its all-time concurrent players records on Steam
- Interesting new skins up on the store...
- Elite Dangerous: Odyssey is now available to pre-load on PC!
- First time employing the service of Fuel Rat in a ill-equipped miner Python. Thank you CMDR AWP3RATOR for the sub 5-minute response time.
- Dedicated group menus for the key-binding! Finally!
- Elite Dangerous Odyssey Patch Notes
- Drawing my Smuggler Adder as we wait for Odyssey to drop
- Guardian Pylon drawing
- Bored out of my mind with the servers offline so I made this little sidewinder and a stand for it out of Lego I had lying around!
- Hello Blue Sky
- With Odyssey about to drop let's give horizons one more o7
- Crème Brûlée AB 2 J - Odyssey looking delicious
- What a great choice of location for the tutorial. Looks fantastic!
- @EliteDangerous: "⚠️ ️ Greetings CMDRs. All Elite Dangerous servers are now down for maintenance. We expect this to take approx 11hr. Thank you for your patience."
- PSA: If you have downloaded the update, start the game already even though the servers are still offline. The game will already prepare shaders and the planet generation tech based on your specs.
- Everett, you naughty boy! Are you happy to see me?
- Time to take a hell ton of pics now, i'll see you guys in a few months
- I got in for a tutorial. It's beautiful
[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 19 May 2021 08:50 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
Elite Dangerous Odyssey - Megathread #1 "Comment your PC specs & FPS" Posted: 19 May 2021 02:18 PM PDT @EliteDangerous: "Greetings Commanders. Server issues should now be resolved and we will continue to monitor. Please note that Fleet Carrier movement is currently disabled as we continue our investigations. Thank you for your patience."@EliteDangerous: "Greetings CMDRs. To increase server stability and maintain the influx of players, we're temporarily suspending Fleet Carrier jumps in approximately 20 minutes. We'll notify you once they have been resumed. Thanks for your patience." | ||
The famous Hutton Orbital Mug in real life! Posted: 19 May 2021 07:44 AM PDT
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We made it to the front page of Steam! Posted: 19 May 2021 10:20 AM PDT
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I claim first footfall on Hutton. Where's the Anaconda redemption desk? Posted: 19 May 2021 12:05 PM PDT
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Posted: 19 May 2021 01:37 PM PDT
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Last moments with a friend in Horizons, we're ready for the new era! Posted: 19 May 2021 01:49 AM PDT
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Elite Dangerous and the "depth" meme Posted: 19 May 2021 06:13 AM PDT Recently, I've noticed some people in the community endlessly perpetuate the idea that Elite Dangerous is a shallow experience that hasn't changed at all since its release. They lament Odyssey's coming with phrases like, "Why couldn't they make space gameplay deeper first before adding this FPS nobody wants?" Worse of all is that old horse, the phrase "a mile wide and an inch deep," that's trotted out both here and by every open world game community and then beaten into a bloody, unrecognizable pulp. We seem to have, as a community, just accepted "Elite Dangerous is shallow" as some fundamental truth without ever questioning or even looking at what we are really saying.
You wanna know what a shallow experience is? Elite Dangerous... in 2014. In fact, let's review what the game was like in 2014 so we get some perspective of what an actually shallow game looks like:
Mining? Shoot asteroids with a mining laser and manually scoop whatever comes out and sell it. No way of telling what will. No way of aiding collection (no limpets). No asteroid scanning, prospecting, core mining, deposit blasting, etc. Your only tools are the mining laser and cargo scoop. Oh yeah and the only material worth mining is Painite, ever, in a pristine metallic ring...not that you have any way of figuring out where to find it beyond that.
Combat? You had no engineers and no ship customization outside basic outfitting. No module brokers, powerplay, or other special modules to unlock. No ship launched fighters. No Thargoids and the utterly different tactics and weapons they require. Ships didn't drop materials that can be scooped and recycled into upgrades. You just got a bounty voucher.
Exploration? Fly to a system and honk. That's it. Congratulations, you've discovered the whole system! No scanning down anything or flying down to planets; they were all just big colored spheres with zero interactivity. No bio/geo heatmaps like are coming in the expansion. No anomalies like Lagrange clouds or alien ruins or whatever. Just fly and honk and move on. For the record, when when Horizons came out and some ground sites were added, you had no way of finding them aside from randomly flying around a planet and hoping you spot something.
Missions? They had zero complexity or potential for "wrinkles" as they do now. No multiple stages like "scan the thing to find your target". No passenger missions. No wing missions because no wings. Basically you had three formulae: you could deliver something, source and return something, or find a named NPC in Supercruise to kill and return. It was almost always one of three ships too; a Cobra, a Federal Dropship, or a Conda...because we didn't have very many ships. The payout for missions was so pathetic they were never worth it in the first place.
That's not to mention all the player-agency and multiplayer stuff that ED 2014 didn't have like wings, squadrons, multicrew, fleet carriers, player-created NPC factions, Powerplay, etc. Some of these could admittedly use a lot of attention like Powerplay, but there are still player groups that invest a ton of time in them.
This list above doesn't even mention stuff like the fact that signal sources used to no longer be deterministic and persistent/scannable and would just pop up out of nowhere. You could idle at zero throttle in Supercruise and the space immediately around you would just fill with them after a few minutes for some reason.
The game was a shallow, bare bones framework of a space game. Even for years after release, Elite leaned hard on random chance and luck to even find the content you did wanna do. Yet even so, new players still got overwhelmed by the learning curve of simply piloting a spaceship and docking. And now we have seven years of stuff layered on top of that. My list above isn't even exhaustive. There's a lot more we could add to it.
Maybe Elite in 2021 feels "shallow" because these people have quite literally invested thousands of hours into the game, and have mastered every single one of the above mechanics and gameplay loops and are looking for more to do. But what game doesn't feel shallow with thousands of hours of mastery, really? Maybe Eve Online? But most of Eve's "depth" is entirely player driven. The mechanics themselves are even more rudimentary than what we have here; it's how they create tension with other players that adds depth and context to them.
Personally, I do think Elite could do a better job of tying various mechanics together and giving players more agency in the galaxy to create dynamic content/context. The "Beyond" era was one of my favorite times of Elite because additions like the FSS and DSS finally unified a bunch of totally disparate gameplay loops and mechanics together in such a way that it felt holistic and deterministic rather than random. The game needs more of that. And that would add a great deal of this "depth" people constantly wax about.
Here we are on the eve (no pun intended) of a game that will let you personally shoot someone in the head in their house, and then flee halfway across a 1:1 representation of galaxy to start a new life as an asteroid miner in a distant frontier cluster of settlements, if you so choose. No other game can offer this set of experiences all together, in one package. It's far from perfect, but maybe instead of moaning about how you're bored with this "shallow" game you've nevertheless invested hundreds or thousands of hours of your time into, we can take a moment and reflect at how far we really have come since 2014, and how far we will undoubtedly go in the years to come.
And maybe "a mile wide and an inch deep," can finally begin to die the death it has deserved for half a decade now. [link] [comments] | ||
Posted: 19 May 2021 06:42 AM PDT | ||
Elite is breaking its all-time concurrent players records on Steam Posted: 19 May 2021 12:35 PM PDT
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Interesting new skins up on the store... Posted: 19 May 2021 09:16 AM PDT
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Elite Dangerous: Odyssey is now available to pre-load on PC! Posted: 19 May 2021 08:12 AM PDT
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Posted: 19 May 2021 03:09 AM PDT
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Dedicated group menus for the key-binding! Finally! Posted: 19 May 2021 11:03 AM PDT | ||
Elite Dangerous Odyssey Patch Notes Posted: 19 May 2021 10:56 AM PDT | ||
Drawing my Smuggler Adder as we wait for Odyssey to drop Posted: 19 May 2021 07:31 AM PDT
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Posted: 19 May 2021 11:26 AM PDT
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Posted: 19 May 2021 07:27 AM PDT
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Posted: 19 May 2021 03:38 PM PDT
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With Odyssey about to drop let's give horizons one more o7 Posted: 18 May 2021 09:00 PM PDT
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Crème Brûlée AB 2 J - Odyssey looking delicious Posted: 19 May 2021 01:18 PM PDT
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What a great choice of location for the tutorial. Looks fantastic! Posted: 19 May 2021 01:13 PM PDT
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Posted: 19 May 2021 12:04 AM PDT
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Posted: 19 May 2021 10:24 AM PDT | ||
Everett, you naughty boy! Are you happy to see me? Posted: 19 May 2021 01:52 PM PDT
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Time to take a hell ton of pics now, i'll see you guys in a few months Posted: 19 May 2021 03:09 PM PDT
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I got in for a tutorial. It's beautiful Posted: 19 May 2021 11:17 AM PDT |
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