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    Friday, September 24, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 24 Sep 2021 10:00 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    This one’s for the Rat that rescued me halfway back from the Collection back in the day.

    Posted: 24 Sep 2021 01:31 PM PDT

    Made a bil last night with my new pack'a punched salvation cannons.

    Posted: 24 Sep 2021 08:08 AM PDT

    I finally got a Corvette! What weapon loadouts do you use on your big ships (Conda, Vette, Cut)?

    Posted: 24 Sep 2021 10:54 AM PDT

    These new engineered gauss cannons are pretty neat

    Posted: 23 Sep 2021 06:33 PM PDT

    Cockpit Glass effects and star coloration no longer appear in Odyssey.

    Posted: 24 Sep 2021 08:20 AM PDT

    People Liked the Broken AX Weaponry Because its Given Us a Taste of what the Player-base has been Asking to Get for Years with AX

    Posted: 24 Sep 2021 11:25 AM PDT

    tl;dr

    • Remove the 4 AX limit on ships.

    • Give us Huge AX Weapons so we can outfit large ships to their full advantages

    • Gimbal enabled AX weaponry for those of us less skillfully inclined

    • Let us fucking engineer Guardian Shit


    Ok, so if you are out of the loop, "Salvation" gave the galaxy a new AX weapon. Kinda like a fancy new railgun, except it's utterly shit and you're better off just using the regular rails.

    However, FDEV fucked up something, and made it so that by restarting the game a few times you could have unlimited damage with the new AX weapons. This means insta-ganking hydras and shit, not having to sit around for an hour to "skill kill" a thargoid, and just overall making these fights a lot less frustrating because the artificial challenge has been removed.

    But now that it's been fixed, a lot of people are pissed off because they got a glimpse of what AX could be. It could be dominated by OP corvettes with maximum engineering and whatnot, but instead there has been an artificial cap on AX damage for years now.

    Just like PvE against ship AI, people actually enjoy being overpowered to a degree. Sure, AXI would say that anti-xeno weaponry should be hard to use, hard to master, and skill based what whatnot, but not everyone enjoys being told how to play a sandbox, and I guarantee you a lot more people would be interested in a thargoid story line if they could actually get involved in AX activities without devoting hours of their time to a few measly kills.

    I know that I personally would enjoy Anti-Xeno activities a lot more if I were able to use my favorite ship, the Federal Corvette, with gimballed engineered guardian weaponry and whatnot, but right now a corvette is no better than most mediums at doing the same activity.


    If people want to still nerf themselves with fixed weaponry and limits and whatnot, then that should be perfectly fine. There are plenty of people that use human fixed weaponry and do it so well that they are unbeatable with the right loadout. There should still be a skill related nerf to only using gimballs, and those with fixed weapons should be doing a lot better, but there is no reason to limit the entire playerbase to a single type / group of weapons against a supposed threat that is going to wipe us off the galaxy.

    I dunno, maybe its just a rant at this point, but I'm tired of seeing "how Dangerous the Thargoid Threat is" and then being told the only weapons we have against them are a pencil and a thumbtack. Sure, John Wick can kill 50 thargoids with it, but what about me? "Git Gud" isn't an option when I can only play an hour a day, etc.

    Rant Complete. Enjoy your evening. Leave your thoughts below.

    submitted by /u/4sonicride
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    He came in on comms shouting " Go Go Gadget Hard points "

    Posted: 24 Sep 2021 11:18 AM PDT

    That's No Moon!

    Posted: 24 Sep 2021 04:01 AM PDT

    So I found this G3 tactical silenced rocket launcher for sale...

    Posted: 24 Sep 2021 01:06 PM PDT

    A little praise to game updates - I'm noticing new voices at starports, and I'm already a few months into the game, Japanes accent at Youll Port (Yoru poruto?)

    Posted: 24 Sep 2021 02:00 PM PDT

    Don't mind me... just cleaning scavs off the underside of my SRV...

    Posted: 24 Sep 2021 07:47 AM PDT

    Scanning flowers... In a fighter��‍♂️

    Posted: 24 Sep 2021 07:00 AM PDT

    Frontier have broken even carriers. Also I finally bought it

    Posted: 24 Sep 2021 02:47 PM PDT

    Seems like a pretty slow terminal to me...

    Posted: 24 Sep 2021 03:36 AM PDT

    Finally got the band together:

    Posted: 23 Sep 2021 10:01 PM PDT

    I see the new antimatter PAs work quite well even on thargoids!

    Posted: 23 Sep 2021 10:31 PM PDT

    My first trinary

    Posted: 24 Sep 2021 06:39 AM PDT

    One year ago today, I reached Beagle Point. Here are some of the many screenshots I took during my journey!

    Posted: 24 Sep 2021 10:10 AM PDT

    why? I don't know, but it's for the mug!

    Posted: 24 Sep 2021 12:19 PM PDT

    The whole Update 7 engineering debacle

    Posted: 24 Sep 2021 08:42 AM PDT

    The game-breaking bugs in engineering that came with Update 7 are pretty concerning. I, like many of you I'm sure, read through all the release notes for Update 7 when it came out and nothing in those notes mentioned any change or fix that should have touched how stats are calculated on engineered weapons. If I'm wrong about that then by all means stop reading, but if I'm not then the debacle introduced in Update 7 is the result of some kind of shadow effort to balance engineering stats.

    I think the 7.01 hotfix further backs this up. With the hotfix FDEV fixed the crazy damage output on modules like the Overcharged PAs and the new Salvation Gauss Cannon, but they did not address the cases where weapon engineering effects were dramatically impacted:

    Some weapon damage values are still potentially not entirely what you were previously used to. We'll carry on looking into instances of these.

    (Side note, this is just some terrible, passive voice writing here)

    The release notes on the hotfix do not make it clear at all that the changes to engineering effects outside of the quintillion damage modifier were not mostly intentional. As someone that has put a lot of effort into engineering and coming up with builds that I find fun to fly this is really a bummer. I have not seen a report of a single change in this shadow update that made any module engineering better, just nerfs all around. As someone that doesn't PvP I'm not entirely sure what engineering effects even needed to be balanced, especially as it concerns weapon modules. I've read a fair bit about uber PvPers that game the resistance system to make ships all but invulnerable but that involved shields and shield boosters which I've not heard were impacted at all by Update 7.

    Frontier has been doing a lot better lately with transparency, it'd be great to get some clarification about what they're doing with engineering.

    submitted by /u/Capt_Huggy_Face
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    A week into owning my Anaconda and the upgrading is coming along fine.

    Posted: 24 Sep 2021 12:14 PM PDT

    View during eclipse at Artemis Orbital

    Posted: 24 Sep 2021 12:03 AM PDT

    Schrödinger's Rock

    Posted: 23 Sep 2021 07:26 PM PDT

    Elite Dangerous: Update 7.01 and Horizons Update (PC Only) Notes

    Posted: 24 Sep 2021 04:35 AM PDT

    Fighting in the ammonia sky

    Posted: 24 Sep 2021 02:36 PM PDT

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