Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (January 26, 2020) |
- [DAILY Q&A] Ask and answer any questions you have about the game here. (January 26, 2020)
- I could smell the ammonia as soon as I jumped into the system...
- Guide: How to avoid dying in Open
- Made it all the way here to salute his fallen brother. Now it's time to go home... o7
- Frick...
- Ammonia Worlds don't get much love here, so here's a pretty one I came across in The Veils.
- Looks like my crew wants to join in on the fun :D
- I thought about getting joystick mounts since my desk was a bit tall, but I ended up getting a slightly lower coffee table. Now I have enough space for a coffee, though it's not on the coffee table...
- Found this old photo of my first trip to Sag A. Thought it was a cool shot.
- A simple set up. Piecemeal..
- Finally I feel the Imperial Cutter is a huge ship. o7o7o7o7o7 (you can almost hear the Star Trek OST)
- I expected it to be blacker. And more...holey.
- Type-9
- Spent most the day mining Low Temp Diamonds, enjoying the views between systems
- I found an orange. The size of a PLANET!
- Train up a child...
- After a long long journey, finally got to see the beautiful Sagittarius A*
- Even after 4 years, the views in this game are still astounding sometimes.
- After hours of grinding, I finally can prove I have the military exploits to buy a Cutter
- I finally made it to elite!
- First Life I ever discovered. Was a friggin thrill :) #vipesplorer
- Highest point in the Galaxy I have ever been (straight up above Sag A). Quite the view from "up here"
- But mooom, i don't wanna go to Garay Terminal!
- Elite Dangerous Arduino Buttonbox
- I found mercury, on Mercury...
[DAILY Q&A] Ask and answer any questions you have about the game here. (January 26, 2020) Posted: 26 Jan 2020 08:49 AM PST Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily threads and the New Q&A FAQ. [link] [comments] | ||
I could smell the ammonia as soon as I jumped into the system... Posted: 26 Jan 2020 05:18 AM PST
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Guide: How to avoid dying in Open Posted: 26 Jan 2020 06:19 AM PST OverviewThis guide provides tactics that will help you avoid death at the hands of black-hat PVP players (henceforth referred to as "gankers"). These tactics are applicable to CMDRs of any rank and experience. You do not need access to Engineering or rank-locked modules to use these tactics with nearly 100% effectiveness. They do require an understanding of several fundamental game mechanics and ship functions which will be explained, and you may need some practice to master them. This guide is broken into four main sections:
Tactic 1: Situational AwarenessThis is absolutely the most important part of this guide. Following the tips and procedures from this section alone can keep you from ever dying from a gank again. It involves knowing what ships are in your area and using that information to decide how to proceed. There key game mechanics involve high-traffic systems, how interdictors work, and radar contacts, which are explained below. The end of this section provides a step-by-step procedure for utilizing these mechanics. High-traffic systems: You are much more likely to find other players, and therefore gankers, in high-traffic systems. These include the engineering systems (especially Deciat), the several permit-locked systems (especially Shirarta Dezhra and Sol), and the Galactic Power headquarters. You should check your radar any time you enter a new system to see if there are other players present. On PC, you can also press ctrl-B to display your network usage and use this to judge if there are others nearby. Values over 1000 B/s indicate that you have company. How interdictors work: For a CMDR to interdict you, they must be roughly behind you and within a certain distance of you. You cannot be interdicted while in orbital cruise. If a CMDR tries to interdict and ends up flying into a planet or star, the interdiction fails. Therefore, if you are near a body (planet or star) in supercruise facing away from that body, you cannot be successfully interdicted. Any attempt will have the ganker flying into the body and the interdiction failing. Radar contacts: Your radar shows bodies and ships in your immediate area. Hollow ship contacts are players, solid are NPC. Triangular contacts have hardpoints deployed, and squares do not. If you select a contact, you can immediately see the ship type. If you face the ship and scan it, you will be able to view its loadout (weapons and modules) in the External (left) panel, Target menu. Procedure: Follow these steps when you jump into a system or jump to supercruise within a system, especially if you are in a high-traffic system:
Tactic 2: EvasionIf you have spotted a CMDR who appears to be positioning his ship for an interdiction, there are a couple procedures you can use to avoid the encounter altogether. The key gameplay mechanics involve emergency drop and supercruise speed, explained below. The end of this section provides two evasion techniques. Before all else, Let's talk about Combat Logging. This refers to exiting the game by killing the process (Alt-F4) or purposely disrupting network traffic to avoid undesirable outcomes, like interdictions, even when not in combat. It is against the Terms of Service, and you can be banned for it. Don't be a cheat. Don't combat log. It is not recommended to fight an interdiction by another player as a means of evasion. More on this in the next section, Escape. For now, know that you are better off avoiding getting interdicted in the first place. Emergency drop: Pressing the supercruise button twice in quick succession will cause you to drop out of supercruise even if you are over the maximum safe drop speed. Your hull and modules will take a minimal amount of damage. When you drop, other players that were in your supercruise instance will see your wake and be able to travel to it and drop there as well, but it will take them some time to do so. They will appear near your original drop location. During the time it takes them to get to your wake and drop, you can usually move far enough away that they cannot see you on their radar. Then you can essentially hide from them while your FSD cools down (40 seconds). Supercruise speed: Interdictors have a range that is measured in seconds. If a CMDR decides to interdict you and is initially out of range, he will have to close some distance. What often happens is that the target gets out ahead of the attacker as they both fly away from the system's main star. The attacker pursues and catches up to the target as they slow down on their approach to the destination station or planet. However, if the target recognizes he is being pursued, he can change course and head away from the system bodies without slowing down, and the attacker will never be able to catch up. The target will always be further from the gravity wells of the system bodies and therefore always going faster than the attacker. This gives the target time to safely decide how to proceed. Evasion technique 1: Emergency drop. Your goal is to drop and then move as far away from that drop point as possible so that your pursuer cannot locate you on radar when he drops on your location.
Evasion technique 2: Outrun. If you are in a situation where you are many light-seconds in front of your pursuer, you could keep the throttle up and slowly point your ship perpendicular to the orbital plane, away from the system bodies. You will not be making progress toward your destination, but you will be safe from interdiction and have time to consider your options:
Tactic 3: EscapeOnce you are interdicted by another player, your chances of survival drop. Whether you make it out alive will depend on the other pilot's skill and ship build, your own ship build (see next section for suggestions), and how efficiently you can follow the standard "submit and high wake" procedure. You do not want to fight the interdiction because there is a good chance your assailant is more experienced than you and will win. If you fight the interdiction and lose, your FSD cooldown is 40 seconds. If you throttle down and submit, your FSD cooldown is only 10 seconds. High waking to another system is preferable to low waking back into the same system for two reasons. First is that an experienced ganker will likely just follow you and immediately interdict you again. The second deals with mass lock. When low waking, a larger ship nearby will slow down your FSD spin-up significantly. This slow-down does not apply when high waking to another system. The procedure for escaping has been pretty standard for a while. The basic idea is to high wake away as soon as possible while minimizing damage. Fighting back is pointless unless you are in a PVP-engineered combat ship, in which case you are probably not reading this guide. The step-by-step process is as follows:
It will take some practice to be able to do all of this efficiently and quickly. You can practice it easily by loading up a cheap ship with one ton of expensive cargo and flying around an anarchy system waiting for NPCs to interdict you. Once you do get the procedure down, I would highly encourage you to pay attention to your comms as you are escaping. If your attacker communicates with you, consider stopping and seeing what they have to say. You might have a pleasant role-playing interaction. Tactic 4: PreparednessThis section gives tips on how to build a non-combat ship to maximize your chances of surviving an interdiction. I'll start with general module choices and then talk about engineering. Though engineering is not required to create a more survivable ship, once you have unlocked some engineers you might as well take advantage. It is very common for new players and even many experienced ones to build ships that are min/maxed for optimal jump range and/or cargo space and completely ignore defense. And mostly you can get away with it with no major repercussions. But if you are going to be flying in Open in some of the high-traffic systems in one of these ships, don't be surprised if you end up getting interdicted and one-shot killed. You can multiply the survivability of any ship in the game many times over without sacrificing a huge percentage of your jump range or cargo space. I recommend planning your ship builds in Coriolis.io and using EDDB to find stations to buy modules. The main stats to be aware of for a ship's survivability are the shield HP numbers. You want all of these to be as high as you can get them, with a focus on Absolute, Thermal, and Kinetic, in that order. I won't be providing any specific builds here, but I encourage you to play with the builds you find online to see just how much you can increase these numbers with small changes to the build. Doubling these numbers essentially doubles the time it takes to kill you, giving you a better chance to living long enough to escape an interdiction. A lot of times this can be achieved at a minimal cost to jump range and cargo space. Module choice for non-combat builds, in order of importance:
Engineering considerations:
Explorers: Look, I get that you aren't likely to sacrifice your jump range for survivability. So here's another way. Build yourself a nice fast ship with some decent shield strength. Park that bad boy on the edge of the bubble when you head out into the black, and then transfer back into it when you return with your hundreds of millions in data. For the love of God, please don't fly your no-shield Asp Explorer into Procyon to sell your data for a Sirius permit and then get salty when a Power Play CMDR pops your hull in 5 seconds. I hope this helps! o7 [link] [comments] | ||
Made it all the way here to salute his fallen brother. Now it's time to go home... o7 Posted: 26 Jan 2020 08:19 AM PST
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Posted: 26 Jan 2020 09:45 AM PST
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Ammonia Worlds don't get much love here, so here's a pretty one I came across in The Veils. Posted: 26 Jan 2020 07:46 AM PST
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Looks like my crew wants to join in on the fun :D Posted: 26 Jan 2020 02:20 AM PST
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Posted: 26 Jan 2020 07:18 AM PST
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Found this old photo of my first trip to Sag A. Thought it was a cool shot. Posted: 25 Jan 2020 10:39 PM PST
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Posted: 26 Jan 2020 03:15 PM PST
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Posted: 26 Jan 2020 02:06 PM PST
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I expected it to be blacker. And more...holey. Posted: 26 Jan 2020 04:11 AM PST
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Posted: 26 Jan 2020 01:29 PM PST
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Spent most the day mining Low Temp Diamonds, enjoying the views between systems Posted: 26 Jan 2020 04:46 AM PST
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I found an orange. The size of a PLANET! Posted: 26 Jan 2020 11:34 AM PST
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Posted: 25 Jan 2020 06:53 PM PST
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After a long long journey, finally got to see the beautiful Sagittarius A* Posted: 26 Jan 2020 05:21 AM PST
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Even after 4 years, the views in this game are still astounding sometimes. Posted: 26 Jan 2020 06:35 AM PST
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After hours of grinding, I finally can prove I have the military exploits to buy a Cutter Posted: 26 Jan 2020 03:39 PM PST
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Posted: 26 Jan 2020 09:18 AM PST
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First Life I ever discovered. Was a friggin thrill :) #vipesplorer Posted: 25 Jan 2020 11:57 PM PST
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Posted: 26 Jan 2020 03:33 PM PST
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But mooom, i don't wanna go to Garay Terminal! Posted: 26 Jan 2020 03:10 PM PST
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Elite Dangerous Arduino Buttonbox Posted: 26 Jan 2020 05:53 AM PST https://allthepics.net/album/elite-dangerous-arduino-buttonbox.opwW Hi CMDRs! Just wanted to show you my first take on a (very) simple buttonbox for Elite Dangerous (so I'll probably stop mixing keys and deploying hardpoints inside stations :-) ). It's a first try with a plastic box I had lying around and cheap buttons from Aliexpress. The heart of the system is an Arduino Pro Micro, i't incredibly easy to turn into a keyboard emulator (no messing with multiple joysticks in the ED config) and it costs maybe 3/4 dollars, still on Aliexpress. Being a first experiment, the commands were chosen almost at random.. I had only 10 buttons and I wanted to use them all :-D Sorry for the potato soldering, it's been a while since the college lab days :-) I'm planning to build something more exciting (big square arcade led multicolored buttons for the win!), I'll keep you posted! Cheers! o7 [link] [comments] | ||
I found mercury, on Mercury... Posted: 26 Jan 2020 03:35 PM PST
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