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    Thursday, May 7, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (May 07, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (May 07, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (May 07, 2020)

    Posted: 07 May 2020 09:49 AM PDT

    200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!


    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Fleet Carriers Update - Beta 2 - Upcoming Changes

    Posted: 07 May 2020 06:04 AM PDT

    Copy pasta from the forum thread

    Greetings Commanders!

    We know that many of you are eagerly awaiting the second Fleet Carrier Beta that starts next week, so ahead of that, we wanted to share some of the changes you can expect to see when you jump in to help us test them!

    So, let's start with a quick reminder: the next Fleet Carriers Beta begins on 11 May and runs until 26 May. Commanders on PC, PlayStation and Xbox One will be able to jump into this one, and to find out more on how to take part, click here.

    Thanks to all the feedback provided to us in the first Fleet Carriers Beta, we wanted to highlight some of the changes you can expect to see in next week's Beta:

    Fleet Carriers will now have Universal Cartographics available as an optional service.

    After the feedback from the first Fleet Carriers Beta, we reexamined how Fleet Carriers could be utilised by different play styles. We feel that with the inclusion of Universal Cartographics, explorers out in the black will be able to break new boundaries and launch exciting new expeditions.

    Decommissioning a Fleet Carrier will now refund the full cost of a Carrier, with the only reductions either being unpaid debt when automated or a static fee for voluntary decommissioning.

    There has been a lot of conversation and feedback around this, so thank you to all the Commanders who shared their thoughts with us! Fleet Carriers affect Elite Dangerous in a way the game hasn't seen before; they are persistent objects accessible across all platforms and controlled by player Commanders. Due to this, Fleet Carriers require these new systems in order to facilitate them in the galaxy. While Elite Dangerous can sustain as many Fleet Carriers as the community could wish for, there is a finite number of objects that can orbit a single body. Left unchecked, this could become a problem if Fleet Carriers are left in key locations like popular capital systems or near to carrier construction facilities, especially when a recent buyer wants to pick up their new Fleet Carrier. Decommissioning acts as an inactivity system that refunds the initial investment while preventing unused Fleet Carriers adrift in the galaxy. By adjusting the refund amount, we think this will be more in line with your expectations.

    Module and ship storage will now always be available for the Fleet Carrier owner. Shipyard and outfitting services will still need to be purchased to enable visitors to use them and to buy stock for the owner.

    After seeing the feedback from players, we agreed that Fleet Carriers should come with these services by default! However, for others to use these services, owners will still need to activate the additional service to provide functionality to visitors as well as just the owner.

    Tritium consumption per lightyear has been reduced by approximately half.

    This will directly make Fleet Carrier movement 2x more efficient in the beta. We want to keep monitoring the use of carriers and Tritium during the second beta, but this is our initial step to finding that sweet spot.

    BETA BLOWOUT!

    Towards the end of the beta, join us for a BETA BLOWOUT, where Fleet Carriers will be available to almost anyone who has not yet had the opportunity to test them for themselves!

    In order to get feedback on Fleet Carriers in an environment that is as close to the live servers as possible, Fleet Carriers will remain at the price of 5bn CR. This is important to make sure we can get as accurate feedback as possible. However, during the Beta Blowout period, Fleet Carriers will be purchasable for 1m CR. We're doing this so that as many people as possible can help try them out and give us feedback, but still enable us during the first week to see how they behave in an environment closer to what the live one will look like.

    We're looking forward to seeing what you will do with them (and how many you'll make!).

    We'll also be creating a dedicated section on the forums to give a home to feedback, instructions, guides and all things related to the second Fleet Carriers Beta, so please continue to share your feedback with us!

    Fly safe and see you in the beta next week Commanders! o7

    submitted by /u/StuartGT
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    Massive cost reductions, decommission cost removal, Universal Cartographic addition... and yet some people still complain.

    Posted: 07 May 2020 12:30 PM PDT

    TL;DR of Fleet Carrier Update Beta 2 - including Decommissioning ~99% refund, Module/Ship Storage core for owner

    Posted: 07 May 2020 06:15 AM PDT

    Surely I was not the only one... Congratulations Elon!

    Posted: 06 May 2020 09:31 PM PDT

    Fuel rat debriefing after rescue ! gg to CMDR Sophisticatedegg for the succesful mission !

    Posted: 07 May 2020 10:14 AM PDT

    3D printed and painted a corvette

    Posted: 07 May 2020 08:04 AM PDT

    Many thanks to the CMDR who recommended the Python for mining! My new fav ship!

    Posted: 07 May 2020 06:50 AM PDT

    Went to pay my respects to the man. o7 Cmdr Jameson

    Posted: 07 May 2020 06:27 AM PDT

    Im new and this is awesome!!!!!!

    Posted: 07 May 2020 03:56 PM PDT

    So a guy in my clan for another game gifted me the game and this is amazing. There is so much to see and, do. Where has this game been?i have sleep problems so the long trade routes, mapping and missions make the night go by. Keep up the work on the sub I am learning alot.

    submitted by /u/dertydingo
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    Thank you to the magnificent Fuel Rats that came and rescued me stranded around Barnard's Loop. Axe, Sonic, your names will be remembered. Can't thank you enough.

    Posted: 07 May 2020 03:55 PM PDT

    Lysoorb UT-H d10-1 - The discovery of the pink planet

    Posted: 07 May 2020 03:07 PM PDT

    Finally after years I made the trip to Beagle Point via Sag A!

    Posted: 07 May 2020 04:25 PM PDT

    Redefining desolation.

    Posted: 07 May 2020 09:07 AM PDT

    Getting the last materials for the engineer in spooky places before heading out into the black again.

    Posted: 07 May 2020 10:24 AM PDT

    Tried to climb the mountain at Dav's Hope. Gravity said no.

    Posted: 07 May 2020 12:08 PM PDT

    Time flies

    Posted: 07 May 2020 03:47 AM PDT

    2 Stars

    Posted: 07 May 2020 01:20 PM PDT

    Crystal Shards

    Posted: 07 May 2020 03:10 PM PDT

    Genuinely scared me when I jumped into the system! Fastest neutron I've found so far.

    Posted: 07 May 2020 12:18 AM PDT

    Well, I know where I'm building a base if they ever add it! Only ~230 LY from Sag A*

    Posted: 07 May 2020 11:45 AM PDT

    The aestetic of mining

    Posted: 07 May 2020 02:36 PM PDT

    They were wrong.

    Posted: 07 May 2020 03:34 PM PDT

    Restarting my Raxxla hunt

    Posted: 07 May 2020 04:45 PM PDT

    A few things I want to be cleared up before I invest in this; otherwise I might just head to Colonia to see what it is like.

    1. Is Raxxla, in fact, a planet?
    2. If so, can we land on Raxxla?
    3. People have been hacking into the files to find things like guardian structures and thargoid structures. Is there anything like that for Raxxla, or unknown structures?
    4. It was stated a while back that Raxxla's system had already been visited. The commander came in, fueled up, and left. Was this in the beta in 2014? In the beta, we weren't able to leave the bubble, were we? Does this mean it is probably in the bubble?
    5. How did the pilot refuel? Did he use a fuel scoop, or did he dock at a station to top off?
    6. Will the planet show up if we honk, or will we need to use FFS?
    7. Are there any clues I am missing?
    8. Edit: Was Raxxla ever confirmed to exist in any of the older Elite games?

    I think that's it for now.

    submitted by /u/PurgeTheXeno
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    R.E.D. (an Elite: Dangerous RPG Wargame idea)

    Posted: 07 May 2020 01:58 PM PDT

    So hear me out,

    Role-playing Elite: Dangerous (R.E.D.) is an idea I have for a Private Group for players to engage in role-playing in Elite. I don't know of any groups like this thus far other than Mobius but I would like to do something a bit different. I have a Discord server and have already made a Private Group for PC that will be linked below.

    Rules: (these are just what I have so far and I would like feedback)

    1. No PVP by default (except for weekly PVP event scenarios we set)
    2. Upon joining the group you will have to pick a role/vocation (i.e. Miner, Trader, Mercenary, Explorer, Ect.) These roles can only be changed once a week upon event completion
    3. Upon selecting a role you would also choose your ship for that week (loadout doesn't matter but encouraged to fit role)
    4. When players choose to play in the PVP events it has to be with an un-engineered ship (This way people without Horizons can still be involved [I know that there is no way to enforce this...yet])
    5. All events will have a Judge to ensure the rules of each scenario that were agreed upon are held
    6. Players can choose from a selection of Squadrons that will function as role choice (A mining squadron, Mercenary Squadron and so on)
    7. And More...! I am still working out the kinks but please help me in the Discord and the comments! I want this to be a community thing

    I want an environment to have things like Multicrew Deathmatches, large scale player battles, planetary base defense/assaults, player mining escort missions... I feel like there is so much more this game can offer if we worked together on narratives of our own. So if this interests you in any way, please help me out.

    https://discord.gg/QDETR2k - Discord Server

    R.E.D. Server - PC private group

    submitted by /u/DMDougy
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    It aint much but for my first relatively big trip i went to coalsack!

    Posted: 07 May 2020 05:19 PM PDT

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