Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (May 07, 2020) |
- [DAILY Q&A] Ask and answer any questions you have about the game here. (May 07, 2020)
- Fleet Carriers Update - Beta 2 - Upcoming Changes
- Massive cost reductions, decommission cost removal, Universal Cartographic addition... and yet some people still complain.
- TL;DR of Fleet Carrier Update Beta 2 - including Decommissioning ~99% refund, Module/Ship Storage core for owner
- Surely I was not the only one... Congratulations Elon!
- Fuel rat debriefing after rescue ! gg to CMDR Sophisticatedegg for the succesful mission !
- 3D printed and painted a corvette
- Many thanks to the CMDR who recommended the Python for mining! My new fav ship!
- Went to pay my respects to the man. o7 Cmdr Jameson
- Im new and this is awesome!!!!!!
- Thank you to the magnificent Fuel Rats that came and rescued me stranded around Barnard's Loop. Axe, Sonic, your names will be remembered. Can't thank you enough.
- Lysoorb UT-H d10-1 - The discovery of the pink planet
- Finally after years I made the trip to Beagle Point via Sag A!
- Redefining desolation.
- Getting the last materials for the engineer in spooky places before heading out into the black again.
- Tried to climb the mountain at Dav's Hope. Gravity said no.
- Time flies
- 2 Stars
- Crystal Shards
- Genuinely scared me when I jumped into the system! Fastest neutron I've found so far.
- Well, I know where I'm building a base if they ever add it! Only ~230 LY from Sag A*
- The aestetic of mining
- They were wrong.
- Restarting my Raxxla hunt
- R.E.D. (an Elite: Dangerous RPG Wargame idea)
- It aint much but for my first relatively big trip i went to coalsack!
[DAILY Q&A] Ask and answer any questions you have about the game here. (May 07, 2020) Posted: 07 May 2020 09:49 AM PDT 200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
Fleet Carriers Update - Beta 2 - Upcoming Changes Posted: 07 May 2020 06:04 AM PDT Copy pasta from the forum thread Greetings Commanders! We know that many of you are eagerly awaiting the second Fleet Carrier Beta that starts next week, so ahead of that, we wanted to share some of the changes you can expect to see when you jump in to help us test them! So, let's start with a quick reminder: the next Fleet Carriers Beta begins on 11 May and runs until 26 May. Commanders on PC, PlayStation and Xbox One will be able to jump into this one, and to find out more on how to take part, click here. Thanks to all the feedback provided to us in the first Fleet Carriers Beta, we wanted to highlight some of the changes you can expect to see in next week's Beta: Fleet Carriers will now have Universal Cartographics available as an optional service.After the feedback from the first Fleet Carriers Beta, we reexamined how Fleet Carriers could be utilised by different play styles. We feel that with the inclusion of Universal Cartographics, explorers out in the black will be able to break new boundaries and launch exciting new expeditions. Decommissioning a Fleet Carrier will now refund the full cost of a Carrier, with the only reductions either being unpaid debt when automated or a static fee for voluntary decommissioning.There has been a lot of conversation and feedback around this, so thank you to all the Commanders who shared their thoughts with us! Fleet Carriers affect Elite Dangerous in a way the game hasn't seen before; they are persistent objects accessible across all platforms and controlled by player Commanders. Due to this, Fleet Carriers require these new systems in order to facilitate them in the galaxy. While Elite Dangerous can sustain as many Fleet Carriers as the community could wish for, there is a finite number of objects that can orbit a single body. Left unchecked, this could become a problem if Fleet Carriers are left in key locations like popular capital systems or near to carrier construction facilities, especially when a recent buyer wants to pick up their new Fleet Carrier. Decommissioning acts as an inactivity system that refunds the initial investment while preventing unused Fleet Carriers adrift in the galaxy. By adjusting the refund amount, we think this will be more in line with your expectations. Module and ship storage will now always be available for the Fleet Carrier owner. Shipyard and outfitting services will still need to be purchased to enable visitors to use them and to buy stock for the owner.After seeing the feedback from players, we agreed that Fleet Carriers should come with these services by default! However, for others to use these services, owners will still need to activate the additional service to provide functionality to visitors as well as just the owner. Tritium consumption per lightyear has been reduced by approximately half.This will directly make Fleet Carrier movement 2x more efficient in the beta. We want to keep monitoring the use of carriers and Tritium during the second beta, but this is our initial step to finding that sweet spot. BETA BLOWOUT!Towards the end of the beta, join us for a BETA BLOWOUT, where Fleet Carriers will be available to almost anyone who has not yet had the opportunity to test them for themselves! In order to get feedback on Fleet Carriers in an environment that is as close to the live servers as possible, Fleet Carriers will remain at the price of 5bn CR. This is important to make sure we can get as accurate feedback as possible. However, during the Beta Blowout period, Fleet Carriers will be purchasable for 1m CR. We're doing this so that as many people as possible can help try them out and give us feedback, but still enable us during the first week to see how they behave in an environment closer to what the live one will look like. We're looking forward to seeing what you will do with them (and how many you'll make!). We'll also be creating a dedicated section on the forums to give a home to feedback, instructions, guides and all things related to the second Fleet Carriers Beta, so please continue to share your feedback with us! Fly safe and see you in the beta next week Commanders! o7 [link] [comments] | ||
Posted: 07 May 2020 12:30 PM PDT
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Posted: 07 May 2020 06:15 AM PDT
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Surely I was not the only one... Congratulations Elon! Posted: 06 May 2020 09:31 PM PDT
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Fuel rat debriefing after rescue ! gg to CMDR Sophisticatedegg for the succesful mission ! Posted: 07 May 2020 10:14 AM PDT
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3D printed and painted a corvette Posted: 07 May 2020 08:04 AM PDT
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Many thanks to the CMDR who recommended the Python for mining! My new fav ship! Posted: 07 May 2020 06:50 AM PDT
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Went to pay my respects to the man. o7 Cmdr Jameson Posted: 07 May 2020 06:27 AM PDT
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Im new and this is awesome!!!!!! Posted: 07 May 2020 03:56 PM PDT So a guy in my clan for another game gifted me the game and this is amazing. There is so much to see and, do. Where has this game been?i have sleep problems so the long trade routes, mapping and missions make the night go by. Keep up the work on the sub I am learning alot. [link] [comments] | ||
Posted: 07 May 2020 03:55 PM PDT
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Lysoorb UT-H d10-1 - The discovery of the pink planet Posted: 07 May 2020 03:07 PM PDT
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Finally after years I made the trip to Beagle Point via Sag A! Posted: 07 May 2020 04:25 PM PDT
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Posted: 07 May 2020 09:07 AM PDT
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Posted: 07 May 2020 10:24 AM PDT
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Tried to climb the mountain at Dav's Hope. Gravity said no. Posted: 07 May 2020 12:08 PM PDT
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Posted: 07 May 2020 03:47 AM PDT
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Posted: 07 May 2020 01:20 PM PDT
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Posted: 07 May 2020 03:10 PM PDT
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Genuinely scared me when I jumped into the system! Fastest neutron I've found so far. Posted: 07 May 2020 12:18 AM PDT
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Well, I know where I'm building a base if they ever add it! Only ~230 LY from Sag A* Posted: 07 May 2020 11:45 AM PDT
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Posted: 07 May 2020 02:36 PM PDT
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Posted: 07 May 2020 03:34 PM PDT
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Posted: 07 May 2020 04:45 PM PDT A few things I want to be cleared up before I invest in this; otherwise I might just head to Colonia to see what it is like.
I think that's it for now. [link] [comments] | ||
R.E.D. (an Elite: Dangerous RPG Wargame idea) Posted: 07 May 2020 01:58 PM PDT So hear me out, Role-playing Elite: Dangerous (R.E.D.) is an idea I have for a Private Group for players to engage in role-playing in Elite. I don't know of any groups like this thus far other than Mobius but I would like to do something a bit different. I have a Discord server and have already made a Private Group for PC that will be linked below. Rules: (these are just what I have so far and I would like feedback)
I want an environment to have things like Multicrew Deathmatches, large scale player battles, planetary base defense/assaults, player mining escort missions... I feel like there is so much more this game can offer if we worked together on narratives of our own. So if this interests you in any way, please help me out. https://discord.gg/QDETR2k - Discord Server R.E.D. Server - PC private group [link] [comments] | ||
It aint much but for my first relatively big trip i went to coalsack! Posted: 07 May 2020 05:19 PM PDT
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