• Breaking News

    Monday, December 14, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 14 Dec 2020 08:50 AM PST

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
    [link] [comments]

    Hey Kids! EDAstro is tracking Santa coming from Beagle Point at about 2 million times the speed of light!

    Posted: 14 Dec 2020 07:56 AM PST

    Took me 7 months to notice that someone in the art department doesn't seem to know how tally marks work :)

    Posted: 13 Dec 2020 10:11 PM PST

    My "Imperial Science/Explorer/Research" uniform

    Posted: 14 Dec 2020 08:27 AM PST

    @EliteDangerous: "Heads up Commanders. We will have a patch later this week which will resolve the issues with the Pulse Wave Analyzer."

    Posted: 14 Dec 2020 08:31 AM PST

    Made some Elite Dangerous based currency for my Intro to Graphic Design class!

    Posted: 14 Dec 2020 11:04 AM PST

    sadge

    Posted: 14 Dec 2020 02:25 PM PST

    So this is how you become a Duke?

    Posted: 14 Dec 2020 06:50 AM PST

    That's a threesome alright (2 neutron stars and 1 black hole close to eachother)

    Posted: 14 Dec 2020 09:25 AM PST

    I love taking passengers to NO NAME - INVALID DESTINATION, it's a real beauty

    Posted: 14 Dec 2020 12:23 PM PST

    Rate my "forced to isolate due to tiny pieces of rna invading my body" setup

    Posted: 14 Dec 2020 01:24 PM PST

    If you liked it then you shoulda put a ring on it...

    Posted: 14 Dec 2020 04:50 AM PST

    Game pretty. Me like game.

    Posted: 14 Dec 2020 01:55 PM PST

    Started around 2 weeks ago, just encountered my first Megaship!

    Posted: 14 Dec 2020 09:32 AM PST

    One down, two to go. Fly safe, Commanders. o7

    Posted: 14 Dec 2020 11:59 AM PST

    [SERIOUS] A Properly Working MultiCrew Would Improve E:D Gameplay and Retention Rates Dramatically

    Posted: 14 Dec 2020 01:20 PM PST

    Title. Especially (and particularly) as concerns combat. It seems to me that MultiCrew (MC here on out) contains the largest untapped core of potential for E:D. To an extent that it's a massive blight on the game at large. For a game that's massively multiplayer spanning a galaxy, there's really not a whole lot to do with friends. Particularly friends that I want to introduce to the game and give a real positive experience on day 1, rather than make them buy the game (or gift it myself) and then ask for 100+ hours of grinding before they can actually do much of anything with me.

    In 2020 we've seen some small indie games smash their way into the spotlight largely due to their ease of accessibility and thereby the ease in which you can play and have fun with friends right off the bat (See Among Us, Phasmophobia). Features which I'm sure we can all agree that E:D lacks.

    This is where I believe MC fits in perfectly. Fleshing out MC and hammering out the random bugs would provide a fun way for existing members of the E:D community, like you and I, who've spent hundreds (if not thousands) of hours playing a game we've fell in love with and want to share with others.

    I've tried MC combat with some friends a few times and the most enjoyment we could get out of it was launching them from my kitted out, near min-maxed Federal Corvette in an F63 Condor in an Haz Res. Which, while enjoyable for a time, seemed underwhelming. Imagine then, being able to assign my friend a role such as "First Officer", where he'd control things such as targeting ships as well as their sub-systems perhaps even just the entire left-hand panel, so's he can navigate me through a system or out of it while I out-maneuver an enemy bearing down on us.

    Further imagine then, that I bring along a third friend and I give her the role of "Engineer", where she'd control all of the ships main pips, handle the crafting of more ammunition for my multi cannons, the popping of my shield cell banks, chaff, etc.

    2 seated ships are, to be fair, a lot more common, (18 of them to the 8 of the 3-seated ones) but this would simply result in a lot of the engineer's responsibilities to stay with the Captain, with a select number (perhaps the pips or the SCBs/Chaff/ECM triggers) moving over to the First Officer.

    Now, I personally think the loss of control of parts of the ship by the captain, while undoubtedly troublesome, is almost paramount to these changes. They create ways for people to actually be a part of a crew and truly engage with Elite and their friends rather than some random passenger just along for the ride. You could also theoretically create tiers of control for these positions, from beginner to advanced, to allow for a sort of transition for newer players just getting their feet wet.

    It'd be truly incredible and immersive if, when you're playing with two of your friends, both of which are at this advanced level of control, all of these systems and UI's are taken away from the Captain of the ship to where you're essentially stripped down to having the role of pilot/gunner/captain, requiring a good amount of communication and teamwork to properly utilize your ship. All this without putting your crew at any financial danger of their own, since you'll be shelling out for those rebuys! :D

    It occurs to me that it'd add some additional nuance to allow one of these crew members to have a special ability they'd be able to trigger, that would have a decent cooldown, that'd boost the recharge rate of the selected systems, but possibly something that would only be present in fully crewed 3 seated ships, due to the further dilution of responsibilities? Just a thought, but I think it has some merit to it. Now it could be argued that this is too much of an advantage I suppose, but to that end, you could restrict it so that it's only present when all members of the MC session are in advanced control mode.

    Lastly, I'd like to touch on the "actually firing the guns" aspect of MC and to that, I'd say I think it might actually be best if the crew members didn't touch the guns whatsoever. Maybe still allow for members to shoot themselves out in fighters, but other than that, don't think there's a reason. I've got a notion it'll also put some incentive into the minds of the people I play with: that they'll need to grind and get their own ship if they want to shoot some big guns. We all know people who "only really want to do the shoot-shoot boom-boom" and nothing else, but if they're that type of person then let's be real here, E:D isn't the game for them at ALL.

    Now of course all this is solely within combat and doesn't touch the other more mundane and grind-heavy parts of E:D but I imagine a certain amount of control can still be given away to the crew in these situations. I'd even go so far as to suggest that the roles largely stay the same as far as control goes. Mining: I'd do the shooty-shooty and let my First Officer pulse wave and direct me to a nice juicy core. Exploration: The First Officer could chart our route through the stars while I try not to die to the White Dwarf star he just told me was a neutron star or he can direct me to the closest scoopable star along our route.

    submitted by /u/sir_richard96
    [link] [comments]

    Interdictions only happen to me when least expected, and never happen when I expect them

    Posted: 14 Dec 2020 03:07 PM PST

    Found human remains at around 7kly from the bubble. No known settlements or stations in the vicinity. I've never seen it before this far from the bubble, glitch or station/settlement nearby?

    Posted: 14 Dec 2020 12:31 PM PST

    Finally didnt get my *** kicked!

    Posted: 13 Dec 2020 06:11 PM PST

    No ones gonna care about this but i just defeated a pirate for the first time! I dont care if no one reads this i just need to say something cause i dont know anyone else who plays the game

    I let supercruise assist go and it ran me into a planet, so my hull was at like 80% integrity and my shields were down already. This pirate in a alliance crusader( i think ) shows up out of nowhere and i dont even have time to open up my hardpoints he starts firing! I boosted away in time but he got my hull down to 40%. I got behind him and brought his shields down and we dogfighted for a bit before federal security showed up, but by the time they got there he was destroyed! My hull was 20% integrity but i was so excited! I scooped up whatever his ship left and got a 200,000 credit bounty for it too!

    After this i kinda want to be a bounty hunter but i only have an asp explorer right now, so transporting it is until i get some more credits!

    edit: I know this is cliché but wow this blew up! I didnt know this community would be so nice to newer members after reading a few posts

    submitted by /u/dayfaerer
    [link] [comments]

    Lawd 26, A supergiant Wolf-Rayet star 26 ly away from Sol

    Posted: 14 Dec 2020 06:19 AM PST

    Guns clipping through props confirmed for odyssey

    Posted: 14 Dec 2020 12:36 PM PST

    Galnet News Update, 12th December 3306, Thargoids Complain Over Nerfed H...

    Posted: 14 Dec 2020 05:29 AM PST

    That engine array though

    Posted: 14 Dec 2020 03:47 PM PST

    Star-Runner

    Posted: 13 Dec 2020 08:04 PM PST

    ”I didn’t feel like a giant. I felt very, very small.”

    Posted: 14 Dec 2020 05:42 AM PST

    No comments:

    Post a Comment