[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 16 Dec 2020 08:50 AM PST |
Elite Dangerous Odyssey - Questions And Answers Posted: 16 Dec 2020 07:10 AM PST |
Unsuitable Terrain Posted: 16 Dec 2020 04:09 AM PST |
Beeping at me the entire time... Posted: 16 Dec 2020 08:25 AM PST |
Water world - Heavy Storm in Elite Dangerous, Too low!!! Pull up! Posted: 16 Dec 2020 12:37 PM PST |
One Piece 3D Printed Krait Mk2 (RIP the antennae, too thin) Posted: 16 Dec 2020 01:29 PM PST |
My new ship, the Solstice II. An unconventional explorer to be sure, but I love the look and size of it. She can do everything I need with a 52LY range to boot. Posted: 16 Dec 2020 08:57 AM PST |
Greetings from the roof of the galaxy! Posted: 15 Dec 2020 10:47 PM PST |
After a month of bounty hunting, I'm setting out on my first expedition! First leg: Sol to Maia, in the Pleiades. That black hole was really awesome! Posted: 16 Dec 2020 05:04 AM PST |
When you get home and find that your pet Danger Blossom has made a mess of the entire system. Posted: 16 Dec 2020 12:15 PM PST |
100 questions to developers (Let's communicate....again) Posted: 16 Dec 2020 06:08 AM PST Story time with Yamiks : Last year I did a similar post and unfortunateley did get no response from developer side, SO today on 6th anniversary for Elite Dangerous I post this list of questions so maybe we can get some dev-butts on reddit to interactwith this community side for once!. Following are the 100 questions about Past, Present & the Future of Elite Dangerous, that I have compiled and have wanted to ask developers numerous times(some have been asked but have met with absolute silence). Still anyone here is welcome to add questions or try to provide answers if you have sources ..or just try to explain... let's have fun! Softballs : - What is the gameplay type OR thing that players do IN-game, you wish they were doing differently!?
- How has engineering affected player gamepleay choices & patterns?(anything interesting to share?)
- Why is hauler named hauler?(and not smth like hopper, which in Yamiks' mind fits it way better)
- Why chose "ARX" as the name for the "virtual currency"?
- What are the team's considerations when making a new ship?
- What is Horizons : DLC, Expansion, Season pass or something else?
- Why are the cargo doors the same size on all ships? (by Justin H.)
- Which is the most & least used ship? (not counting cobra4 as it's an exclusive)
- What is the most common cause of death in Elite Dangerous?
- What is the most visited system?
Future content & what if's : - Are we going to see new SRV models?(time independent)
- Players often mention "wormholes" as a means of faster travel. Assuming you have discussed this internally : what could you tell us about such a gameplay * * * feature and why it's not in the game?
- What's happening with Ice planet stuff you teased last year?
- Can we expect new ships before 2021 update?
- Would we ever be able to Engineer, if not all experimental, then AX weapons at least?
- Can we expect improvements for CQC in following 2 years?
- Would you (devs) ever consider letting CQC go Free-2-play?
- Are there any plans on expanding Federal & Imperial ship list?
- Would there be larger ships that players can control than "Large"? (not counting fleet carriers. ships just like others, that you controll from the cockpit)
- Any plans on adding more LARGE type ships?
- Will the next update too be a seeason pass? (if not then why not?)
- Could we get powerplay modules available for everyone, no matter what power?
- may we, and will we ever get new hyper jump animation for high performance devices or the ability to use cameras during jumps on PC? (by ELITE SUPREMACY)
- Will there be hyperspace content I.e. Thargon battles as per Commodore 64 and player Hyperdiction? (Commander Gibbet )
- Will console players ever be able to cahnge HUD colors?
- What happens when the servers shut down? What's the end of life plan? (by The Oreo)
- ATR have phasing sequence on their pulse & other types of weapons : will we ever get these experimentals to play with?
- Will we see a texture improvements in the next 2 years on stations and/or ships?
Game mechanics, gamedesign & game philosophy : - While EACH station can store 40 ships, there is 120 GLOBAL module limit. Could you explain this?
- Is there a set MINIMUM time that a hyperjump (jump from system to system) must take?
- What is "personal narrative" exactly?
- In tech brokers : why are MODULES just 1 unlock for ALL SIZES, while WEAPONS are SPLIT by size & aim type(fixed,gimball & turreted)?
- When unlocking guardian modules & fighters players go to guardian siters & ruins, then proceed to gather things & RELOG, rather than go to other sites. Could you elaborate on intended gameplay design & philosophy?
- Can we expect a balance pass on engineering upgrades before 2020 update (~in the next year or so) and if yes, where would you start?
- It was mentioned in the past along with #FreeKeely movement that ASP Scout would get a balance pass. Is this still planned in the near future?
- Can we expect weapon balance pass before 2020 update?
- If cargo canisters weighy 1ton and it's soo small, why the big ships can transport SO LITTLE?!
- What was the decission of locking SOL behind rank system?
- "UNKNOWN Permit locked" regions/systems : Why are there so many permit locked regions in the galaxy?
- "UNKNOWN Permit locked" regions/systems : have any of these been UNLOCKED(or made possible to unlock) since the game was released?
- Why do we need to RE-ARM explosive weapons after buying them, while other weapons come with full mags already!?
- Why does the game lock you out of everything when you sell a weapon, but not when you buy it!?
- WHY are stars, that you cant possibly travel to included in the galaxy map? (like the system that is like -17k units below the galactic mid-plane, while the MAXIMUM you allow us to view is -10k units? PSR)
- If the game goes for more realistic approach in the ship design : Why do ships have oversized cockpits?
- why guyamaya is the only ship manufacturer with different seats?
- why anaconada is the only ship that changes when damaged!? (why not other ships?)
- do sites like INRA bases have unique music that plays while the player is in the area and this music is unique to only that 1 place?
- Why are "Experimental" weapons still called "Experimental" when it's been such a long time since their creation?
- Could you give exact (or at least some deeper look in) drop chances and how the materials RNG is made? (especially on HGE)
- Why do suqadrons require you to pay money to open it?
- Why are meta alloy reinforcement seperate from notmal reinforcments (in the outfiting page) while guardian reinforcements(even shield one) are not?
- Why squadrons only have 500 member limit?
- * why is ship integrity repair hidden away under sub menus and not upfront like the rest?
- While using the "free camera" it's pretty clear how simple and, more importantly, unnecessarily large the collision boxes are for the ships. Why are there collicion models actual boxes and not more detailed, better usable ones? (this is very apparent with ships like beluga that have massive wings)
- Why does the camer only have 250m movement radius from ship while on planets, while in regular space it's 3KM?
- With crime and punishment: why do every station service closes down if you get even a 100 cr fine? (it's like me not being able to go grocery shopping if i got a parking ticket)
- What's a designed counter for Packhound missiles?
- Making role specific ships : what are Pros & Cons for such ships in current Elite Dangerous?
- Why were randomly generated missions the preffered over other types?
- Why are passenger missions seperate from other missions?
- Have mission board generation been considered to be done by selecting a desired type first with specific parameters instead, if so what were the sonsidereations? (say selecting a desired destination, allowing the board to give payer a list of missions)
- Why are ships divided in 3 categories? (small medium large)
- When multiple players are mining the same asteroid, each player can mine 100% of it, so 2 players = 200% fragments etc. Is this intentional?
- When buying a weapon for a ship, ammo is given with it's price, UNLESS it's an explosive weapon (torpedo,missiles,mines etc) : why is this & why do we need to spend time to REARM? (this have made me and countless other..in countless occasions forget ammo!)
- Has there been a consideration to allow players transfer ships while not being in a desired station? (if yes what were these considereations)
- When making weapons, why havent we seen some with HUGE versions? (Railguns,missiles,mines etc)
- Navy rank systems, why choose to make it reputation point counter, rather than a mission chain or other type? (this means you can get to "KING" by doing data courier missions all the time...taht seems "king"-ly)
- Why can't you give someone credits? (by Direction and Magnitude)
- Multicrew : why not give players who join you, the ability to control your ship? (while you use SLF for example)
Technical: - Elite currently is running on DirectX11. Has there been attempts to use DX12 or Vulcan and how did that go?
- Is there a credit limit? (unsigned intiger has ~2 billion max value, so what is it for credits?)
- How many players currently play on PC, Xbox & PS4 ? (give an approximation at least, if not that thne what is the general split %)
- Why doesn't elite Dangerous have crossplay?
- How many players can join 1 instance?
- Why do frames drop drastically the more players join 1 instance?
- How many missions can be givent for a player to choose at one time and why that ammount? (mission board)
- If combat is the most dangerous thing to do, why does it pay so poorly? (By CJ)
- When traveling to the SagA & other, more star dense areas, the "skybox" fails to display other stars around, will this be fixed & what causes this in the 1st place?
- What programming language(s) was used when designing elite? (by Richard Burgis)
LORE, narrative & story : - Which parts of perevious game lore is retconned and what is still lore for ED?
- A lot of players still remember, you(the dev team) telling us that when it came to targoids : depending on our actions we could be "friends". Could you at least hint, if not reveal, how this "choice" would have been made? (conflict is obvious, "friends"...not so much : https://youtu.be/XTtiGxJIFyM?t=833 thanks to "The Tionisla Historical Society" for source)
- Raxxla : is this... thing/place...whatever : in the current build of the public game?
- Raxxla : There has been a rumour that a a system where raxxla is found, a player has visited, but left (like jump in, scoop or honk & leave)?
- Raxxla : Who made it? (by ScolioTheMost)
- Raxxla : How did humanity find out about it? (by ScolioTheMost)
- Are there things that players are YET to find(excluding raxxla) in Elite galaxy that you'd like to see us find? (if so maybe a hint?)
- Are there any puzzles or mysteries that players have not touched?(a little differnt question)
- Why was the 1st and only piece of lore about YOU as a commander put in the MANUAL and NOT the game? (yes, the game has a manual & yes , it's found on the game's launcher)
- Thargoids, when scanning something, seem to display some kind of code : is there a way to decode or solve with in-game tools?
- When making puzzles in-game, why are there no tools implemented such as spectrogram analyzers that would help solvingthem?
- Why arent there hand made story quests/missions? (only exception could be "guardian ruin" mission)
- why does alliance not have their own type capital ship?
- Why are thargoids "immune"(they technically have super heavy resistances) to normal weapons? (give gameplay & story explanations)
- With one of the puzzles/misteries you have placed in the game, why does one of them lead to a system in COL 70 sector, WHILE the whole thing is locked by an "unknown permit"? ( extra bits about col 70 : https://community.elitedangerous.com/en/galnet/uid/588b1e769657ba121799dc8e // https://community.elitedangerous.com/en/galnet/uid/58cfc32d15ac1cc4146504e9)
- Why were the original "hyperdiction" event changed? (it was 100% scripted, but now it's "free-form", even allowing external camera to work)
- What happened to type 8 & why not include it in Elite? (Yes there is some lore in-game, but could you elaborate)
OLD stuff : - What happened to viper MK2 from kickstarter?
- Were there ragdols/human corpses supposed to be in the main game planed during the kickstarter phase (and even now in the thargoid attack trailer as well)?
- During kickstarter Mr.Braben presented differnt shield types that the team was considering. Why Elite got was given the shields we got, and not the oriental ones (like Star citizen & rogue galaxy outlaws)?
- Were all the planned Horizons features delivered in the sesaon "pass"? (or were some pushed back)
Other: - What impact does chinese investors Tencent has on development of Elite dangerous today?
- Considering that he's CEO of Frontier Developments and has many irons in the fire with all of their other games, my question is: How involved in ED's development is David Braben? (by James Peters)
- Why have the team decided NOT to include ship interior walking?
P.S. : I frankly expect none of these to be answered due to developer...and PR team's lack of presence on reddit (or any other online forum but their own). Maybe let's change that =} BUT if you do manage to answer ...PLEASE don't just give: "we can answer that!" It's getting old really fast, especially after LaveCons & your OWN "AMAs". P.S.S. : Feel free to add your own questions! submitted by /u/Yamiks [link] [comments] |
Yehhh mah boiii. Feels good to have pulse wave finally fixed. Posted: 16 Dec 2020 01:20 PM PST |
Was doing a chill stream with some classical music, and the timing here kinda blew me away. Beautiful ass game Posted: 16 Dec 2020 02:11 PM PST |
I did not expect a literal roof Posted: 16 Dec 2020 12:13 PM PST |
New favourite strat in the corvette. Posted: 16 Dec 2020 04:11 AM PST |
A couple ringed earth-likes orbiting near each other Posted: 15 Dec 2020 07:21 PM PST |
What a beauty. Posted: 16 Dec 2020 08:11 AM PST |
Shoutout to these two commanders I found whilst scaving for resources Posted: 16 Dec 2020 03:11 PM PST |
Preparing for first exploration, Getting my name on the Galaxy Map (CMDR The Old Whale) (Daily Updates) Posted: 16 Dec 2020 02:05 PM PST |
I just wanted to thank CMDR Punta di lancia, I'm new at this game, got my autodocking destroyed, and he/she guided me through manual landing with no harm for the first time. This community is awesome! Posted: 15 Dec 2020 06:01 PM PST |
PSA: DO NOT GO INTO OPEN AT HIP 58832 Posted: 16 Dec 2020 03:01 PM PST Gankers are there and, even worse, there's pretend anti-gankers who'll wing with you until they see you as an easy kill... Look them up on inara first if you wanna wing with a stranger submitted by /u/Add1ctedToGames [link] [comments] |
I'm disappointed that FDEV still isn't considering an increase in Module Storage Posted: 16 Dec 2020 11:01 AM PST " With Odyssey and with it new gear incoming in mind: Are there plans to increase the storage limit for modules? No plans for this at the moment." I absolutely hate the limited module storage right now. Once you fill it up and start using ships to store stuff on, it becomes such a bear to sit through docking and weapon animations to piecemeal a ship together from parts stored on other ships. I just want to be able to keep everything in storage and outfit from that large pool of modules instead of a dozen smaller pools of modules stored on ships. Before the inevitable "well maybe you just have too much stuff?", I have all the PowerPlay modules including various sizes of Prismatics which are not a quick thing to obtain, along with a whole armory of fully grade 5 weapons I'm not selling and should not have to sell because of the lack of room. On top of that, I have a couple sets of engineered turrets because at one point I thought multicrew was going to be a big thing and it turned out not to be. This is going to be real shitty if the new content uses the same storage system. Its also a shame I can't use my Fleet Carrier for more storage either, like that should have been a bonus for FC Owners, an extra 120 slots just on the FC, make it a module that costs more upkeep. I feel like an increase to 250 would be fair and 500 would be wonderful. My Deluxe Odyssey Pre Order can go towards an increase in the database size. submitted by /u/teeth_03 [link] [comments] |
I made it to Elite!! Posted: 15 Dec 2020 08:26 PM PST |
I have two modes when playing Elite: Active Mode, and Space Trucking while listening to audio book Mode. This is the latest result of my Space Trucking Mode. Posted: 16 Dec 2020 12:29 AM PST |
In my new favorite mining ship, the Python Posted: 16 Dec 2020 03:29 PM PST |
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