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    Thursday, December 17, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 17 Dec 2020 08:50 AM PST

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
    [link] [comments]

    Elite Dangerous: Odyssey | The Road to Odyssey Part 3 - The Sphere Of Combat

    Posted: 17 Dec 2020 06:06 AM PST

    A little something I whipped up a la Burnout: Paradise

    Posted: 17 Dec 2020 03:21 AM PST

    Never noticed this Fuel Rats sign before, that's really cool from devs!

    Posted: 17 Dec 2020 01:05 PM PST

    My copilot supervising the refueling process

    Posted: 17 Dec 2020 02:36 AM PST

    final weapons manufacturer: Manticore | Plasma based weaponry | this weapon is confirmed to be plasma based as seen in the dev diary

    Posted: 17 Dec 2020 06:51 AM PST

    Finally got there �� Triple Elite, and with an NPC crew member too!

    Posted: 17 Dec 2020 02:17 PM PST

    Everywhere I go, I see her face...

    Posted: 17 Dec 2020 11:32 AM PST

    I'm depressed, so here's a wallpaper

    Posted: 17 Dec 2020 11:42 AM PST

    New Odyssey graphics looks amazing

    Posted: 17 Dec 2020 04:20 AM PST

    This is why you shouldn’t get a snack whilst auto docking

    Posted: 17 Dec 2020 10:37 AM PST

    Kinetic weapon manufacturer name confirmed - Kinematic Armaments

    Posted: 17 Dec 2020 06:09 AM PST

    Krait in a Kristmas Jumper

    Posted: 17 Dec 2020 01:07 PM PST

    For a game about getting better and better ships, the process of actually making your ships better is utterly unenjoyable.

    Posted: 17 Dec 2020 01:15 PM PST

    TL;DR: Yes, it's another engineering thread. Feel free to ignore if you've reached your weekly limit of these.

    Honest question for my fellow commanders: who here actually enjoys the engineering materials grind?

    Look, I'm not here to bash the engineering system as a whole. I don't PVP, so as far as I'm concerned, engineers have been a net positive for my ships (I can explore in a Corvette and still jump over 40LY? Hell yeah!).

    But the grind to get materials is just.. not fun. I'm not against grinding. I love grinding for credits. I love the exploration grind. I love mining. I even enjoy running missions every once in a while. But grinding for materials is unbearably slow for the amount we need, and the only way to make it faster is to cheese the game by relogging.

    Change my mind: Quitting to menu is not fun. Killing yourself over and over at Jameson's crash site is not fun. Driving to a point in space and picking up random objects is not fun. Scanning wakes is not fun. Cross trading 96 hard-earned materials for 16 of the type you actually need is not fun.

    Engineering is here to stay. I get that. I also get that there are other, slower ways of gathering materials. I use those now. But just as making credits got a re-balance, so does making materials need one. You just need too many for the speed at which the game intends you to get them.

    Fight me.

    submitted by /u/elwood612
    [link] [comments]

    The Asp Explorer from another universe

    Posted: 17 Dec 2020 06:33 AM PST

    Galnet: Engineers Boost Ship Module Upgrading (until 7th Jan)

    Posted: 17 Dec 2020 08:12 AM PST

    Interesting Odyssey details from the anniversary stream That I was able to recall.

    Posted: 17 Dec 2020 10:38 AM PST

    -Assassination missions on individuals have multiple possible paths. One can storm the settlement guns blazing in search of the target and garner a bounty. Or use stealth/infiltration and search computers on that settlement to find the individual's indentity and track them down. System states like Anarchy and such also effect the legality of assassination missions. "Hacking devices and settlement security measures" mentioned.

    -AI react to the cutting open of doors and panels or scanning of people with suspicion. AI supposed to be reactive and fun in stealth situations. Reacts to sound.

    -Seems that player characters themselves are wanted, not ships. Devs implied that this can be used for dynamic situations in new physical multicrew with crewmembers of varying reputation with a given faction interacting with said faction. Such as non-wanted player surprising NPCs with unexpected covering fire as their wanted crew member/wingmate escapes after settlement theft/sabotage.

    -"Heists" possible, including theft of data, goods, power core .ect, either by mission or simply of a player's own volition. Mention of players stealing a power core from one settlement and delivering it to one without power? Possibly confirms persistent settlement states as per BGS conflict and system states, not just per-instance as a one-off mission setpiece.

    -Players will be able to power down settlements via sabotage, this locks down all doors and shuts off lights ect. Settlements seem to have pressure states, ie. Individual buildings can be vented of atmosphere and suffer fires according to their atmosphere status as well as collateral damage from combat inside the building. Some missions will require venting buildings to put out fires.

    -Pirates and scavengers can dynamically "Arrive on dropships" If a situation and system status invites their presence. (Sounds like confirmation of more than 3 individuals on a ship? Unsure) Mentioned scouting an abandoned settlement and pirates suddenly arriving outside.

    -Specific "Infantry Weapons designed to damage vehicles" confirmed, unsure what exactly they are though.

    -Planetary conflict zones confirmed, combined arms with ships, SRVs and AA as well as infantry. Supposedly look large and impressive for ED.

    -Just like current ED, combat can happen "anywhere" except inside of stations and outposts. Combat most likely at surface points of interest, settlements, and conflict zones. As these three are where NPCs congregate.

    -Not a "looter shooter", players are intended to become attached to their weapons and modify them, not constantly find and dispose of weapons.

    -Bubble shield/buff grenade.

    -You can leave ship in the basic Remlok flight suit.

    -Existing engineers and new engineers in person.

    submitted by /u/SJ-Sathanas_80
    [link] [comments]

    Rackham's Peak. 5319ly above the galactic plane.

    Posted: 16 Dec 2020 11:52 PM PST

    Because the FUEL RATS dedication to rescuing us ANYWHERE ANYTIME deserves proper CINEMATIC recognition

    Posted: 16 Dec 2020 06:00 PM PST

    Rackham's Peak just finished being constructed.

    Posted: 17 Dec 2020 01:59 AM PST

    oh yeah

    Posted: 17 Dec 2020 01:27 AM PST

    Really?

    Posted: 17 Dec 2020 12:08 PM PST

    Elite Dangerous Odyssey - New FPS Combat Footage, Plus Gameplay Info

    Posted: 17 Dec 2020 06:30 AM PST

    Has anyone seen these before. Thargoid scanning a occupied escape pod.

    Posted: 17 Dec 2020 11:56 AM PST

    Finally got my first Elite rank after taking a break for a few years

    Posted: 17 Dec 2020 02:36 PM PST

    Pulling up on a Haz Res in my Type 10 like...

    Posted: 16 Dec 2020 07:48 PM PST

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