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    Tuesday, April 27, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 27 Apr 2021 08:50 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Quick Notes from livestream - Discovery Scanner: w/ Piers Jackson & Dr Kay Ross

    Posted: 27 Apr 2021 09:07 AM PDT

    Twitch VoD: https://www.twitch.tv/videos/1002691212

    Notes being added as they come.

    Piers Jackson, Game Director

    • Joined the Elite team around 16 months ago
    • Talked about the challenges of the UK's COVID lockdowns and how the devteam adapted
    • Some elements are now really streamlined, but the organic elements like personal collaboration, tactile holding tablets/notepads and discussing together, are missed
    • He and the team are looking forward to getting back into the office
    • Alpha phases are focussed on testing key areas: servers, new mechanics, stability, interfaces, etc. method behind the madness
    • Phase 4 is about testing the migration of players' accounts, that all the player data/info transfers over okay, and test more equipment and gameplay styles to try to break/exploit things for fixing
    • Only a small subset of the content being seen/tested, the alpha isn't the full game present even now
    • Alpha build was branched from the main development trunk roughly two weeks prior to Alpha starting.
    • The alpha branch has been receiving fixes for high-priority bugs that heavily impacted CMDRs, much more narrow focus.
    • The content that's been injected into the alpha has been specifically selected for things they want to try
    • The main trunk has a lot of churn, been receiving 1000s and 1000s of fixes since, ready for release.
    • Trunk and branch have diverged quite dramatically
    • Trunk has the much wider range of content in it, named/shown examples being weapons, settlements, planetary tech
    • Swarming of players by NPC AI has been reduced/balanced, was fine inside buildings but could be overbearing outside
    • NPC use of grenades has been improved, with throw into cover and onto roofs if NPC has lost sight of player
    • A notable fixed exploit includes CMDRs clipping into stations while armed, while CMDRs flying ships into NPC-troops-being-dropped is being looked at
    • Improvements to room occlusion system so AI don't get triggered by you being in a different room (i.e. seeing through some walls)
    • New tutorial coming for Odyssey's mechanics at launch.
    • CMDR will be taken on a mission, stepped through the various gameplay mechanics via a flashback narrative.
    • All CMDRs can play through the tutorial, not just new CMDRs.

    Dr Kay Ross

    • She loves watching CMDRs on streams doing the fancy low-altitude flying around, and explorers discovering new organics
    • Optimisation being done: some occlusion systems weren't in place for the branched alpha, to avoid pop-in
    • Will see performance improvements when Odyssey releases
    • Alpha contains many placeholders of the new planetary tech
    • New tech will enable identifying areas and features of planets, the type of terrain, basins, craters, etc from orbit/space
    • Blending distinct regions together: flat areas and mountainous areas
    • Planets now use a mix of procedural features and pre-baked, hand-crafted assets, all blended together
    • Scatter system for rocks, flora, etc will now be more systemic and deterministic for each planet, so that assets are in more of a natural place
    • Multiple geomes now supported, so planets can have mixed-combinations of surfaces: dusty, rocky, icy, snowy, etc.
    • Most of the game has has graphical changes, which includes the stars
    • Use of the new Physically Based Rendering system throughout the game gives stars a new "light"
    • Different planets' atmospheres will have different colours based on their primary composition
    • Example images of atmosphere colours/types shown: red, yellow, green, blue, lots of shades
    • Raleigh scattering for light refraction based on the the star light's wavelength and planet atmosphere density
    • Mie scattering for light absorption based on atmosphere elements and composition
    • Oxygen, Argon, Neon, etc absorb light differently
    • All produces a huge variety of visual possibilities
    • Hints at more landable planets to come, only tenuous atmosphere planets have been unlocked for Odyssey's launch

    CM team will look into releasing the source images from the livestream over the next few days, and the issue with the Twitch suit drops will be checked and communicated to us too seems to be fixed now.

    Image albums #1 & #2 from the livestream by /u/Rossilaz. Some 4K resolution images provided by LaveRadio

    Obsidian Ant's summary video of the livestream

    submitted by /u/StuartGT
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    New images of the finished atmosphere tech!

    Posted: 27 Apr 2021 09:17 AM PDT

    More new Atmosphere Odyssey screenshots from Frontier!

    Posted: 27 Apr 2021 09:32 AM PDT

    Had to get lucky with this one; dismissing the ship in the field of view made this shot possible. Elite Horizons!

    Posted: 27 Apr 2021 04:57 AM PDT

    New official image from Frontier

    Posted: 27 Apr 2021 08:46 AM PDT

    Water, On the Rocks

    Posted: 26 Apr 2021 08:30 PM PDT

    CMDR Maves' Imperial Eagle off exploring (Chalk)

    Posted: 27 Apr 2021 11:14 AM PDT

    Learned my lesson being impatient coming off the pad

    Posted: 27 Apr 2021 02:02 PM PDT

    Aisling Duval Emblem (Wallpaper) - Turns out that I find making these emblem designs quite relaxing. It helps me to unwind from the more boring designs I usually do at work, and seems like people like them, so here's another one! Feel free to use in any way you guys want. 07

    Posted: 27 Apr 2021 08:20 AM PDT

    I have landed on The Mighty (9.9G) without shields. My passengers were not very happy about that.

    Posted: 27 Apr 2021 05:03 AM PDT

    Encountered my first notable stellar phenomenon today

    Posted: 27 Apr 2021 12:51 PM PDT

    Hmmmmmmm I’m not sure about this but alright

    Posted: 27 Apr 2021 02:40 PM PDT

    Elite Dangerous pilot completes record-breaking 85,000 light year voyage without a fuel scoop

    Posted: 27 Apr 2021 11:26 AM PDT

    After some refits and some extra courage, off to the void again.

    Posted: 27 Apr 2021 01:49 PM PDT

    Maia B - Black Hole

    Posted: 27 Apr 2021 05:15 AM PDT

    Best experience so far. Met this awesome CMDR, Sand Spider this evening who asked if someone needed help to get to the top 75% of the recent CG. He just gifted his remaining 65 to CMDR H33RO and me and secured us the Gaus Cannon

    Posted: 27 Apr 2021 01:43 PM PDT

    Figured out why we need shields

    Posted: 27 Apr 2021 08:31 AM PDT

    Beauty in the Dark

    Posted: 27 Apr 2021 02:02 AM PDT

    The Versatile Python

    Posted: 27 Apr 2021 06:54 AM PDT

    Protomolecule killed the guardians, and I refuse to believe otherwise

    Posted: 27 Apr 2021 02:34 PM PDT

    When people ask what the best ship is

    Posted: 27 Apr 2021 02:52 PM PDT

    There are good players out there

    Posted: 27 Apr 2021 01:17 PM PDT

    In my lifetime playing Elite i encounter a lot of toxic players and gankers, but this player today Cmdr. Sand Spider was definitely the other side of all. I just arrived at Alexandria without cargo just so look what i had to do. And then comes he the Hero of the day asking everyone in his python that he has cargo left to push some player instantly to 75%. I just tought that cant be but instantly invited me to the Squadron and hand over 35 orbs. Yeah what shall i say he IS the hero of the day. PS: my engish is not the best so i hope you dont judge me for my bad grammar.^

    submitted by /u/Heero91
    [link] [comments]

    Now the grind really begins...

    Posted: 27 Apr 2021 06:50 AM PDT

    Boogie Nights - Phantom exploration in style

    Posted: 27 Apr 2021 12:07 PM PDT

    Yo, what Homie's doing

    Posted: 27 Apr 2021 07:36 AM PDT

    Damn.... Even Guardian ships look so damn cool....... we need more of them.. and not just puny fighters..

    Posted: 27 Apr 2021 12:11 AM PDT

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