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    Sunday, May 23, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 23 May 2021 08:50 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Elite Dangerous Odyssey - Megathread #5 "Materials disappearing from inventory, don't accept material mission rewards"

    Posted: 22 May 2021 07:21 PM PDT

    /r/EliteDangerous Odyssey Competition! Prizes to be won: Odyssey, MSI 27" 1440p 165Hz Monitor, X52 Pro HOTAS, Stream Deck, Xbox Elite Controller, Cosmetic Packs


    Community Goals: Prime Minister Edmund Mahon And Councillor Nakato Kaine Have Launched Rival Delivery Initiatives In Alliance Space

    Previous megathreads: #1, #2, #3, #4


     

    Elite Dangerous Odyssey has arrived!


     

    Official Messaging


     

    "Odyssey Progress": Statement from CEO & Founder David Braben

    Elite Dangerous Odyssey Launch Trailer

    Elite Dangerous Odyssey Patch Notes

    Horizons/Odyssey Compatibility - Further Details

    Elite is breaking its all-time concurrent players records on Steam

    Elite Dangerous: Odyssey BGS and crime details

    Elite Dangerous Community Schedule W/C 17 May 2021

    Tobii: "Celebrate the imminent launch of Elite Dangerous Odyssey with us by entering our sweepstakes where we're giving away a Tobii Eye Tracker 5 and five copies of the expansion!"


     

    Known Workarounds

    • For Lifetime Expansion Pass owners on Steam, Odyssey will show up in your launcher. "Install" will be greyed out, simply select Odyssey and press the enter key to begin installing, or run EDLaunch.exe outside of Steam.
    • Nvidia GeForce: installing the latest drivers, v466.47 (UK version here) helps boost performance for some CMDRs. (thanks /u/Scholander)
    • AMD Radeon: installing the latest drivers, v21.5.2 (direct link), helps boost performance for some CMDRs. (thanks /u/Dannyl_Tellen)
    • Resetting the game's graphics configuration files helps boost performance for some CMDRs. Backup then delete all files in this folder, which will reset all settings files to defaults: C:\Users\your_user_name\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics (thanks /u/Pyran)

     

    General Help & Tips

    Ask below or in the stickied Q&A thread, not in a new post. Or search the subreddit.


     

    Bug Reports

    If you encounter any issues during your playing experience please report them as soon as possible via the Issue Tracker where Frontier's development team will be actively investigating reports.


     

    Feedback

    Post your quick feedback comments below.


     

    Patch Notes


     

    PC Specifications

    submitted by /u/StuartGT
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    Every damn time

    Posted: 23 May 2021 04:41 AM PDT

    How it feels to equip 8 shield boosters using the new UI

    Posted: 23 May 2021 12:01 PM PDT

    Odyssey renderer is broken - details

    Posted: 22 May 2021 11:04 PM PDT

    I'm a graphics engineer so I ran it through profiling tools.

    Here's an example frame: me sitting in my carrier https://imgur.com/yNz1x6O

    As you can see, it's just ship dashboard, hangar walls and some UI.

    Here's how it's rendered.

    First, some sort of dense shape that looks like a carrier is rendered to depth buffer for shadows, however it's pretty hefty and not culled: https://imgur.com/MfY4Bfe

    After that we have a regular gbuffer pass, nothing strange: https://imgur.com/fADpQ3F

    Except for some ridiculously tessellated shapes (presumably for UI), rendered multiple times (you can see the green wireframe on the right): https://imgur.com/Y5qSHc9

    Then, let's render entire carrier behind the wall. There is no culling it seems: https://imgur.com/GT5EKrs

    Only to be covered by the front wall that you're facing: https://imgur.com/DNLI8iP

    Let's throw in the carrier once more: https://imgur.com/UryzDyb

    After that, there's a regular post process pass, nothing strange here, for example blur pass for bloom, etc: https://imgur.com/B90EDX5

    But wait, that's not all! There is a large number of draw calls and most of the meshes shader constants are uploaded to GPU just before, wasting enormous amount of CPU time.

    EDIT: it's not meshes, thankfully, but constant data for the shaders. Technobabble: each draw call is preceded with map/unmap to constant buffer, effectively stalling the pipeline. ED runs on DX11 and this is old way of doing things, which could be done better by uploading all constants once, with one map/unmap, and then using offsets for draw calls.

    I won't even mention the UI, which is rendered triangle by triangle in some parts.

    In short, no wonder it's slow.

    More investigation to follow. On my 3090 RTX, the best you can get, the FPS tanks inside the concourse. I'd like to profile what's going on there.

    EDIT: I ran the same frame in Horizons and can confirm that the carrier is NOT rendered multiple times. Only the walls surrounding you are drawn. Additionally the depth pass for shadows is smaller, presumably culled properly.

    ----------------- UPDATE ------------------

    I checked out a concourse at a Coriolis station for this frame: https://imgur.com/CPNjngf

    No surprises here.

    First it draws two shadow maps for spot lights, as you would. The lights are inside the concourse, so they just include parts of it. Then it renders cascade shadow maps, as you would, except it seems to include entire station: https://imgur.com/iDjHb5M

    Lack of culling again. I don't quite understand how this particular station can cast shadows inside the concourse, and even it does, it could be easily faked, saving a ton of work. But that's just me speculating.

    Then, for main view, it renders entire station: https://imgur.com/PuxLvsY

    On top of that concourse starts appearing: https://imgur.com/LfaRt2e

    And it finalizes, obscuring most of the station: https://imgur.com/Ae28uXw

    To be fair, this is a tricky position, as you're looking down at the entire thing. However, lack of culling means there is a ton of wasted work here that consumes CPU and GPU. It's also hilarious that the station gets rendered first and then concourse - if it were the other way around you'd get some depth based culling and skip shading calculation on pixels that didn't survive depth test. Additionally, the number of draw calls is really high -- most meshes are quite small, e.g. rendered as small pieces rather than bigger chunks, which would help CPU immensely. Otherwise, if you're keen on drawing tons of small chunks instancing with indirect buffers is needed (not sure if possible on DX11 anyway).

    ---- FINAL EDIT ---

    Shit this blew up. My reason for doing this was my own curiosity, i.e. why the fuck is this thing slow on 3090 when it's not doing much for current gaming tech standards, but also, more importantly:

    It's not your hardware that is the problem. It's bad software.

    This is sadly the case often. Also, I feel for the regular devs, I'm pretty sure this was rushed and in hectic final hours no one had time to double check, profile, etc. I know this all to well from experience. They will definitely fix this, but it's still disappointing. I preordered and will never preorder again. Personally, I'm also disappointed that the tech wasn't really updated to modern standards (DirectX 12, Vulkan), it's 2021 and it's long overdue.

    submitted by /u/SolidMarsupial
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    So, in all of this, what happened to the ice planets we were promised?

    Posted: 23 May 2021 01:14 AM PDT

    Nobody will find me in here

    Posted: 23 May 2021 09:07 AM PDT

    Oddly specific issue to have I must say.

    Posted: 23 May 2021 10:00 AM PDT

    I was on the edge of my shit the entire time

    Posted: 22 May 2021 06:19 PM PDT

    Never felt safer

    Posted: 23 May 2021 01:14 AM PDT

    I was really looking forward to the snow planets. I went to the one in one of early photos. :(

    Posted: 23 May 2021 01:36 PM PDT

    Odyssey Performance Tweak Guide - How to get more playable framerates in your game.

    Posted: 23 May 2021 08:07 AM PDT

    It's been a long time since I've had to tinker with settings to figure out how to get a game to run well, but barring some optimization, this is where we're at now. I spent most of Saturday messing around with graphics settings, and I've found several that disproportionately affect FPS. Reducing these settings has brought me from 15FPS on surface settlements and stations to a range of 40-60fps, on my Ryzen 7 2700k and RTX 2060 combo, in 1440p. Your results may vary

    1) Model Draw Distance. I reduced this from the 100% default to 50%. This is the single biggest FPS vampire here. Basically it reduces the model complexity of farther away things, inserting lower detail models for far away objects. The farther to the right the slider is, the farther out the highest detail models are used.

    2) Shadow Quality. Dropped from Ultra to High netted me a few FPS with no visible difference in quality up close. The difference between High and Ultra seems to be that Ultra renders shadows farther away. Medium offers a much larger drop, but you lose a lot of NPC shadowing at all ranges.

    3) Field of View. A drop from the default, both in ship and in person, can result in FPS gains. I know a lot of people are sensitive to FOV, but it seems like even a few degrees results in measurable changes. I was able to go ham here, reducing it way down because I have a gigantic monitor and headtracking (And I'm used to Bethesda games with pathetic FOV) but I realize not all people can.

    4) Terrain Work. This is an old Horizons tweak from back when it released and planetary framerates were miserable. Reduce it down to about the middle to help with planetary FPS if you're struggling there.

    Other than ensuring that Supersampling stays at 1.0 or below (supersampling is directly related to the resolution being rendered, don't go below 1.0 unless you want your game to look much worse), the rest of the settings seem to have negligible to zero FPS impact and I was able to crank everything else up to High/Ultra with no ill effect. This results in a game that doesn't look very much worse than it does on Ultra, but runs an order of magnitude better. It's still not running NEARLY as well as it should for my hardware (I was at a locked 144fps most of the time in Horizons), but it's definitely playable now.

    I think the reason it works is because of the culling issues raised in this thread. All of the above settings directly affect geometry or effects that are drawn on screen that are not being properly culled away, so if we reduce the amount and complexity of the geometry being rendered--even if we can't see it--we reap real benefits in framerate. FOV tweaks work because the game does seemingly have directional culling, but not occlusion culling working fine--it renders a cone in front of you, and FOV determines the size of that cone; it's just also rendering objects in that cone that are blocked by other objects. These tweaks helped me a lot, and I hope they help others enjoy Odyssey.

    submitted by /u/Adaris187
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    Blue ass sky

    Posted: 23 May 2021 11:22 AM PDT

    Players in uproar over Elite Dangerous: Odyssey's bugs and poor performance

    Posted: 23 May 2021 04:34 AM PDT

    NASA will say it's fake

    Posted: 22 May 2021 07:57 PM PDT

    Frontier, PLEASE fix your Outfitting/Ship management UI!

    Posted: 23 May 2021 06:25 AM PDT

    There was nothing wrong with the old one, now I can't see what ship is loaded with what modules unless I make that the active ship. that useless little scrollbar at the bottom of ship pictures THAT DON'T LOOK LIKE MY SHIP is infuriating to use, find the stored items thoroughly confusing. At this point I think I'm going to load up Horizons when I need to do ship management, just because the UI is so bad.

    Edit: and holy shit it's intuitive fitting weapons and internals, I can hardly tell if I'm buying, selling or swapping a module

    submitted by /u/GlyphCreep
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    Atmospheres hit different

    Posted: 23 May 2021 06:43 AM PDT

    Starting on the Saud Kruger Orca Blueprints interior - deck plans. For start I will use the Frontiers model for the bridge and than work on from that.

    Posted: 23 May 2021 01:25 PM PDT

    A frustrating, turned awesome Odyssey moment

    Posted: 23 May 2021 11:11 AM PDT

    This morning I took a mission to steal some data from an abandoned settlement. The place was powered down so it was a bring-your-own-power-regulator type deal, which I only only realized after I completed an optional objective to clear out scavengers. Annoyed, I decided to ransack the place before leaving.

    But after a few minutes I see a Krait approach, land, and deploy an srv outside the settlement. The commander greeted me so I jokingly asked if he had a power regulator...

    He did. He'd been given a mission to restore the power, which he did. I got my data and we went our separate ways.

    It was awesome. Granted, it was one in a million.

    o7 Commander May your blue cobras be few

    submitted by /u/Raisz
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    Might need to up that limit, FDev...

    Posted: 22 May 2021 07:19 PM PDT

    As requested - flight journal of CMDR Tarvus Indoril with locations of prominent POIs. Link for PDF file is in the description.

    Posted: 23 May 2021 11:42 AM PDT

    The atmospheric refraction details are next level in Odyssey

    Posted: 23 May 2021 05:04 AM PDT

    That was interesting

    Posted: 23 May 2021 05:26 AM PDT

    Odyssey: The standard which you walk past is the standard you accept.

    Posted: 22 May 2021 08:11 PM PDT

    It's fair to say that after a chain of buggy major patches and releases (I'm looking at you Horizons, ARX Patch, Fleet carrier release and now Odyssey) that the standards of quality are dropping with Elite: Dangerous.

    Yet time after time we get countless members of the community defending it as "this is normal" or "it will get better". Here we are though with yet another major release breaking large parts of the game and dropping performance almost across the board.

    All I have to say to the community is this.

    "The standard which you walk past is the standard you accept"

    If you do not believe this is an acceptable level of quality, then speak out about it, unfortunately the only thing that seems to get through to frontier is broader community opinion. Every time we forgive poor performance or broken systems then we only reinforce that this is acceptable and you can sure as hell bet the next release will be exactly the same.

    Nobody should be saying "don't enjoy the game" or "refund it or your an idiot" because in the end we are all here because we WANT to enjoy the game.

    The "other side" of the community is not your enemy.

    The developers aren't either.

    The people who need to hear this are the upper management, the investors and the major decisions makers that are prioritising financial gain over user experience.

    That's my 2 cents, I would like to hear yours.

    Edit: This really took off, I appreciate all of you for putting in the effort with such detailed and passionate responses. Let's hope that frontier are reading...

    submitted by /u/Bregirn
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    The distant outpost

    Posted: 23 May 2021 02:17 PM PDT

    I see your "Instant Station Departing" and raise you an "Instant Planetary landing" (well, nearly.)

    Posted: 23 May 2021 06:09 AM PDT

    I'm normally not one to complain....

    Posted: 23 May 2021 01:52 PM PDT

    I have played a lot of multiplayer online games and have seen countless patch days and patch day bugs and I am normally one to shrug it off with a "they will get it right eventually" but Odyssey is pushing that patience to its limit. to be clear when Odyssey works it is beautiful and fun and great the Team system is a game changer for Elite Dangerous. but 3 days ago I was experiencing some trouble entering supercriuse so I went to give it the old log out and back in and got the "Orange sidewinder" and since then I have not been able to enter any version or mode of this game past the main menu.

    bugs are one thing that's fine it's whatever, and having a new system or two go down sure I get it this stuff is hard to make. But this is the first time I have been fully locked out of a game for DAYS. This is really a new low in terms of unacceptable launch days 3 days now and counting cannot log in and no word from support not even a "we are working on it" just an open ticket with no response and a list of other people on the issue tracker with my same issue not getting answers.

    To be clear I'm not here to tell people not to "have fun" I was having loads of fun with odyssey but I am literally not able to any more and that is egregious. IDK just wanted to share my story see if anyone else has some insight on the situation

    Thank you for coming to my TED Talk

    submitted by /u/stea42
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