Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here! |
- [DAILY Q&A] Ask and answer any questions you have about the game here!
- The stagnation of Elite: Dangerous
- When You Get Stuck In The Mass Lock Zone , But The Music Hits Just Right!
- This might seem basic to some, but I just took down my first wanted bounty mission target with FA-Off, using dual fixed small Pulse lasers and dual fixed medium rails without any federation assistance. Feeling pretty happy about this kill
- See most T Tauri nurseries only go up to 10, but ours goes up to 11. That's one louder
- Some T Tauri nurseries go to 11. This one goes to 19. And has black holes.
- Odyssey data uses and value guide (WIP, please read comment)
- FDev said they want to be more open with the players. Then they reduced their news stream to 1 every two weeks and then only the first 20 minutes of it.
- Mel Brandon base sunk recently and someone in comments suggested to drive down. Barely survived but enjoy!
- Why SRV why?
- Found a...whatever this is.
- My Saud Kruger ORCA blueprints update. Work in progress, current stage of decks design.
- Well that was terrifying
- Is Elite Dangerous all grind?
- PSA: For shield-tanked ships that want some hull underneath without adding much mass, 1D hull reinforcement modules and lightweight alloy engineered with G5 heavy duty are your best friends
- Please tell me that's not an egg.
- Always keep your eyes open as an explorer. Even if you're in a hurry. You could miss something pretty.
- Rebellion in the Federation! Four Federal Systems Declare Independence | Galnet News 06/29/3307
- Started Elite about a month ago and enjoying it so far. Decided to play postman for a weekend to earn this beauty and visit home.
- Those views... it's simply amazing.
- What do people think about the UI changes shown in the stream today?
- Beyond Orion (10): End of the galaxy
- Mel Brandon sunk, meanwhile Chloe's having the... opposite problem
- I dreamed a dream...
- 1st Elite in Trade
[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 29 Jun 2021 08:50 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
The stagnation of Elite: Dangerous Posted: 29 Jun 2021 09:00 AM PDT Disclaimer: This is going to be a personal opinion piece and not meant to talk smack against the community of ED or any player that enjoys the game at is. If you do, that absolute fine and you should continue to do so. I rather want to express why I personally no longer have hope for ED. So I'm a ED player since the original Premium Beta. Being a software developer myself I really enjoyed watching such a big game grow right in front of my eyes, reading and watching dev updates and announcements. Being part of all the changes ED has gone through all this time, until now, was quite an experience. Some time before Horizons dropped, and some time after, I started to play less, took longer breaks, leading to nearly a year of inactivity in ED just until Odyssey dropped. Then i jumped in ... for a short time. Looking back I now realize why this happened and why Odyssey is just so a big disappointment. Of cause the whole backslash and the discussions that are going on the the community have contributed to this realization. Me listening to Podcasts and watching Odyssey being criticized by big YouTubers an streamers that where long time ED advocates get you thinking. The culprit being: the game-play of ED has basically not changed since its launch. There is no advancement of any kind, with some exceptions (of course). Let's take this apart: ED, at its core, is a space ship game. Everything you do, is done in a ship. That's how the base game started and what FD focused upon, to get this part of the game-play right.They got that right, combat in space feels good and the basic game-play loops work. (trading, bounty hunting, mining) The next big step was Horizons with planetary landings, the SRV, later added Fighters and of course, the Engineers. Lets look at the game-play:
Then came Odyssey, adding social spaces, Elite-Feet and a shooter mechanic.
I'm not considering Apex shuttles a game-play loop here, still like the possibility to play completely on foot using them. But this was mainly used in the Odyssey Alpha Phase where we had no ships. Also looking back it's very apparent that many features are introduced bare bones and left in a sub optimal state. Prime example is PowerPlay, or Community Goals with the same core mechanic since they where introduced. The Exception is Mining which was overhauled in a very good way some time ago. Over all this time it is noticeable how the focus of the development of ED changed. Very passionate at the start, with talks about ship interiors, comets and other space phenomena, EVA, salvaging. Later on and now with Odyssey, nothing left of it. Instead the focus was on a first person shooter that has very questionable game design. Some years back, there where no games like Elite: Dangerous out there. We all know how the launch of No Mans Sky went and how long the state of this game was quite bad. Star Citizen was considered a scam by many, and for those that tried it, offered not much of a game for a very long time. But those games moved on. And this really, REALLY shows now. Any of you, who are reading the other space game communities, may noticed how many posts here are form "former ED players" taking a plunge in those games. And with their friends moving with them, many may not return for a long time. If a hear Frontier tell us, they won't do ship interiors because they don't see game-play there, I'm asking myself if they played any of the other games. At the same time we have to walk the entire length of a Krait or an Anaconda in the hangar to reach the station lift at the back end. So the argument of "wasting your time walking through the ship" is invalidated by their own game-design. How much richer could ED be, if instead of a shooter the FPS feature would have be used to implement interiors, allow us to EVA and explore on foot. Not only with a plant scanner, but explore wrecks in space. Walk on a Comet (talked about by FD loooong ago), fly through a gas giant and so on.In other words, improve the depth of the space game. Oh and ship interiors can not only be done by a multi-billion project like SC. The game X4 Foundations by the small German indie studio Egosoft has that, including EVA and walking in stations. They use a modular system for this, but it works.No Mans Sky also hast interiors for bigger ships and stations. They give you a feel of the size of the ship. They give possibilities to add game-play and improve the experience. Walking to your locker to change your suit and grab a weapon from a rack feels different than picking everything from a menu. It is all a question of focus and passion for the game you are working on. And I have the feeling FD has lost this for ED. TLDR: Frontier hast lost its vision for ED and id shows heavily. The game is now overtaken by its competitors, even those of smaller developers, with the other games providing experiences that are eye opening for an Elite player trying them out. [link] [comments] | ||
When You Get Stuck In The Mass Lock Zone , But The Music Hits Just Right! Posted: 29 Jun 2021 02:08 AM PDT
| ||
Posted: 29 Jun 2021 06:42 AM PDT
| ||
See most T Tauri nurseries only go up to 10, but ours goes up to 11. That's one louder Posted: 29 Jun 2021 04:40 AM PDT
| ||
Some T Tauri nurseries go to 11. This one goes to 19. And has black holes. Posted: 29 Jun 2021 01:17 PM PDT
| ||
Odyssey data uses and value guide (WIP, please read comment) Posted: 29 Jun 2021 01:00 PM PDT
| ||
Posted: 29 Jun 2021 01:13 PM PDT And no developer on their "Developer Stream" on Thursday. [link] [comments] | ||
Posted: 28 Jun 2021 04:36 PM PDT
| ||
Posted: 29 Jun 2021 03:30 AM PDT Can someone explain to me logically why a recon vehicle produced with technology over a thousand years more advanced than now, including downward thrusters for added traction in low gravity, 6 wheel independent motor drives, and a gyroscope strong enough to flip the vehicle upright when completely overturned spins out all the time. It's crazy how much of a PITA it is to control the SRV even on flat rock. [link] [comments] | ||
Posted: 28 Jun 2021 05:20 PM PDT
| ||
My Saud Kruger ORCA blueprints update. Work in progress, current stage of decks design. Posted: 28 Jun 2021 05:00 PM PDT
| ||
Posted: 29 Jun 2021 08:14 AM PDT
| ||
Posted: 29 Jun 2021 02:06 PM PDT So, I don't mean this in a bad way, I enjoy the game alot (have up to horizons), but I'm just wondering... is the entire game the grind? I mean, most games you're grinding towards something, but I'm starting to feel as if the grind is the game. Like, there's no end goal I'm aiming at. I'm achieving higher ranks, more money, better ships and rep but those just get me higher tier missions and the point of the higher tier missions is to gain even more money, even higher ranks, more advanced ships, and increased rep, which leads to... you get the point. It's essentially circular gameplay if that makes sense? [link] [comments] | ||
Posted: 29 Jun 2021 10:36 AM PDT I haven't seen this talked about much, so in case this is news to anyone, here you go. Each G5 heavy duty 1D hull module increases all 3 hull resistances by a whopping 15% each and weighs only 1.4T. Combine those with G5 heavy duty lightweight alloy (0 tons) and you get an insane hull boost for only a few tons of weight and no money. For example, here's a stock FDL: https://s.orbis.zone/fl0y And here's the same ship with 3 G5 heavy duty 1D hull modules and G5 heavy duty lightweight armor: https://s.orbis.zone/fl0z Effective hull integrity went from 289 explosive 338 kinetic 405 thermal to 1370/1586/1729 at a cost of only 4.2 tons, 45k credits and the crafting materials... and you still have room for the max size shield and 2 large guardian modules. If you're short on crafting materials, putting them all at grade 3 and adding one more 1D hull module yields nearly the same results. Having only figured this out AFTER engineering some military grade alloy and a couple of 4D hull modules, I'm off to lighten my ship by nearly 70 tons and 15%! Don't be me, commanders. o7 Edited to add: Stock FDL with G5 heavy duty reactive surface composite, which weighs 50 tons and costs 121 million: https://s.orbis.zone/fl2a has effective armor values of 1368/1459/782, ALL of which are inferior to our cheap, lightweight build. EDIT: The following is probably incorrect (see comments):
[link] [comments] | ||
Please tell me that's not an egg. Posted: 29 Jun 2021 01:17 PM PDT
| ||
Posted: 29 Jun 2021 06:21 AM PDT
| ||
Rebellion in the Federation! Four Federal Systems Declare Independence | Galnet News 06/29/3307 Posted: 29 Jun 2021 09:50 AM PDT Galnet News Digest YouTube video
[link] [comments] | ||
Posted: 29 Jun 2021 03:44 PM PDT
| ||
Those views... it's simply amazing. Posted: 29 Jun 2021 10:06 AM PDT
| ||
What do people think about the UI changes shown in the stream today? Posted: 29 Jun 2021 01:10 PM PDT While the news about the impending update were sparse, they did mention and show a few changes in the outfitting UI. Edit: Link to stream, which I forgot, like an idiot: https://youtu.be/4ohxzeBHHOw [link] [comments] | ||
Beyond Orion (10): End of the galaxy Posted: 29 Jun 2021 03:23 PM PDT
| ||
Mel Brandon sunk, meanwhile Chloe's having the... opposite problem Posted: 29 Jun 2021 11:02 AM PDT
| ||
Posted: 29 Jun 2021 11:29 AM PDT
| ||
Posted: 29 Jun 2021 12:59 PM PDT
|
You are subscribed to email updates from Elite Dangerous. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment