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    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 09 Jun 2021 08:50 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Who’s coming with me?

    Posted: 09 Jun 2021 05:49 AM PDT

    So yeah, here is an EGG! (Jumped to this A star system only to sh*t my pants with this enormous white star behind it)

    Posted: 09 Jun 2021 09:52 AM PDT

    Okay! I'll log in! Just calm down......

    Posted: 09 Jun 2021 05:48 AM PDT

    2800 LY right above Sagittarius A* [Quemeou YE-A e8] This view made claiming first footfall so much better, felt like a true accomplishment.

    Posted: 09 Jun 2021 11:31 AM PDT

    Artemis explorer suit upgrade guide

    Posted: 09 Jun 2021 12:44 PM PDT

    Those atmospheric planets are spectacular!

    Posted: 09 Jun 2021 04:31 AM PDT

    A Phantom World, almost pitch black atmosphere and no surface, one can glide in it for a really long time, altimeter says the surface is -1m away once below 10km, and if you glide long enough, nothing will surround you but darkness. Crazy scary experience. Did anyone ever found something like this?

    Posted: 09 Jun 2021 04:15 AM PDT

    Not a bad backdrop while enjoying a pint

    Posted: 09 Jun 2021 01:16 PM PDT

    I was going to take a break from this game, but I'm too damn addicted. So, I went out exploring instead. And found this planet. System - Blu Thua II-B b17-0

    Posted: 09 Jun 2021 01:07 PM PDT

    First foot fall! on a world that has a generated settlement.....

    Posted: 09 Jun 2021 08:29 AM PDT

    Why did I do this to myself?

    Posted: 09 Jun 2021 10:53 AM PDT

    This is not my paint job

    Posted: 09 Jun 2021 01:05 AM PDT

    "The Elite Dangerous servers will be offline for maintenance tomorrow at 07:00 UTC / 08:00 BST in preparation for Elite Dangerous: Odyssey Update 3. Downtime is estimated to be around 1 hour."

    Posted: 09 Jun 2021 12:19 PM PDT

    The Huge Class Revisited (Odyssey Edition).

    Posted: 09 Jun 2021 11:32 AM PDT

    Years ago I made my thesis case for the Huge class of ships from Elite's previous and current lore, and how they could appear in Elite Dangerous: https://www.reddit.com/r/EliteDangerous/comments/9kknmr/the_huge_ship_class_redux/A lot has changed since then. The Q4 update is long behind us, fleet carriers (a huge vessel in their own right) have come, and now Odyssey has fallen upon us (In all the ways that can be interpreted). With the most recent revelation that Ship Interiors (aka Space Legs) are still not in the road map, i'd like to revisit (again) this long requested (and promised) feature to Elite. The ability to own and operate a "Huge Class" of ships. With unique gameplay attached to them exclusively.

    Below are the new updated stats for Odyssey, along side each unique gameplay for these ships:

    All Huge Class will have the same features: Need to be docked to special docking buoys when visiting certain Orbital Stations (OS).
    Special Huge Pads are built and maintained at most surface stations (2 per base).
    Fleet Carrier's "Contact Points" can be used to dock with. Due to the fundamental unstable dimensions of Hyperspace, all Huge Class are unable to traverse Hyperspace while connected to a carrier, and will be forcefully disconnected, and pushed away from the carrier, before each Hyperspace jump.
    All Huge Class can only be flown, and operated with a full deck (ie 3 crew members. 1 CMDR. 2 Crew). Crew will be able to use certain optional modules in a ship (ie AFMUs, Fighter and SRV hangers, Turrets, SVs, Detailed Surface Scanners, etc).
    All Huge Class will be able to fit ONE Small Vessel hanger module (SV), which are able to store and operate ONE Small Class ship.
    Only Huge Class ships can fit Class 9 - 12 Cargo racks (C9 - 512t, C10 - 1024t, C11 - 2048t, C12 - 4096t).
    When docked to a (OS) Buoy all trades will have a timer for loading and unloading from station, calculated based on the total tonnage of units for the transaction.

    NOTE: Core and optional internals are shown at Max Class, unless otherwise stated.

    Multipurpose/Combat - BOA MK3. Manufacturer: Faulcon DeLacy. Cost: 587,877,800 CR. Insurance: 18,373403.

    Top Speed: 283 m/s. Boost Speed: 344 m/s.

    Maneuverability: 1Shields: 390 MJ. Armor: 2000.Hull Mass: 800 t.

    Max Cargo Capacity: 1,188 t.

    Fuel Capacity: 140 t.

    Unladen Jump Range: 12.41 ly.

    Landing Pad Size: (Planets) Huge, (FC) Contact Points, (OS) Docking Buoy.

    Hardpoints: 8x Utility, 4x Medium, 2x Large, 3x Huge.

    Core Internals: Class 8 PP, Class 8 Thrusters, Class 8 FSD, Class 5 LS, Class 9 PD, Class 8 Sensors, Class 6 Fuel Tank.

    Optional Internals: 4x Size 8 (1 is Military Compartment), 1x Size 7, 2x Size 6 (Military Compartments), 3x Size 3, 1x Size 2. 2x Size 1.

    [Additional Info]: The BOA is the older brother to the Anaconda. Though the mark three has been made to be more focused on combat. Ideally when dealing with the newly discovered Titan class thargoid vessels. Due to being hard installed, all BOA Class 8 FSDs Cannot be removed for a lower class.

    Trade - Panther Clipper (OG). Manufacturer: Zorgon Peterson. Cost: 367,468,041. Insurance: 6,124,467.Type: Freighter.

    Top Speed: 128 m/s. Boost Speed: 198 m/s.

    Maneuverability: 0.Shields: 900 m/j. Armor: 914.Hull Mass: 1200 t.

    Max Cargo Capacity: 10000 tons.

    Fuel Capacity: 180t?Unladen Jump Range: 4.22ly (Class 5 standard). 8.28 (Class 7).Landing Pad Size: (Planets) Huge, (FC) Contact Points, (OS) Docking Buoy.

    Hardpoints: 8x Utility. 4x Small. 3x Medium. 2x Large.

    Core Internals: Class 7 PP, Class 8 Thrusters, Class 7 FSD, Class 7 LS, Class 7 PD, Class 5 Sensors, Class 7 Fuel Tank.

    Optional Internals: 1x Size 12, 1x Size 11, 2x Size 10s, 5x Size 8s, 2x Size 7, 6x Size 5s, 5x Size 4s, 2x Size 1s.

    [Additional Info] The Dream Machine of traders every where! This is a potential CG killer..... for the wealthy Elite.

    Combat/Explorer - Imperial Explorer. Faction: Empire. Rank: King. Manufacturer: Gutamaya. Cost: 626,908,353. Insurance: 31,345,417.65.Type: Explorer.

    Top Speed: 253 m/s. Boost Speed: 364 m/s.

    Maneuverability: 0.Shields: 804 MJ. Armor: 820.Hull Mass: 1996t.Max Cargo Capacity 636t.Fuel Capacity: 128t.Unladen Jump Range: 12.17ly (Class 8 Standard).Landing Pad Size: (Planets) Huge, (FC) Contact Points, (OS) Docking Buoy.

    Hardpoints: 4x Medium, 1x Large, 2x Huge.

    Core Internals: Class 10 PP, Class 12 Thrusters, Class 9 FSD (17ly), Class 5 LS, Class 8 PD, Class 5 Sensors, Class 7 Fuel tank.

    Optional Internals: 1x Size 9, 1x Class 8, 1x Class 6s, 3x Class 5s (Military Compartments), 2x Class 4s, 2x Class 3s, 3x Class 1s.

    [Additional Info] Being the fastest of the Huge Class, The Imperial Explorer is also one of the least maneuverable (those monster thrusters weigh so much). All Imperials come hard installed with a direct quantum entanglement line to Vista Genomics, thus negating the need to fly back to stations to turn genomic data in on foot.

    Passenger - Narwhal Liner. Faction: Federation. Rank: Admiral. Manufacturer: Saud Kruger (Core Dynamics commissioned). Cost: 135,252,448. Insurance: 6,762,622.Type: Passenger Liner.

    Top Speed: 200 m/s. Boost Speed: 326 m/s.

    Maneuverability: 1.Shields: 110 MJ. Armor: 504.Hull Mass: 950 t.

    Max Cargo Capacity: 2302t.Fuel Capacity: 167t.Unladen Jump Range: 12.70.Landing Pad Size: (Planets) Huge, (FC) Contact Points, (OS) Docking Buoy.

    Hardpoints: 5x Medium. 2x Large.

    Core Internals: Class 7 PP, Class 7 Thrusters, Class 8 FSD, Class 8 LS, Class 6 PD, Class 5 Sensors, Class 8 Fuel Tank. Optional Internals: 1x Size 11, 2x Class 6, 2x Class 5s, 2x Class 4s, 3x Class 3s, 1x Class 2, 2x Size 1s.

    [Additional info] This vessel was once used as the Star Ship One, meant to carry the president of the Federation. Commissioned with Saud Kruger, it is the only passenger vessel requiring a rank with the Federation. The excellence of federal opulence, meant to compete with Imperials, the Narwhal is the only ship that can accept Official Correspondence missions. Which are extremely high paying passenger missions chains, that go into dangerous systems (such as Thargoid systems) onto planetary surfaces. One per CMDR.

    And thats it. What do you guys think? Think this is something worth showing (and pushing for) to Fdev?

    submitted by /u/HunterWithGreenScale
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    Combat Zones should give material 'battle spoils' [EDO]

    Posted: 09 Jun 2021 02:55 AM PDT

    This is an idea that's been floated for CQC plenty of times, but I think it would be a solid addition to planetary CZs too:

     

    • Give the winning side an award of random materials at the end of the round. (Spoils of war are a thing right).

    • They could be based on the settlement type. So if you wanted to up your chances of getting a particular material, you could favour a fight at a biochem factory, for example.

    • Add a bit more motivation by upping the chance of rare materials the more convincing the victory, perhaps.

     

    As I crunch my way up the upgrade paths, I'm finding the mat requirements pushing into 'tedious' territory. Knowing that I need a ton more chemical broth to upgrade my plasma weapons, and that means arc cutting 50 more random closets, is a bit meh. It would be good to have more diverse ways of hoovering them up...

     

    Suggestion thread on the official forums here, if you want to chip in.

    submitted by /u/Golgot100
    [link] [comments]

    In Odyssey, what's the point of Life Support / Canopy?

    Posted: 08 Jun 2021 08:06 PM PDT

    Here are some questions. In Odyssey, on-foot, we have these energy cells, and on the ship we can store up to 100 of those. We can use these energy cells to recharge our suit, and keep suit life-support going. So...

    • What point does the life-support module on ships serve now?
    • When the canopy is breached, why can't I keep using these power cells to recharge my suit life support systems?
    • Even better; as long as the ship has power, why can't I hook my suit to the ship's power grid, and have infinite life support?

    edit: Come to think of it, in dire situations, I think you can land your ship, get out, and wait for a shuttle / rescue, instead of dying inside your ship.

    submitted by /u/lyravega
    [link] [comments]

    It takes 7 Thargoids to change a lightbulb. It's offically canon guys, Fdev said so

    Posted: 09 Jun 2021 01:54 PM PDT

    Mini suggestion: Suit specific tool button should select the 2nd weapon for Dominator suit

    Posted: 09 Jun 2021 03:24 PM PDT

    Just blown away by Odyssey!

    Posted: 09 Jun 2021 09:13 AM PDT

    I found an amazing atmospheric planet with huge mountains and cliffs!

    Posted: 09 Jun 2021 02:01 PM PDT

    I found an amazing atmospheric planet with huge mountains and cliffs! submitted by /u/Spide0808
    [link] [comments]

    I think the land pad is o7ing me

    Posted: 09 Jun 2021 12:19 PM PDT

    Look guys! I landed on the moon!

    Posted: 09 Jun 2021 08:42 AM PDT

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