Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here! |
- [DAILY Q&A] Ask and answer any questions you have about the game here!
- Needing to pee cost me 17.5 million
- If you tire of being an exobiologist, you can become a fruit and vegetable seller !
- It's Happening! :) (I know, about time too!)
- It's been told already, but it's worth telling again, the technical support team at Frontier is awesome…
- New dream ship
- So I just heard of a new graphic setting...
- Finally got to go see home
- Purdy
- Riders Of The Storm!
- Thargoid attack on LTT 8517, near SOL !
- Here's a small collection of screenshots I took throughout my expeditions.
- Some screenshots from my career. Feel free to use as wallpapers
- Camera Suite Improvements: Update Notes
- Cruel but not unusual
- Heard some explosions outside the hangar.
- Don't be afraid of HighG out in the black. It's always worth taking a closer look.
- An Honest Opinion of Every Ship I've Flown [Day 7]: The Dolphin
- This game is so beautiful, omg
- Krait Mk.II after the Beast from Homeworld Cataclysm takes hold. (Concept Art)
- New Odyssey Vendor Idea
- The answer to the age old question
- what do they do with dead bodies in starports?
[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 28 Jul 2021 08:50 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
Needing to pee cost me 17.5 million Posted: 28 Jul 2021 04:42 AM PDT
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If you tire of being an exobiologist, you can become a fruit and vegetable seller ! Posted: 28 Jul 2021 02:40 AM PDT | ||
It's Happening! :) (I know, about time too!) Posted: 28 Jul 2021 01:28 PM PDT
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Posted: 28 Jul 2021 11:11 AM PDT With all the issues the game has (even more so now with Odyssey), and all the (valid) critique the players voice with the developers, can we just appreciate, how awesome the tech support of Frontier is. The fact, that they regularly go the extra length and happily will role-play tickets in character. Here's my support request: To: Apex Interstellar, Inter Astra CC: Pilots Federation To whom it may concern at Apex and Inter Astra, as an independent pilot, currently in the services of Zormina Torval, I collected some 760 units of Deeds in her name, for delivery to a system to be expanded into. Due to some miscommunication I was sent to system other than the system to be expanded into. Nevertheless I had to dock for refueling. This is when I learnt that circumstances of the intended destination system TREPIN may pose a serious risk in passage for my heavy transport Type-9 (Lakon) "3 Letter Agency". Weighing my options in the Bat at JOHNSON PROSPECT in the Apurnasu system I noticed one of your Apex Interstellar counters, which suddenly pooped into existence in seemingly every human stations and settlement all over the Galaxy just a few weeks ago. Now here was an idea: Getting into TREPIN on the down low, scout out the local situation. The taxi ride went, well not entirely smooth, but we arrived. Consider my surprise when browsing the service of Inter Astra also offered an interstellar transport of my aforementioned ship "3 Letter Agency" to TREPIN. When Inter Astra handed off the T9 to me an hour later, to my horror I found its cargo hold emptied out without any notice whatsoever. This negligent handling of foreign property is inacceptible. At no moment was I informed by the respective representatives of Apex or Inter Astra, that the use of their services may result in loss of property. Had I been informed about this, I'd surely not made use of either service. Had Inter Astra refused the transfer of the ship, due to not taking on liability for the contents of its cargo hold, this would have been entirely acceptable. The loss of the cargo, while financially substancial (~7.6MCr worth), is mostly of concern with respect to current expansion efforts of Torval. As of such I'd highly appreciate it, if the cargo could be recovered. I'm even willing to accept a minor total loss. But I'd highly appreciate if at least 750 units of my cargo could be recovered and find the way into my ship's cargo hold. If a recovery of the cargo is impossible, I'd also accept a financial compensation of about 7MCr. As a reminder, this all happened in space controlled by Zormina Torval, who takes a very different stance than Aisling Duval on certain means of personal financial reparations, so maybe pass this on as a suggestion to your representatives who omitted to convey vital information and may seek personal redemption. Yours truly, independent CMDR datenwolf and here's their answer: Hi there, Thanks for getting in touch, we're here to help. We here at Apex Interstellar are always happy to keep our CMDRs safe, happy, and healthy. One of the ways we can do that is to be sure that all of their cargo is safe and sound. Looking through the paperwork for your Type 9, 3 Letter Agency, I can see where may have been some clerical errors that were signed by someone who wasn't you, in the meaning of speed rather than accuracy. What happened is part of the process, but that you were not informed goes against everything we stand for. We help our CMDRs, not hinder them! As this is the case, I was able to track down the lost cargo as it had been left in storage. It is now back aboard 3 Letter Agency. I hope that helps. (To clarify out of character, we believe this is intended behavior, but simply not telegraphed very well. I've returned the cargo to you as a one time gesture of good will, as that's the best we're able to do. Sorry!) If you require any further assistance from us at Apex Interstellar, please don't hesitate to ask. We're here to help. Best regards, Support Agent Zenit [link] [comments] | ||
Posted: 28 Jul 2021 01:43 PM PDT
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So I just heard of a new graphic setting... Posted: 28 Jul 2021 02:03 PM PDT
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Posted: 28 Jul 2021 02:31 AM PDT
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Posted: 28 Jul 2021 09:48 AM PDT
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Posted: 27 Jul 2021 05:59 PM PDT
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Thargoid attack on LTT 8517, near SOL ! Posted: 28 Jul 2021 03:16 PM PDT
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Here's a small collection of screenshots I took throughout my expeditions. Posted: 28 Jul 2021 08:09 AM PDT | ||
Some screenshots from my career. Feel free to use as wallpapers Posted: 28 Jul 2021 03:40 PM PDT | ||
Camera Suite Improvements: Update Notes Posted: 28 Jul 2021 05:15 AM PDT | ||
Posted: 28 Jul 2021 12:25 AM PDT
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Heard some explosions outside the hangar. Posted: 28 Jul 2021 12:00 AM PDT
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Don't be afraid of HighG out in the black. It's always worth taking a closer look. Posted: 28 Jul 2021 04:42 AM PDT
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An Honest Opinion of Every Ship I've Flown [Day 7]: The Dolphin Posted: 28 Jul 2021 02:51 PM PDT Truthfully, I've been looking forward to this one! Let me set the scene for you: I am sitting at home on my couch, grinding away at pirates, chatting with my squadmates, when one said something I didn't know how to respond to: the Dolphin is a glorified Yacht. Was it? All I had ever seen of a Dolphin was once near a Coriolis, and a few pictures on the wiki. There was some further back and forth that I also didn't respond to, when finally, after poking around a little on Coriolis I finally announced: "F**k it, I'm outfitting a Dolphin for smuggling." Little did I know, this would spiral into some of the most fun moments I've ever had playing ED, as well as learning that just because something is specialized doesn't mean you can't break the specialty. After all, I built a combat hauler: how hard would a smuggling Dolphin be? Turns out... pretty easy. As always, this is purely an opinion thread, and is not meant to come off as stating information or facts. If you have any different feelings - or ideas - feel free to leave them in the comments below, I check regularly. With all that out of the way, let's dive right in! --- TL;DR: The Dolphin is one of very few ships where I bought it purely for fun, and it delivers in every single regard. While not suitable for raw combat, it's still perfectly capable of defending itself against some softer targets, and the excellent heat management, a good MLF, fantastic jump range, and a sizeable cargo hold make it excellent for trade, exploration, and crime... at least, for me. --- Let's begin first and foremost with the obvious: the Dolphin is a weak vessel in combat. It has pretty good agility for its size, and - on paper - superior shields to a Type-6, but like the Type-6, your shields still aren't awesome for a Class 5, and you still only have 2 small hardpoints. Nevertheless, I've found the Dolphin to be very very fast for a Yacht, and pretty nimble to boot: I can easily circle around an ASP or Diamondback, with a little effort. You have a higher Mass Lock Factor (MLF) than the Type-6, which supposedly means it's easier to get away in case of an interdiction - which is nice, except that your MLF is still just a 9, meaning pretty much any Medium sized ship can still mass lock you.* *BUT with that said, let it be known that I've successfully killed a Viper Mk III and a Cobra Mk III in my Dolphin! It can be done! The armor is pretty poor, but what did you expect, past-tense-jester? It's a cruise ship. The shields are good enough with Bi-Weaves to compliment the relatively poor armor, and a good set of maneuvering thrusters keeps you on your toes. The canopy presents both a blessing and a curse in a firefight, akin to the Orca: like the ASPX, your canopy is big, fragile, and functionally useless in combat, other than looking stylish. UNLIKE the ASPX, however, it doesn't extend out of the hull, meaning you can protect your canopy somewhat more so. In terms of cargo, you technically carry a good amount less than the Type-6, but this comes with some notable trade offs (in my opinion): you are significantly more agile, have better shields, can actually keep your modules powered, and you don't look like a brick, which is always a plus. And of course: The Dolphin has some of the best heat management I've ever had the pleasure of flying. The Dolphin is an ice cube. I managed to jump right next to a star and STILL didn't go above 80% heat! This was with no engineering! I haven't personally tried it, but I definitely see where all the expo-dolphins come from. You could easily explore the stars in style with a 5A scoop and a little bit of love on the FSD. The good heat management combined with a nicely sized cargo hold makes for a fantastic smuggler. This is "roughly" (I forgot the exact details) my smuggling build in a Dolphin, although you could easily get more cargo by dropping the Shield, AFMU, and hull reinforcement. Yes, I'm aware it isn't ideal in any sense of the word, but in my defense, I was half-assing this, and felt pretty lazy. I wanted a luxury smuggling ship, after all. Aesthetically, I didn't really care for the Dolphin that much, but I certainly didn't hate it. I tend to like sharper edges as opposed to rounded bevels, but the Dolphin certainly looks exactly like what it is: a glorified space yacht. I would like to point out a glaring hole in this build: this will rapidly get outclassed. It's my understanding that there are some large(r) ships with good heat and better cargo holds that could easily eclipse this. There's no practical reason to use a Dolphin for anything outside of what it was designed for: hauling people from one place to another. Here's the thing: I find passenger missions terribly boring. It isn't just a grind, it actively lessens my experience for that day. It isn't interesting to me, it's a lot of work, and it's really unsatisfying. In that sense, why would I even bother with a Dolphin or Orca? What's the point?? For the same reason I made a combat hauler: because I wanted to, and there's not really a lot the Universe can do to stop me. Ship customization is a double edged sword: on one hand, you can outfit a flexible ship for pretty much anything you choose. On the other hand, you have megalomaniacs with far too much time on their hands (like me) taking a cripplingly specialized ship, completely screwing it up, and creating unholy abominations like my build above - which I nicknamed the Mafioso. Allow me to condense this wall of text into just a few simple lines: Is it useful outside of its specialties? Not particularly. Is it practical outside of its specialties? Nope. Is it just plain fun to fly a Smuggler Dolphin? Absolutely. And really, that's all Elite's about. As long as you're having fun in your (my) unholy abomination of a ship, really, who cares? I had an absolute blast unlocking the Dweller using this ship, and I continue to use it today - I've racked up about 5,000,000 credits in fines, and I never intend to pay them. That's right: I'm committing tax fraud in Elite Dangerous! As such, I would like to make the argument that even though the Dolphin is not the smuggling ship of the game, it's a fantastic option for beginners. It's just easy to use, and most everything about it makes sense for smuggling. You almost never overheat, even without heatsinks (which I use purely to avoid scanners), and at a modest 64 tonnes of cargo with a shield, a relatively low-profile design, and a nice style, I'd argue it's a fantastic way for new smugglers to learn the ropes. Yes, it's pricey, but cost is secondary for quality - at least, for me. Once again, thanks for sticking around to the end. Next time, I will be going over my other least favorite vessel in Elite: the Eagle. (Not the Imperial Eagle: just the Eagle.) I look forward to reading the comments on this one - and I wonder how many people would be alarmed at my choice of build? As always: Stay Safe, and Fly Dangerous. o7 [link] [comments] | ||
This game is so beautiful, omg Posted: 28 Jul 2021 01:52 PM PDT
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Krait Mk.II after the Beast from Homeworld Cataclysm takes hold. (Concept Art) Posted: 27 Jul 2021 05:26 PM PDT
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Posted: 28 Jul 2021 12:35 PM PDT I think it would be a great idea if they added a vendor that took currently useless on foot items and traded them for ship upgrade materials. like fossils and other similar items found in industrial buildings could give certain raw materials, kompromat and other rare illigal data could be traded for classified scan fragments, pharmaceutical patents could be traded for pharmaceutical isolators, insight databanks could give modified industrial firmware, AX combat logs could give guardian data or materials etc. I think it would help make the gameplay feel less grindy and more fun while also giving every item a ton more value. this doesnt even need to be a new vendor, it could just be part of the bartender's trading menus. [link] [comments] | ||
The answer to the age old question Posted: 27 Jul 2021 05:47 PM PDT
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what do they do with dead bodies in starports? Posted: 28 Jul 2021 05:01 AM PDT surely they can't bury them and ejecting them is a collision risk so tf do they do [link] [comments] |
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