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    Tuesday, October 19, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 19 Oct 2021 10:00 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Can anybody tell me what is this?

    Posted: 19 Oct 2021 07:23 AM PDT

    The Mamba with an Imperial finish

    Posted: 19 Oct 2021 09:29 AM PDT

    Nothing too groundbreaking, but after flying for almost a year, I feel like I've finally earned my Pilot's License

    Posted: 19 Oct 2021 01:39 PM PDT

    What are some Elite Dangerous accomplishments that you're proud of?

    Posted: 19 Oct 2021 05:21 AM PDT

    For me, it's the fact that I've never charged another player for my FC refuel or repair services and I'm 1 of only 9 players in the game who sell thargoid probes from my FC to the community. I'm very proud of both of those facts.

    I'd love to hear what you're proud of doing in Elite Dangerous.

    submitted by /u/Blaze-n-combo
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    A planet of "chocolate mousse / Chantilly" ice cream, for exploration gourmets, only ! [Odyssey]

    Posted: 19 Oct 2021 09:31 AM PDT

    sOMEones ship in front of things part ∞

    Posted: 19 Oct 2021 10:14 AM PDT

    This game never ceases to amaze me. My very best of from Odyssey.

    Posted: 19 Oct 2021 08:56 AM PDT

    What a sight to come into coming back to this game….

    Posted: 19 Oct 2021 05:42 AM PDT

    "Not all those who wander are lost" But I sure am.

    Posted: 19 Oct 2021 02:44 PM PDT

    been away from ED for a long time.....Needless to say I'm rusty and I was terrified

    Posted: 19 Oct 2021 02:47 PM PDT

    Been doing trade runs last few days to dark side of planet, took a break for coffee, and came back to a sunrise. Ryazanksi Beacon

    Posted: 19 Oct 2021 09:32 AM PDT

    Not the type of 'Material' I was after...

    Posted: 18 Oct 2021 06:38 PM PDT

    My jump range is almost as far as a CVS receipt is long.

    Posted: 18 Oct 2021 06:15 PM PDT

    Spawned on a large pad so I had to make use of it. Still think it could’ve been bigger…

    Posted: 18 Oct 2021 10:38 PM PDT

    A fight between blue and dark.

    Posted: 19 Oct 2021 08:55 AM PDT

    Unladen Mass for dummies

    Posted: 19 Oct 2021 01:38 PM PDT

    Unladen Mass is a frequently overlooked stat in Elite. I would guess most pilots have never given it more than a passing thought. You can't change it, after all, and the real metagame is getting the right weight on the modules themselves. Isn't it?

    The thing about a ships unladen mass is it actually gives you a general idea of how you should prioritize your weight reductions, or if it's not going to be worth it in the first place. Since basically everyone cares about their jump range and it's the cleanest comparison anyway, let's go in that direction for an example.

    Go to EDSY or Coriolis, and arrange all the ships by FSD size, from heaviest to lightest, from class 7 to 2. You'll immediately notice that you get a pretty uneven distribution; there are three ships that are class 7, but fourteen ships that are class 5, and so on. You'll also see that ships within each FSD category generally have similar unladen mass. I'm sure you get where I'm going with this.

    But here's a table with the most succinct example, the three class 6's sorted from heaviest to lightest:

    FSD unladen mass
    Federal Corvette 6 900
    Type 9 6 850
    Anaconda 6 400

    And wouldn't you know it, they're roughly organized by how awful they are at jumping. The Corvette is bad, the T9 is actually slightly better and the Anaconda is the Anaconda.

    So yeah here's how that looks with the 5's:

    FSD unladen mass
    Federal Dropship 5 580
    Federal Gunship 5 580
    Alliance Crusader 5 500
    Federal Assault Ship 5 480
    Alliance Challenger 5 450
    Alliance Chieftain 5 400
    Anaconda 6 400
    Imperial Clipper 5 400
    Python 5 350
    Type 7 5 350
    Krait Mk2 5 320
    Orca 5 290
    Asp Explorer 5 280
    Krait Phantom 5 270
    Diamondback Explorer 5 260

    Oh whoops, maybe someone fat-fingered that at FD, or maybe the Anaconda was intended to be lighter than five ships from the FSD category below it. Either way, we see that the Asp, the Phantom, and the Diamondback should presumably make good jumpers, while the Fed and Alliance ships are not. And that the Anaconda is the Anaconda.

    So hey that's cool.

    But the other thing to keep in mind is that you've actually got to put modules on your ship; unladen mass even excludes your core modules, it's just the weight of your ship's bare frame. So there exists a relationship between your hull weight and your module weight, and this balance imprecisely determines the performance of... actually a lot of stuff, if only to a small degree. But to keep the example related to jump range, let's look at two of the most disproportionately lightweight ships in the game: the Anaconda and the Hauler.

    Anaconda Hauler
    FSD 6 FSD 2
    400 Ton Hull 14 Ton Hull
    23Ly (core modules only, all A-rated, 972 tons laden) 28Ly (cores only, all A-rated, 28 tons laden)

    Everything seems normal here. An A-rated Anaconda with no optionals is a bit over twice it's hull weight, and it ends up jumping ~23. Hauler has only flat-doubled it's weight and actually jumps better than the Annie in this configuration. Now let's tweak the hull/module ratio a bit:

    After having coriolis do a lazy fit for jump range, it goes:

    Anaconda Before After Weight change
    Powerplant 8A (80t) 2A (1.3t) -78.7 tons
    Thrusters 7A (80t) 5D (8t) -72 tons
    Life Support 5A (20t) 5D (8t) -12 tons
    Power Distro 8A (160t) 5A (20t) -140 tons
    Sensors 8A (160t) 8D (64t) -96 tons
    Old weight: 972 tons Total savings: 398.7 tons
    New weight: 573.3 tons New jump range: ~39Ly (+16)

    Look at that, we cut damn near an entire Anaconda's worth of performance off of it!

    Hauler Before After Weight change
    Powerplant 2A (1.3t) 2D (1t) -0.3 tons
    Thrusters 2A (2.5t) 2D (1t) -1.5 tons
    Life Support 1A(1.3t) 1D (0.5t) -0.8 tons
    Power Distro 1A(1.3t) 1D (0.5t) -0.8 tons
    Sensors 1A(1.3t) 1D (0.5t) -0.8 tons
    Old weight: 28 tons Total savings: 1.5 tons
    New weight: 26.5 tons New jump range ~33Ly (+5)

    Results are... a bit more disappointing. But that was going to be obvious: look how much of the Anaconda's laden weight is just core internals. The Hauler can't actually get very close to it's hull weight with a functional fit as there's nothing you can really downsize with it. Meanwhile, the Anaconda can fly while fitted under 580 tons, meaning it can utilize that class 6 jump while weighing less than the bare frame of a federal dropship (the heaviest class 5).

    So, why does this matter? With engineering nowadays most ships can do whatever job you need. But the number does still suggest to us how we might prioritize our builds; light hulled ships tend to benefit from light loadouts. My favorite example, the ICourier, sees better performance out of its EPThrusters with a combat fit than the Eagles and Vipers out there by sole virtue of being 15 tons lighter, despite the others straight-up having a superior flight profile. Meanwhile, heavy ships like, say, the T10, often don't care what sort of heavy-duty nonsense you want to throw at them: 100 tons of armor is a relatively small number for it, that being only 9% of its hull weight. It also shows us that, on the lower end, it can be less helpful to limit weight; that hauler example from earlier would be miserable to fly, certainly not worth the 5 ly we dropped all that weight for.

    submitted by /u/RCShuffle
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    The Azura Initiative Needs You

    Posted: 19 Oct 2021 05:43 AM PDT

    o7 Commanders

    The Azura Initiative is an ongoing project with the goal of creating a Mini Bubble through the use of Fleet Carriers and in turn, creating a haven for Pilots out in the black. Situated 3000ly away from Sagittarius A* and next door to the Great Annihilator, the Initiative aims to provide the services needed when commanders are away from civilisation. There are two options for those who would like to sign up: 1. Become a Member and contribute to this project. 2. Join as a Guest and observe the progress of the Initiative, this is probably better for those who are just curious but don't want to make the trip down.

    This is a community project, not a squadron, so all pilots no matter their allegiance are welcome as there are various roles available. We currently have 12 registered Initiative carriers doing various tasks and there are more slots available in our Fleet. We also have a working Internal Market.

    You do not need an FC to take part.

    Message me on discord if you would like an invite to the Azura Initiative discord or have any questions.

    Discord: Jbshadow#6223

    submitted by /u/Redras7677
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    I think there is a problem with APEX

    Posted: 18 Oct 2021 06:54 PM PDT

    I've just bought powerplay stuff for Aisling Duval, now where do I send it? How do I turn it in?

    Posted: 19 Oct 2021 03:23 PM PDT

    I've just bought stuff from one jump from cubeo and now i have no clue where to send it, as the fdev is not exactly very good at explaining things and the "power contacts" don't do anything.

    Also, powerplay and eddb both say "no systems to expand"

    submitted by /u/freshfred69
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    Seems a bit high...

    Posted: 19 Oct 2021 10:41 AM PDT

    Update 8 is certainly one of the best so far given the features added, nonetheless I'm sad we won't see FC interiors yet.

    Posted: 19 Oct 2021 02:50 PM PDT

    I did something cool today...

    Posted: 19 Oct 2021 11:53 AM PDT

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