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    Thursday, November 18, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 18 Nov 2021 10:00 AM PST

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020Odyssey

    submitted by /u/AutoModerator
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    Frontier's response on the CG FSD: Experimental effects will again be allowed

    Posted: 18 Nov 2021 11:44 AM PST

    Ah, quite a relaxing depart...... wait.... no.... STOP STOP STOP

    Posted: 18 Nov 2021 04:17 AM PST

    Many thanks to the creator of ED Observatory. I would miss many vistas without the call-outs of this amazing (and for me essential) little tool.

    Posted: 18 Nov 2021 09:10 AM PST

    Made my first planetary landing today (100 hours in), thought I'd share the view!

    Posted: 18 Nov 2021 02:15 PM PST

    RIP Commander Asscheeks

    Posted: 17 Nov 2021 11:00 PM PST

    Don't move!

    Posted: 18 Nov 2021 11:45 AM PST

    If you could change one thing about E:D...

    Posted: 18 Nov 2021 07:03 AM PST

    If you could change one (or more) things about Elite: Dangerous. What would it(they) be?

    I'll start:

    1. HUD colors. I know there are editors out there to help with this but for the life of me, I can't get them to be a non-Frontier'ish color scheme. My eyes aren't at 100% and some of the color schemes just make it more difficult for me to see.
    2. HUD object arrangement. Wish I could move some things around. Perhaps get the targets moved from the left screen(view) to a small screen on the bottom left.
    3. I have a heck of a time with the communications panel. I've tried several hotkeys but none of them work to my liking. Wish I could split up that panel so I am not stuck in it at a bad time.

    Those are my thoughts. What are everyone elses?

    submitted by /u/JohnnySawdust
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    A Wishlist for Exobiology

    Posted: 18 Nov 2021 12:16 PM PST

    I like the exobiology game; I like flying around low to the ground and exploring a planet surface, the experience of searching and finding. What it lacks is depth and development (of course, this is ED). Most of these ideas I think are not too far-out; just adding a bit of depth and complexity to the exobiology game, extending existing features. Little here is fundamentally new. I'm sure it will all remain in my dreams, but just wanted to share my ideas:

    Exobiology wish list:

    1. Binoculars with a rangefinder - stand on a ridge and survey the area for good locations

    2. Multi-bin refinery-style exoscanner – obviously. If nothing else, something on-ship for storing incomplete samples (especially with a change like in item 12).

    3. Location marker ('flags') - just build off the existing exoscanner markers. Also see item 17.

    4. A useful local map view showing foot travel and flags dropped on-foot, and locations of scanned samples

    5. A local heatmap, still fuzzy/vague and maybe dependent on some kind of ship-fired probe (see item 17).

    6. More variety (always more).

    7. Allow different varieties of one species on one planet. I want to see a planet with dozens of bio signals!

    8. Bigger plants (why no 50-meter tubus? why must everything be human-scale?); plant size should roughly scale inversely with planet gravity!

    9. Make plants damageable just for realism; some secrete dangerous substances etc, need to rush back to ship for decontamination.

    10. Soil and air sampling (another scanner mode?) - "spores detected!"

    11. Fauna (tiny flying bugs in a floating swarm? squirmy worms in a patch on the ground? holes in the ground where something might peek out? A lot of the plants look like they require pollinators…

    12. Maybe break out of the simple 1/2/3 sampling scheme. Make it exponential with a little randomness (50%, 75%, 88%, 94%, …) but VG will pay for any degree of data so no frustration for not reaching 100% (pay proportional to completion2 to encourage fuller samples).

    13. Probably unpopular idea: very-difficult-to-land terrain should be richer with samples. Would encourage using all the tools listed above (binocs, markers, maps, etc) to set out on an efficient and productive expedition.

    14. Exobio filter in galaxy map (based on known samples - personally-gathered like with the visited/not-visited filter, or purchasable data for a region from VistaGenomics - select a system and a radius, and pay a fee for all known data for that bubble, to guide further searches) (nearby systems have similar biology - makes some use of this)

    15. Different plants seem to show up in particular geographic locations, more specific than the heatmap indicates - let this info show up in Codex. If there are also correlations between plant type and star/planet type, also list this info. Just for richness sake.

    16. Somewhere show a record of data collected (maybe galaxy map filter would be enough)

    17. Specialized exobiology tools for ships – a local scanner, get up to 1000m, fire a probe, get a 2-km radius heatmap viewable from ship, SRV or on-foot. Or a flag/marker that can be set from the ship and viewable from SRV or on-foot (survey an area from the ship for hard-to-reach samples, then get on-foot and trudge out to the markers). A sample locker (or just another tab in the inventory menu) for switching out incomplete samples in the exoscanner. Etc.

    18. Getting far-out here. Could use a terminal in the ship bridge for studying exo data. Get up, go to that terminal and view the ground map, samples collected and their locations, other possible activities (soil/air etc). I don't care if there's a fade-to-black in-between: "activate exo terminal"->FTB->"standing at exo terminal". Maybe this terminal is available only in a few ships…

    19. edit Another one I forgot: tie exobiology data to ship, not person. So you can 'die' on foot and keep whatever data you've at least loaded onto your ship. At the moment, I think if you die on-foot you lose it all, as though the data stays in your suit or something.. which is weird.. so, if you have the sample locker (item 17), you can go on your ship and save data, then get back out there in the 1200K heat (I was scanning anemones last night) and get more samples.

    All this together, an exobiology expedition would consist of:

    1. DSS to find a good region to investigate;

    2. Close-proximity survey from the ship, finding/marking locations of interest and a landing spot

    3. Egress to collect samples, building up content in a map

    4. Repeat 2,3 to completion or diminishing returns.

    Similar/same as the existing game, but with more detail and more opportunities for variation and surprise.

    Anyways, got it out of my system now. Thanks for reading.

    submitted by /u/aggasalk
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    Support the Scriveners CG

    Posted: 18 Nov 2021 08:57 AM PST

    Support the Scriveners by selling power converters, emergency power cells and power transfer buses to Oramus Terminal in HIP 43670.

    DON'T FORGET TO APPLY FOR THE CG BEFORE SELLING.

    Fleet Carrier "Hermes Trismegistos (VZG-4HH)" will be loading power converters in Xevioso, Ciferri Gateway, beginning now.

    This is an humanitarian aid effort. Help the Scriveners survive the unlawful siege.

    submitted by /u/Commander_Coehoorn
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    It’s a rock party

    Posted: 18 Nov 2021 05:00 AM PST

    Ultimate Keelback achievements?

    Posted: 18 Nov 2021 05:33 AM PST

    Of course we all know that the Keelback is the current meta and the best ship in the game, so what's your favourite thing you've done with your own Angry Space Brick?

    submitted by /u/100gecs4eva
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    Liminal space

    Posted: 18 Nov 2021 10:20 AM PST

    im planning to make Alt account in order to form a squadron and eventually anarchy pmf to fight against vanishing of anarchy systems. who's in?

    Posted: 18 Nov 2021 05:11 AM PST

    Yesterday I had numerous bug and issues with Thargoid instancing and invisibility and first thing today is this...

    Posted: 18 Nov 2021 11:25 AM PST

    Best SLF?

    Posted: 18 Nov 2021 08:40 AM PST

    I know this has been discussed multiple times, but as to what I've read there's one small detail people overlook, all SLF weapons have more piercing than any ship had hardness and thus are only affected by resistances

    WEAPONS

    The candidates are, ignoring all gimbal variants as they're only "useful" for fighting other fighters
    Fixed Multicannon, 42 DPS and 23.8 DPE, 100% kinetic
    Fixed Plasma Repeater, 36 DPS and 18 DPE, 50/50 Kinetic/Thermal
    Fixed Pulse Laser, 42 DPS and 10 DPE, 100% thermal
    Fixed Beam Laser, 45 DPS and ~15 DPE, 100% thermal

    Pros and cons of the MC
    + The best DPE
    + Very high DPS
    + Incredible sustained DPS
    - Only available on the Condor
    - Projectile weapon, can't fight SLFs

    Pros and cons of the PR
    + Kinetic-Thermal weapon
    + Has good sustained DPS
    + Available on all 3 fighters
    - Quite warm
    - Projectile weapon, can't fight SLFs

    Pros and cons of the PL
    + Hitscan
    + High burst DPS
    + Has a heat sink
    - Bad DPE
    - Has jitter and can't snipe other SLFs reliably

    Pros and cons of the BL
    + Hitscan
    + Very high burst DPS
    + Has a heat sink
    + Deletes other SLFs
    - High distributor draw and thus low sustained DPS
    - Very hot

    Why did I put the heatsink in as a good thing?
    Because it not only cools the SLF down so much gimbals can't track it, it also dumps enough energy to the weapon capacitor to keep the SLF beams firing for its entire duration.

    SLFs

    Core Dynamics Condor
    Weapons: Multicannon, Plasma Repeater and Pulse Laser
    + No "real" weaknesses
    - Weak lateral thrusters

    Gutamaya GU-97
    Weapons: Plasma Repeater, Pulse Laser and Beam Laser
    + Unbelievably agile
    - Makes Lakon canopies look strong

    Faulcon DeLacy Taipan
    Weapons: Plasma Repeater, Pulse Laser and Beam Laser
    + Durable
    + Extremely high boost speed
    - Will get eaten alive by other SLFs

    Which one is actually the best? Beam Taipan? Multicannon Condor? Plasma Repeater GU-95? Something else?

    submitted by /u/GaryxGaming
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    Annotated online source code shows how Elite worked

    Posted: 18 Nov 2021 01:55 AM PST

    After about 5 years playing and at least 3 huge exploration missions I finally popped into this near holy grail of a star system! 1 Earhlike world (my 1st!!!) , 1 Amonia world and 3 Water world's! Discovered and mapped! Got my exploration elite on this trip! How can one game be so awsome!

    Posted: 17 Nov 2021 11:47 PM PST

    CG carrier support

    Posted: 18 Nov 2021 11:11 AM PST

    This CG's commodity port has a long distance from the arrival star. I'm going to be trucking in as much as I can about 18k at a time to the system to help fight Corporate Landlords.

    Anyone wanting to get in some easy CG credit I will be parking FC SmokingHam Palace HBG-42L in there as often as I can with CG goods @ Market price, I will then be moving to reload the carrier buy BUYING CG goods @ CG station prices!

    Help Fight Corporate Landlords today!

    Edit: Added more

    submitted by /u/DerpySquatch
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    Noob question about starter guides (shooting down wanted ships)

    Posted: 18 Nov 2021 01:48 PM PST

    Just started playing but have no idea what I'm doing. Watched a video saying to go to dromi ring 2 and shoot down wanted ships except I can't seem to find any. I'm going(struggling with the fsd) to the res sites but only see groups of cops or clean groups mining.

    submitted by /u/Sukpooj
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    [XBOX | PC] [NA | EU] Rapture Gaming Community now recruiting!

    Posted: 18 Nov 2021 03:57 PM PST

    [XBOX | PC] [NA | EU] Rapture Gaming Community now recruiting!

    https://preview.redd.it/yn422n7yzf081.png?width=500&format=png&auto=webp&s=ced696e353ecfb2c4381f151cc26b712dc19a6c7

    Greetings Commanders!
    In Rapture Gaming Community we have a mix of veteran players and players just learning the game. We have multiple Fleet Carriers amongst the group and are looking to expand our Elite Dangerous membership through recruiting new members.

    We host dedicated game nights for our members to group up, explore the galaxy, make a fortune and grind those ranks. Our veteran players are available to assist you with Wing Missions and advice on ship builds for whatever actions you have in mind.

    We also have an in-game player faction, the Fuse Syndicate, to support and have BGS goals to work towards. Expand through the stars, and eventually conquer the bubble!

    Who we are:

    We are a gaming community, not a clan or loose affiliation of people playing the same games. We exist first and foremost for our community. People make friends here and this is where our members come to relax and spend time playing games with people from all over the world. While we have some incredibly skilled players, rG is not built to be a competitive gaming clan. We're a family and we put families first. rG is comprised of different perspectives, backgrounds, races, and religions. At Rapture Gaming, we treat each other with kindness, generosity of spirit, and respect - regardless of an individual's rank within our community.

    The environment we provide:

    We provide a cheat free, stable, and fun community gaming experience to all rG members and public guests. We promote teamwork, community, and the betterment of all members. We are a community and everyone is welcome, as long as they can be respectful to the games we play and the gamers we share our environment with.

    What being part of the rG team means:

    rG members work together in and out of the games we play. Members assist other members with basic game knowledge, computer and gaming technical support, and community administration. Sometimes, our members help each other in their personal lives. Nothing is off limits when it comes to helping another member of our community. We only ask that you abide by our rules and engage each other with respect and maturity.

    Discord: https://discord.gg/tHD67pr

    Inara Squadron: https://inara.cz/squadron/9679

    submitted by /u/WretanHewe
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    What have been your favorite roleplay experiences in ED?

    Posted: 18 Nov 2021 11:47 AM PST

    If you've ever done a roleplay-based character, what did you do with them?

    submitted by /u/TraderKalax
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    NIS - when NVIDIA fixed what FDev dont.

    Posted: 18 Nov 2021 01:46 AM PST

    NIS - when NVIDIA fixed what FDev dont.

    I just copy my forum post here.

    Yesterday NVIDIA released new driver with new image scaling algorithm - NIS (Nvidia Image Scaling)
    It's a bit simplier than DLSS and more compare to AMD's FSR, but guys... FSR image is ugly and still cant give me stable 60
    But NIS can!!!

    STABLE 60 AT STATION'S BAR. IT'S AWESOME!!!

    Now every GeForce owner can play Odyssey smooth while waiting for DLSS
    You can enable it in NV control panel, no matter what game you wanna play.

    https://preview.redd.it/giyu7o30sb081.png?width=1590&format=png&auto=webp&s=2de9a76c1dbaf4268748d9bf75071ab570506f38

    More detalis in Nvidia post:

    From NVIDIA DLSS 2.3 To NVIDIA Image Scaling: NVIDIA's Full Stack Of Scaling Solutions For Gamers

    Now we can enjoy Odyssey finally with 60 FPS!

    submitted by /u/LulzwhatX
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