Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (March 27, 2020) |
- [DAILY Q&A] Ask and answer any questions you have about the game here. (March 27, 2020)
- Official: Fleet Carrier - Content Reveal Announcement
- Is a Fleet Carrier Highway to the galactic core an insane idea or am I onto something?
- Elite Dangerous: Horizons DLC is 75% off on steam! (Along with actual Elite:Dangerous)
- Living like its 1985.
- Docking be like
- Dev response on the forums regarding the fleet carrier decommissioning
- Chilling out in Redi Market. One side salad, please.
- Crashed data point
- The two truest best feeling of the world is one: feeling loved, and two:
- Ecological breakdown potential in Borann! Warning to all miners!
- [2560x1440] Minimalistic Wallpaper in 1440p
- TIFU selecting a mission.
- On my way to colonia decided to take a break and race my ship, looser never stood a chance!
- Send Dank Memes
- Fleet Carriers only ONE model???
- Sag A* ticked off the bucket list, Beagle Point next stop.
- Can you guys tell after that grind, I wasn’t willing to put in ANY extra effort
- Here is one of the first 4k screenshots with the new fleet carriers. They seem huge!
- Weapons fire detected. FDL Interceptor en route!
- Fleet Carrier Unpopular Opinion
- No scoop, Colonia to Bubble: Leg 3 & 4
- Inbound to Observation Post Epsilon
- Upkeep anything is dumb. Is this an attempt at a door-in-the-face to get the community to accept upkeep going forward?
- Found the perfect spot for my Fleet Carrier
- After months of not playing. I'm back. And oh, man. Pretty.
- Orbiting Skardee
[DAILY Q&A] Ask and answer any questions you have about the game here. (March 27, 2020) Posted: 27 Mar 2020 09:49 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily threads and the New Q&A FAQ. [link] [comments] | ||
Official: Fleet Carrier - Content Reveal Announcement Posted: 26 Mar 2020 07:22 AM PDT Copy pasta from the forum postGreetings Commanders, We're thrilled to announce that the first look at the upcoming Fleet Carrier update will be coming to your screens on Thursday, 2 April! Lead Server Developer, Dav Stott, and Game Designer, Luke Betterton, will join us on a special video to talk us through what these vast vessels are and how they'll be shaking up the galaxy! Since the initial reveal of Fleet Carriers, we've examined the concept of predefined load-outs and decided to invest additional time to ensure that fleet carriers offer the same level of flexibility and customization as other ships within Elite Dangerous. We've done this by adding more loadout options to make your carrier unique, and allow for player-to-player interaction like you've never seen before in Elite Dangerous! Squirming in your cockpit chair wanting to know more details? Here is some key information on Fleet Carriers - but for the entire content reveal, tune in to our Pre-Recorded Stream on YouTube, on 2 April at 18:00 (UTC). Although we won't be live, our team will be there in the chat to answer any questions that you may have.
As it currently stands, we're aiming to launch the Fleet Carriers update in June and will be calling all commanders to experience Fleet Carriers (as both visitors and owners) in two upcoming public betas before the update is live! The first beta will begin on 7 April for PC only, and the second beta which will be launched on PC, Xbox and PlayStation, will take place in May. Please note that there is a chance that these time frames may change slightly in the coming weeks, but we'll keep you up to date on the specific times, dates and instructions. See you there, Commanders.
Album of Fleet Carrier images
Follow-up official forum comments:#1 Tritium can be acquired by mining certain asteroids or purchased from starports. More of that in the Content Reveal stream though. #2 As always, we'll try our best to answer questions wherever possible. During the Content Reveal livestream, Dav, Luke and the community team will be in the chat. Following the stream, we'll also be posting up a recap here on the forums. #3 These things are massive! So you can guess they make a lot of noise when they jump! #4 We can confirm that Tritium is not going to be purchasable with ARX, it'll be acquired by mining certain asteroids or purchased from starports. More of that in the Content Reveal stream though. #5 "Do the Fleet Carriers come with toilet roll?" I hope so! #6 I have seen a couple of people saying that they don't have enough money to purchase a Fleet Carrier and it's worth stating that these huge vessels are a designed to be a massive investment for players who have acquired a large amount of credits. Although purchasing one will allow the owner to customise and manage their Fleet Carrier how they wish, Fleet Carriers are also there to provide services to the wider community, allowing commanders to interact with and utilise in a number of ways. Whenever we've introduced content to the game, the community has blown us away with what they've done with it, often using it in ways we never imagined they would. Fleet Carriers are going to provide lots of opportunities for owners but also those without Fleet Carriers and we can't see all the ways in which commanders are going to traverse the galaxy together. #7 While Fleet Carriers require a weekly upkeep for crew and enabled Fleet Carrier services, there are a number of options which will allow owners to earn credits and cover the ongoing running costs of a Fleet Carrier. There's more to the debt and decommissioning of a Fleet Carrier, and it's not something that should happen if the player hasn't incurred a HUGE amount of debt. We understand there's a fair bit of concern about this but rest assured, we'll be going over this in quite a lot of detail in the upcoming Content Reveal livestream next week. There are also going to be two public beta periods where you'll be able to test this for yourselves and share with us your feedback. Thanks for your understanding!
From official press release:Experienced Commanders rejoice, as the long awaited Fleet Carriers venture forth into the galaxy, offering a range of new ways to experience Elite Dangerous with expanded emergent gameplay possibilities. Will you be a friend to the galaxy and support wayward travelers, or a tyrant who taxes those in need? The most expensive investment to date and costing 5,000,000,000 credits, Fleet Carriers are individually owned and contain 16 landing pads of varying sizes for other players to dock their starships in, with a galaxy-spanning jump range of 500 light years. Once purchased, Commanders can choose whether to invest and open up new services on their mobile hubs, including repair docks, refueling stations, shipyards and more. Incorporating player-to-player commerce for the first time in Elite Dangerous, Fleet Carrier owners can also set tariffs on all goods traded on their Carrier's services to support the weekly upkeep costs, from wear and tear maintenance to crew wages and Tritium, a new fuel commodity needed to power the megaships. Aspiring Commanders will be able to customize their Fleet Carriers to their hearts' content, adapting these majestic spaceships to their preferred playstyle, but they will also need to plan and balance their finances to cover running costs, as persistent debt that eventually exceeds the debt threshold could see carriers decommissioned and sold for parts.
From the official email:Fleet carriers are massive ships used as a mobile base of operations, offering multiple hanger bays and various services controlled by you, the commander. Fleet carriers can be customised to fit different playstyles by managing a number of onboard services, which the owner can tailor to fit their needs, and the needs of their fellow commanders. With a 500ly jump range, fleet carriers provide new opportunities for expeditions and long-range travel, the ability to reload, refuel and repair for conflicts and campaigns, as well as tools and storage for mining operations far from home... And much, much more!
Other News:[link] [comments] | ||
Is a Fleet Carrier Highway to the galactic core an insane idea or am I onto something? Posted: 27 Mar 2020 08:33 AM PDT
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Elite Dangerous: Horizons DLC is 75% off on steam! (Along with actual Elite:Dangerous) Posted: 27 Mar 2020 01:31 PM PDT
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Posted: 27 Mar 2020 03:59 PM PDT
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Posted: 26 Mar 2020 10:20 PM PDT
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Dev response on the forums regarding the fleet carrier decommissioning Posted: 27 Mar 2020 10:29 AM PDT Copy-paste from forum thread Greetings Commanders, While Fleet Carriers require a weekly upkeep for crew and enabled Fleet Carrier services, there are a number of options which will allow owners to earn credits and cover the ongoing running costs of a Fleet Carrier. There's more to the debt and decommissioning of a Fleet Carrier, and it's not something that should happen if the player hasn't incurred a HUGE amount of debt. We understand there's a fair bit of concern about this but rest assured, we'll be going over this in quite a lot of detail in the upcoming Content Reveal livestream next week. There are also going to be two public beta periods where you'll be able to test this for yourselves and share with us your feedback. Thanks for your understanding! [link] [comments] | ||
Chilling out in Redi Market. One side salad, please. Posted: 27 Mar 2020 05:27 AM PDT
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Posted: 27 Mar 2020 05:08 PM PDT
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The two truest best feeling of the world is one: feeling loved, and two: Posted: 27 Mar 2020 12:22 PM PDT
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Ecological breakdown potential in Borann! Warning to all miners! Posted: 27 Mar 2020 04:35 PM PDT Attention fellow CMDRs! I have come to bring to your attention a critical threat to the ecosystem of our most prized system: Borann! Borann A2's rings were already thinning out due to all the miners seeking their fortune, but the announcement of the Fleet Carriers and their $5bn price tag has people flocking to the rings, stripping them bare! The rush of miners removing mass from the rings has resulted in gravitational distortions threatening the local populace of Borannians! I beg of you, ease your mining to 200t at a time, and only one run per day, or the rings may cease to be! Perhaps worst of all are the new garbage asteroids that have been accumulating in the wake of miners. Canisters of limpets ejected from the cargo of miners have begun to form dense asteroids, from which Limpets can be mined! This insanity has to stop! On a more serious note, good luck CMDRs, see you in borann for that sweet sweet fleet carrier cash. [link] [comments] | ||
[2560x1440] Minimalistic Wallpaper in 1440p Posted: 27 Mar 2020 02:00 PM PDT
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Posted: 27 Mar 2020 03:39 AM PDT
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On my way to colonia decided to take a break and race my ship, looser never stood a chance! Posted: 27 Mar 2020 04:59 PM PDT
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Posted: 27 Mar 2020 06:17 AM PDT
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Fleet Carriers only ONE model??? Posted: 27 Mar 2020 05:47 PM PDT
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Sag A* ticked off the bucket list, Beagle Point next stop. Posted: 27 Mar 2020 05:31 PM PDT
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Can you guys tell after that grind, I wasn’t willing to put in ANY extra effort Posted: 27 Mar 2020 12:53 PM PDT
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Here is one of the first 4k screenshots with the new fleet carriers. They seem huge! Posted: 26 Mar 2020 08:51 AM PDT
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Weapons fire detected. FDL Interceptor en route! Posted: 27 Mar 2020 06:03 PM PDT
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Fleet Carrier Unpopular Opinion Posted: 27 Mar 2020 09:37 AM PDT Honestly, it sounds like the "Upkeep" will more than likely be a system where your fleet carrier can perform certain tasks, like repairing ships, refueling, etc performed for other pilots (possibly npcs, otherwise it would all fall apart), that will earn you money. Other tasks will cost you money, such as jumps, rearming and refueling your ships, etc. If your FC is like a passive income, it would make sense for them to put in some ways to keep them from being op, like making 500 light year jumps every 30 seconds to get all the way across the galaxy in no time flat. The only way that makes sense game wise without putting some arbitrary bs cooldowns or other janky "You can't do this right now" mechanics in place is to allow players to do whatever they want, BUT have it come at a cost. It isn't so different from the way our ships work now. Pay for ammo, pay for limpets, pay for repairs. Like it or not, you already have upkeep costs on whatever ship you are currently flying. Some of them can be mitigated by grind, like getting the materials to always make your own limpets, ammo, etc. But let's face it, no one does that. You just pay the upkeep and go about your business. Until we know more about these "upkeep" costs, it seems pointless to get mad about them. It could be as simple as the upkeep not being a weekly massive payment, and instead just be purchasing the materials needed to keep it afloat. And like the rebuy, you get a loan when you can't pay to keep you afloat. Get too many loans and your ship is shut down. And it could all be managed by a micro-economics game on your ship, figuring out what services to offer, managing profits, staying in the black (book wise, not in space. Lol) That would be the interesting way to do it anyway. [link] [comments] | ||
No scoop, Colonia to Bubble: Leg 3 & 4 Posted: 27 Mar 2020 04:18 PM PDT | ||
Inbound to Observation Post Epsilon Posted: 27 Mar 2020 04:15 PM PDT
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Posted: 27 Mar 2020 05:45 PM PDT Powerplay has upkeep for ranks but no one I know does the merit grind until the 3rd week and abandoning after the 4th. I sure as shit am not spending 5bn just to "maintain" basically a player owned station. There's so little info and because of that there's little to discuss until FDEV says more. This is more for them to see feedback. [link] [comments] | ||
Found the perfect spot for my Fleet Carrier Posted: 27 Mar 2020 01:04 PM PDT
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After months of not playing. I'm back. And oh, man. Pretty. Posted: 27 Mar 2020 01:39 PM PDT
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Posted: 27 Mar 2020 04:19 PM PDT
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