Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 11, 2020) |
- [DAILY Q&A] Ask and answer any questions you have about the game here. (April 11, 2020)
- Awesome hand-made Python model & diorama added to vECM raffle prizes (£3500 raised for charity so far!)
- As long as this game has upkeep costs that result in losses should I need a break, I won't be playing Elite.
- Stanford Torus Interior (No Blurr)
- 200,000 CMDRs on /r/EliteDangerous! o7
- Taygeta
- As a long-time player who usually defends FDev's decisions, here are my thoughts, good and bad, on carriers
- Jumped a carrier to Skardee 1, things are mighty spicy here!
- For those who wandered exactly whats inside the front bridge in the anaconda... here it is
- 200,000 CMDRs Celebratory Giveaway! o7
- Just another day at the office!
- Honest Criticism for Fleet Carriers
- inside the cockpit of a crashed old version anaconda
- FINALLY Ranked. Found this just sitting by an exploded Capital ship.
- Jumping a carrier but better
- After all the grind, I finally got the cutter!
- Fastest Cyclops kill ever (88 seconds)
- Journey to Sag-A
- I followed my Fleet Carrier through the Jump Cloud
- That was a close call!
- Special Effect Krait Given to Special Effect Charity at vECM by Hutton Truckers
- Creepy planet
- How I love this sight ... PLEASE ENTER THE ATMOSPHERE
- Fujin is in Infrastructure Failure
- Little stop somewhere, on the way back to the bubble
[DAILY Q&A] Ask and answer any questions you have about the game here. (April 11, 2020) Posted: 11 Apr 2020 09:49 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily threads and the New Q&A FAQ. [link] [comments] | ||
Posted: 11 Apr 2020 07:21 AM PDT
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Posted: 11 Apr 2020 11:46 AM PDT As a Premium Beta backer, I've gotten used to updates coming with a huge amount of caveats. And for the most part, have gone along for the ride. Take the good with the bad, etc. It's obvious that the biggest rub with Fleet Carriers is weekly upkeep costs, and there's already talk of reducing those upkeep costs. I won't be playing a game with weekly engagement requirements. Sorry, FDEv. Upkeep costs are some growth-hacking DAU-boosting nonsense. I will absolutely not play a game that teases a progression path for a bunch of toys, only to take them away should I need a break to take care of my real life. I'm an adult with a career, family, ailing parents, and so on. Sometimes I need to step away from gaming in general for weeks or months at a time. There is no way I'm checking in with your game every week just to make sure my progress isn't wiped out. If FDev gets away with this initial rollout of upkeep costs, you can bet that the paid update will only double down on tacky engagement hacks. I'm not sure if all of this is pressure from the Tencent overlords or what, but it's depressing to see. I know it has been said many times before, but I'm wondering how others are feeling about this game's long-term prospects given these desperate, shareholder-centric game mechanics. Feels bad to let go of this game. It's been fun, commanders! o7 [link] [comments] | ||
Stanford Torus Interior (No Blurr) Posted: 10 Apr 2020 08:26 PM PDT
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200,000 CMDRs on /r/EliteDangerous! o7 Posted: 11 Apr 2020 12:43 PM PDT
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Posted: 11 Apr 2020 06:22 AM PDT
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Posted: 10 Apr 2020 11:28 PM PDT I have been playing Elite for nearly 4 years, and in that time I have gained around 2,500 hours of playtime. On the xbox, I was Elite/Elite/Deadly, King, Admiral, and had the Big 3 all fully engineered. I have been to Oevasy, I have fought Thargoids, I have engaged in PvP, I even discovered a real-world star, and travelled over 1 million light years. After transferring over to PC, I have once again gained Elite in exploration and trading, and I am sitting on 6.5 billion cash. I am, for all intents and purposes, a 'hardcore player'. What I agree with, or at least will defend them on:
Things I don't agree with: Literally everything else. Seriously, the upkeep cost is fucking ridiculous. 140 million plus per week at max? And the fucker is decommissioned when you reach 300 million in debt? Get. Fucked. Or requiring the purchase of a half billion credit shipyard just so I can carry my fleet on my fleet carrier? Sigh. What fixes, in my opinion, would make them better:
I just...I have wanted these ever since they were announced, and every single new thing learned about them makes them worse and worse. By keeping them the way they currently are, FDev is ensuring the only people who will keep them are full-time grinders with tens of billions of credits. I understand these ships are not meant for everyone, and they are not supposed to be easy to get, but fuck me, why make it difficult to keep? [link] [comments] | ||
Jumped a carrier to Skardee 1, things are mighty spicy here! Posted: 11 Apr 2020 08:04 AM PDT
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For those who wandered exactly whats inside the front bridge in the anaconda... here it is Posted: 11 Apr 2020 10:20 AM PDT
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200,000 CMDRs Celebratory Giveaway! o7 Posted: 11 Apr 2020 12:58 PM PDT Achievement UnlockedCongrats everyone on reaching 200k subscribers, and here's a giveaway for which twenty lucky CMDRs will win prizes! PrizesEach winner will receive one prize from this list:
We have 2 or 3 of each prize, and they are valid for all platforms. How To Enter
Rules
[link] [comments] | ||
Just another day at the office! Posted: 11 Apr 2020 12:36 PM PDT
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Honest Criticism for Fleet Carriers Posted: 11 Apr 2020 11:33 AM PDT Being a long time fan of Elite Dangerous and an avid supporter of Frontier, participating in the games early days and being up to date with news and happenings in Elite, I believe that I must say something about Fleet Carriers. Things that I am okay with: - Upfront Prices: I believe that it is a good idea to have a high upfront cost to fleet carriers and their modules. This creates an end-goal for players and allows for players to have a clear and direct goal in the game. I believe that the high prices of the carrier and the additional modules are fair and promote good gameplay and a positive game loop for players. - Services: In my opinion, the services that carriers provide allow for players to customize their carriers towards their needs. I am an explorer so if I get a carrier I would suit it to my needs and outfit it with only the modules that I require. This creates varied gameplay for each player and allows for customization and personalization of carriers. With modules such as the outfitting station, a redemption office, and a secure warehouse all being desired services by players of varying gameplay styles. Overall, Frontier has done an outstanding job choosing what services the carriers would be able to provide. - Tariffs & Player Market: Allowing us, the players, to contribute to the market and have a player market, with our prices on commodities is, in my opinion, a good move for the game. Opening up the market to players would provide additional gameplay and strategy for traders and non-traders alike. There are obviously other positives about fleet carriers that I will not be mentioned as other Redditors and youtube content creators have mentioned, and I do not see the need in repeating what others have said much better than I could ever say. So I believe it is appropriate to move on to what I think is flawed with Fleet Carriers. Before the negatives, I believe it is important to put Fleet Carriers into context. Fleet carriers were originally announced to be a part of Horizons phase 4 alongside Squadrons on December 11th, 2018. It has been 2 years since and only now Fleet Carriers are being released. It is important to understand this when considering the negatives of Fleet Carriers. Things I am not okay with: - Weekly Upkeep Costs: Fleet carriers should not have a weekly upkeep cost. Period. This enforces negative gameplay stimulus, where players play the game because they have to in order to maintain their carrier. This makes the game a chore and promotes further grinding in a game that already has a grinding issue. I do not want to feel obligated to play a game. I want to play a game because I like it and enjoy it. I have been looking forward to getting a fleet carrier and I remember fantasizing about what I would do with it with my friends, but now it seems that I will not be getting one because of this weekly upkeep cost. I have a job, I have college, and other responsibilities that come before Elite Dangerous. No matter what those will take priority over this game, and the fact that Frontier is trying to state that this game should require a weekly commitment is appalling and unfair to players. This game is not a chore that we have to play every week just to maintain the things we purchased with fake money in a game with space ships. I play this game on and off, often taking several month-long breaks when I feel like I have gotten burnt out on the game. The decision to have a weekly upkeep cost is unfair to players like me, who take breaks, who have priorities that rank above this game. - The Cooldowns on Jumps: Cooldowns of 1 hour are absurd in the current context of the game. With ships such as the Anaconda and Diamondback Explorer in the game, this eliminates one of the advertised features of the Carriers. In the original promotion material we were told that carriers can be outfitted for exploration, this is unreasonable now with this cooldown due to the prior mentioned ships being much more efficient and much more capable of traveling 500 light-years in under an hour. Instead, I would suggest that Frontier allow the player to lighten their carrier, allowing it to jump further at the expense of having fewer modules available, just like conventional means of long-distance travel in-game. This combined with shortening the wait time would give the carriers an actual exploration role that was originally promised to players. - Carriers are not a part of Horizons: The fact of the matter is that Horizons originally promised carriers being a part of the DLC but instead were delayed for so long that that promise was unfulfilled and instead is just being given for free. There is no real solution to this, but it is an extra punch in the gut to dedicated players who originally purchased the Horizons expansion in desire for personal carriers. This is a game that many dedicated players feel very passionate about, but at the end of the day, it is just that, a game. Players should not feel committed to playing the game in order to maintain in-game assets that they have worked hard on getting, and punishing players for not playing is a negative stigma that I believe Frontier is above. I still have hope that the criticism and complaints listed above get to Frontier and that they take the time to reassess their decisions for the long-awaited Fleet Carriers. [link] [comments] | ||
inside the cockpit of a crashed old version anaconda Posted: 11 Apr 2020 10:53 AM PDT
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FINALLY Ranked. Found this just sitting by an exploded Capital ship. Posted: 11 Apr 2020 12:57 PM PDT
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Posted: 11 Apr 2020 10:10 AM PDT In all honesty, the current jumping system is garbage. Though i commend FDev for figuring out how to allow on-demand jumps and actually have the system map update accordingly (as wierd as a 2km chain of carriers is to see), waiting a full hour to jump only to be allowed to wait another hour to be permitted to wait another hour to jump is bullshit. Here's my proposal for jumping:
Essentially, this would allow carriers to alternate between being forward operating bases and actually mobile carriers. However, a very conscious decision is not to allow people to rearm, restock, refuel, switch ships or outfit unless the carrier is deployed, because if those services were available mobile, there would be little to no reason to ever deploy your carrier. Carriers need to feel heavy and clunky like the big ol spacealloy bricks they are, otherwise you'd just have a bigger jumpconda. They should be treated with a plan in mind ahead of time, i.e., you don't just stop in the middle of a cross-galaxy jump chain to wait a full hour to quickly repair yourself because you had to smash into a stellar phenomena on the way, you fly the carrier into a central location in the area you'd like to explore and use it as an anchor point. If you're exploring with a permanently mobile carrier, it shouldn't be any different from exploring without a carrier at all, except for the massive jump range and the ability to take people with you, of course.By doing it this way, trading station carriers (lol), mining hauler carriers and combat resupply carriers see very little change from their current situation. Ideally, you'd position your carrier exactly one jump outside of your target combat system for an easy highwake retreat anyway. Miners will only jump every once in a while, with the carrier being parked very close to the next borann until a good selling station appears and Traders are also pretty likely to just leave it parked near shinrarta dezhra, so no problem there. Only now, exploring using carriers is actually possible. At least that's my view of it. I don't think upkeep should be cut entirely, it would turn carriers into another brainless one-time upgrade, and i also don't think it should cut into all your profit margins like current NPC crew does (which is why i fire them immediately after i dont need them anymore) but i also don't think it should be this brutally punishing for not playing. You should be able to freeze your carrier if you know you're not returning for a while so i added that into there. [link] [comments] | ||
After all the grind, I finally got the cutter! Posted: 11 Apr 2020 02:03 PM PDT
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Fastest Cyclops kill ever (88 seconds) Posted: 11 Apr 2020 05:47 AM PDT
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Posted: 11 Apr 2020 10:47 AM PDT
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I followed my Fleet Carrier through the Jump Cloud Posted: 11 Apr 2020 08:02 AM PDT
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Posted: 11 Apr 2020 12:33 PM PDT
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Special Effect Krait Given to Special Effect Charity at vECM by Hutton Truckers Posted: 11 Apr 2020 02:37 PM PDT | ||
Posted: 11 Apr 2020 01:43 AM PDT
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How I love this sight ... PLEASE ENTER THE ATMOSPHERE Posted: 11 Apr 2020 11:52 AM PDT
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Fujin is in Infrastructure Failure Posted: 11 Apr 2020 06:56 AM PDT The system of Fujin is currently in the Infrastructure Failure state What this means is that no commodities market is selling anything, but will buy food and machinery at increased prices. You can't have your tea until the state is resolved, which will happen automatically over time, but will speed up with deliveries of food and machinery. The system is not bugged. There is no coding issue with you not being able to buy tea. If you can't wait, groups like the East India Company will sell you stuff if they have it in stock. [link] [comments] | ||
Little stop somewhere, on the way back to the bubble Posted: 11 Apr 2020 11:40 AM PDT
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