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    Thursday, April 16, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 16, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 16, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (April 16, 2020)

    Posted: 16 Apr 2020 09:49 AM PDT

    200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!


    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Structured Feedback - your opinions on the Fleet Carrier Beta Changes (plus Decommissioning)

    Posted: 16 Apr 2020 08:13 AM PDT

    Fleet Carriers Beta 1 Feedback Changes

    Copy pasta from FDev's official news post

    Here are the changes coming this week:

    • The upkeep cost for all additional services will be reduced by 80-90%.
    • Core running costs will be reduced by 50%
      • Fleet Carriers represent a big investment, with a lot of crew and resources involved. After hearing your concerns, we've reduced the upkeep to a more sustainable level. The total running costs for a Fleet Carrier with all services active will be reduced by a total of 85.5%.
    • The debt threshold has been updated in line with the upkeep changes. This means with all services installed, a carrier can go 10 weeks (up from 4) without paying upkeep before being issued a final warning.
      • This is designed to relieve the pressure of carrier management, leaving more time for focus on other activities. While the debt threshold will be lower, Fleet Carrier owners will have more time to maintain the upkeep costs.
    • The total upfront activation costs of some of the more expensive services will be reduced by 35-45%.
      • Along with the upkeep changes, this reduces the overall outfitting and maintenance costs of Fleet Carriers.
    • The time between jumps will be dramatically decreased by only requiring 15 minutes for jump preparation and 5 minutes to cool-down.
      • More frequent jumps will increase the utility of Fleet Carriers overall, allowing them to enhance the owner and visitors' game-play more easily.

    The two changes below will come in the second beta. Additional changes can be expected as more feedback comes in:

    • Universal Cartographics will become available as an optional service.
      • Similar to Bounty Vouchers, a cut of 25% which will be split 50/50 between the Fleet Carrier's bank and the service, will be taken from any data sold on the Fleet Carrier. This means owners will effectively only be charged a fee of 12.5% on their own Fleet Carrier. This service will otherwise be the same as Universal Cartographics services found on stations.
    • Tritium will be made at least 2x more effective as a fuel.
      • In combination with a reduced preparation and cool-down time, this should improve long distance Fleet Carrier travel.

     

    Structured Feedback

    So it's easier for FDev to review feedback, due to the high volume of posts and replies, please comment & discuss your choices/opinions below on the following Fleet Carrier hot-topics:

    • The planned weekly upkeep cost of ~21m Credits:
      • While playing - too high, too low, fine
      • While not playing - too high, too low, fine
    • Should Ship Transfer be free - yes, no
    • Should Market be free - yes, no
    • Debt Threshold (before Decommissioning) of 10 weeks - too high, too low, fine
    • Decommissioning refund values - too high, too low, fine
    • Upkeep costs of disabled services of 50% - too high, too low, fine
    • Should disabled services cost upkeep while playing offline - yes, no
    • Should "mothball FC" (disable services & despawn) be available for a cost - yes, no
    • The time between jumps of 20 minutes - too high, too low, fine
    • Universal Cartographics cut of 25% (12.5% going to FC owner) - too high, too low, fine
    • Tritium effectiveness of ~4 jumps per full tank - too high, too low, fine

     

    News

    submitted by /u/StuartGT
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    I unearthed my first computer, look what I find in all its glory:

    Posted: 16 Apr 2020 08:36 AM PDT

    I'm a noob and I accepted a quest to Hutton Orbital :(

    Posted: 16 Apr 2020 05:08 AM PDT

    "I Want to Believe" (Done by TWH Cmdr -PAQ- in FS19)

    Posted: 15 Apr 2020 11:25 PM PDT

    OMG!!!! I'VE BOUGHT IT! For one month I saved up money and finally I bought Krait Phantom! (Sorry for my bad English, if there are mistakes)

    Posted: 16 Apr 2020 01:34 AM PDT

    Probably an unpopular opinion, but I think the QOL modules (autodock, supercruise assist) should be equipped by default and not need modules, with the option to toggle off like flight assist.

    Posted: 16 Apr 2020 12:35 PM PDT

    Before someone says git gud, a lot of the times when I'm cruising to a station I tend to just step away: grab something to eat, use the restroom, etc. I don't want to sit around waiting for numbers to go down. And when I am attentive I'd like to turn it off. I just don't want to waste module space for some QOL improvements.

    submitted by /u/Top_Rekt
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    I noticed that the majority of guides for Elite Dangerous are in video form. While tremendously helpful themselves, I've pulled together a written guide for those with little time to watch or listen What's your most helpful (or favourite) Elite hint?

    Posted: 16 Apr 2020 08:29 AM PDT

    Frontier knew the backlash carriers would get, that's why the set the upkeep costs so high.

    Posted: 16 Apr 2020 05:16 AM PDT

    I have been thinking lateley about the way FDev is handling this situation and after the beta changes I think it was their plan all along to set the numbers they way they are now. Looking at how quickly Fdev takes down new moneymaking methods they know how much money an average player should make in his playtime. I found it weird that they would drop all prices around 85% in their first patch. It is not like them to make these drastic changes so lightly. They want the upkeep and if they start off setting the costs so ridiculusly high they can pretend that they "listen and understand" what the community wants. I think they from now on won't change anything big anymore, they got what they wanted.

    UPKEEP HAS TO GO COMPLETLEY

    submitted by /u/Le_Tiny_Samurai
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    So Apparently The Kessel Run is a thing in Elite Dangerous

    Posted: 16 Apr 2020 07:20 AM PDT

    Me gettimg bored grinding in Elite:

    Posted: 16 Apr 2020 04:16 AM PDT

    The spoils of hard work! Love this ship already.

    Posted: 16 Apr 2020 05:15 AM PDT

    New undiscovered Black Hole.

    Posted: 16 Apr 2020 01:06 PM PDT

    I FINALLY GOT AN ANACONDA!

    Posted: 16 Apr 2020 09:58 AM PDT

    Atmosphere of titan reflecting off our own sun, I thought it looked cool :D

    Posted: 16 Apr 2020 05:10 AM PDT

    Hellish

    Posted: 15 Apr 2020 09:19 PM PDT

    Best shot i‘ve ever taken

    Posted: 16 Apr 2020 06:38 AM PDT

    Why involuntary decommissioning (due to inactivity) of fleet carriers has to go

    Posted: 16 Apr 2020 08:08 AM PDT

    Imagine the following scenario:

    1. invest credits and a lot of time to navigate your fleet carrier across the galaxy

    2. pay basic upkeep in advance

    3. life happens, etc. fleet carrier gets decommissioned

    4. return to the game with all your progress reset

    Would you:

    a) invest more credits and yet more time to fly all the way back with a new carrier?

    or

    b) ignore the setback and not bother with fleet carriers anymore?

    Everyone is talking about credits and the grind required - what about the time investment of several hours/days that simply gets wiped because you didn't log in to make sure your carrier was still operational?

    Seems like a really bad concept in general.

    EDIT: a good solution would be to simply move the FC out of sight (so it doesn't break immersion as this seems important to some players). This would happen instead of auto-decommissioning, meaning the FC only gets moved to a spot within that system after it has been shut down due to debt. Once out of sight, FC can "vanish", saving the overall progress of the owner. On return, owner can reactive the FC for a small fee or sell it if desired.

    Why is this the better approach? Progress is not lost no matter how often someone plays and no clutter because FC is moved, then hidden from sight. Best of both worlds imho.

    submitted by /u/Xarthys
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    Basking in my exploration Cutter

    Posted: 16 Apr 2020 10:03 AM PDT

    Found my first ELW and was treated to a beautiful sunrise when aligning for the jump.

    Posted: 16 Apr 2020 02:01 PM PDT

    Okay, seriously, I'm delivering cargo for terrorists here...

    Posted: 16 Apr 2020 03:00 AM PDT

    Location: CLASSIFIED | Beautiful undiscovered Black Hole somewhere near the center.

    Posted: 16 Apr 2020 12:39 PM PDT

    Here are the coordinates for the twin neutrons I found the other day. They orbit each other 5 times a day. Phoi Phyloea aa-a h121

    Posted: 16 Apr 2020 01:54 PM PDT

    Screenshot I took in the bubble, don't need to go far to find good sights

    Posted: 16 Apr 2020 09:55 AM PDT

    Finally put my name on the map! (Spoonster)

    Posted: 16 Apr 2020 01:46 AM PDT

    Stumbled upon a massive solar event of some sort. Flare? Whatever it is, it's beautiful.

    Posted: 15 Apr 2020 11:47 PM PDT

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