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    Tuesday, April 7, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 07, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 07, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (April 07, 2020)

    Posted: 07 Apr 2020 09:49 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily threads and the New Q&A FAQ.

    submitted by /u/AutoModerator
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    Fleet Carriers Update - Beta 1 - Info, Bugs, Feedback & FC Locations

    Posted: 07 Apr 2020 05:04 AM PDT

    @EliteDangerous: "The first Fleet Carriers beta has begun on PC!"

    @DavidBraben: "A huge well done to both the #EliteDangerous and #PlanetZoo teams. Each have released major updates today at 12:00 - the South America pack for @PlanetZooGame and the Fleet Carriers Beta for @EliteDangerous, both done while working from home. Well done to all."

    FDev CM Stephen: "Thankyou to everyone who has already hopped into the beta and starting testing out Fleet Carriers! We've already received balancing feedback regarding prices, upkeep, jump times & more. All numbers are subject to change based on your feedback so please keep letting us know what you think!"

    Recent news:


     

    Beta begins today

    Greetings Commanders

    The Fleet Carriers Update beta begins today at 11:00 (UTC)!

    Although the beta will run much like the real game, we ask that you focus on testing all the changes, along with your standard gameplay, to ensure the stability of the build. This will help us to identify and find ways to fix as many issues as possible before the update goes live.

    As a reminder...

    • The beta runs from the 7 April and will end on 20 April.
    • This beta will be only be accessible on PC, however the next beta, in May, will include PC, PlayStation and Xbox.
    • To take part in the beta, all you'll need to do is load up the launcher and select (and update) the following product: Elite Dangerous: Fleet Carriers Update Beta (Horizons) from the 7 April. Once that has been completed, you'll have access to the Fleet Carrier beta. If this doesn't appear, please restart your launcher.
    • We'll be updating the Issue Tracker with a Fleet Carriers Update (Update 3.7) Beta section, and we encourage all those who are taking part in this beta to report any encountered bugs or issues through it. In addition, we will also be adding links from inside the game that will take you directly to the Issue Tracker site.
    • You will not need to resubmit any of the current issues that are currently present in the Issue Tracker. * Any issues you encounter in the beta should be added to the dedicated beta Issue Tracker section.

    More information about the beta:

    All issues should be reported to the (Beta) Issue Tracker directly, but if you have any questions, please let us know on this forum thread.

    Good luck on your mission, Commanders.


     

    Guide - Participating in the Beta" forum post

    Here are the steps to access the Beta:

    1. Open Steam (If you use the Elite Dangerous launcher skip to step 4).
    2. Open Elite Dangerous in your library.
    3. Select Elite Dangerous on the Steam Launcher.
    4. When the Elite Dangerous launcher is loaded, log in to your account if you aren't already logged in.
    5. On the launcher window you will notice several options; Elite Dangerous: Horizons, Elite Dangerous: Fleet Carriers Update Beta (Horizons), Elite Dangerous etc.
    6. Select Elite Dangerous: Fleet Carriers Update Beta (Horizons).
    7. Select launch.
    8. Start testing and have fun!

    Does the beta affect the live game?

    • The beta Milky Way will be completely separate from the live game servers, and any progress you make in the beta will be lost at the end. What happens in beta, stays in beta!
    • The beta will appear and play very much like the existing live game, there won't be increased rates of earning credits, or reputation, or anything along those kind of lines.
    • ARX will be disabled in the beta server - balances will be zeroed, and no ARX will be gained for ingame actions. Links to the ARX store (where players purchase packs) will also be disabled.
    • Your beta account will be in the state of your live account taken as a snapshot from a certain time. In the case of this beta, Commander accounts will be in the state they were on 26 March.

     

    "Guide - Reporting a Bug" forum post

    f you encounter any bugs or issues go to the dedicated beta Issue Tracker section here (live now).

    What to look out for?

    • This beta will focus on the functionality of Fleet Carriers.
    • We will require people to buy and use Fleet Carriers as they would when they are released into the live game.
    • We will also require people to interact with Fleet Carriers as guests.
    • During the beta, we will be looking to see if there are any additional issues that appear during gameplay. An issues can be an error, defect or fault, that causes a feature to not work as intended.

    Reporting using the Issue Tracker

    When you go to the dedicated Issue Tracker (Beta) section, you will need to fill out information about the bug or issue you've encountered. Below is an example of how you fill this out:

    Step 1 - Your Report

    • GAME - Elite Dangerous
    • VERSION - 3.7 (Beta)
    • PLATFORM - PC
    • CATEGORY - Gameplay/Stability/Audio/Visual/Connectivity/Localisation
    • Enter a title which best describes your issue (i.e. Fleet Carrier isn't accepting commodities)

    Step 2 - Check

    • This will check if there is a similar issue already logged. If there is already an issue called 'Fleet Carrier Not Accepting Commodities', then check to make sure if this logged issue is similar before creating a duplicate issue.
    • If there are no similar issues then select the 'Next Step' Button.

    Step 3 - Details

    • THE PROBLEM
    • Further Description - When I select the option to sell a commodity, the Fleet Carrier will not accept it.
    • Reproduction Steps - 1. Access the Commodity Market in a Fleet Carrier. 2. Select the commodity in demand. 3. Select sell with the commodity in cargo.
    • Frequency - Always
    • Screenshots - Add any relevant (JPG, PNG) and Diagnostics (XML, LOG, TXT)
    • YOUR HARDWARE

    Fill out the details of your machine.

    • Platform Type
    • OS
    • System Memory
    • DirectX Version
    • Graphic Card
    • Processor
    • ADDITIONAL

    Fill out any additional information.

    • Region
    • Internet Provider
    • Internet Speed
    • Additional Technical Info

    Step 4 - Finish

    • Submit Issue

    It is extremely helpful for our team to get as much data as they can, this includes images, or even videos, along with detailed descriptions. You can also help by adding verbose logging to your game.

    Here is a guide on how to add the verbose logging lines into the appconfig:

    In order to tell Elite Dangerous to create a Netlog file you will need to perform the following steps: If you are currently playing the game please select Save and Exit to exit to the main menu.

    This will allow you to access the Network section of the Options menu. Open the Network options menu.

    • Set the option labelled Logging to On.
    • Save and exit to desktop

    Please access your AppConfig.xml which be found in the projects folder where you installed the game and open this in Notepad. You'll see a block near the bottom named "Network". Please insert the following lines somewhere in that block -

     ReportSentLetters="1" ReportReceivedLetters="1" VerboseLogging="1" 

    Any new network logs produced will now include more detail, which will help us with our investigation.

    Please attempt to recreate this issue in-game and then attach the corresponding network log so we can check it out.

    • AppConfig file location (default): C:\Users\username\AppData\Local\Frontier_Developments\Products\elite-dangerous-64
    • Netlogs location (default): C:\Users\username\AppData\Local\Frontier_Developments\Products\elite-dangerous-64\Logs

     

    Guide - Testing Guidelines

    Greetings Commanders,

    Thank you for joining us in the first Fleet Carrier Update beta. Below, we've provided a number of guidelines to help you understand what we'd like from feedback around Fleet Carriers. If you encounter any bugs, please ensure that they're reported via the Issue Tracker here (live tomorrow).

    Guidelines

    Throughout the beta, we'll need Commanders to acquire Fleet Carriers, but also use them as guests and visitors. It's really important that we have feedback on how it is to manage a Fleet Carrier, but also take advantage, as a guest, of the services that can be enabled on them. Fleet Carriers will shake up the galaxy, enabling players to create hubs and services like never before!

    We've split up the guidelines for two different groups: owners and visitors.

    Fleet Carrier Owners

    Fleet Carriers will cost 5,000,000,000 credits in this beta

    You will be able to purchase a Fleet Carrier at these stations:

    • Agartha - Enoch Port
    • Alcor - Macdonald Settlement
    • Balante - Laplace Ring
    • CD-47 990 - Jackson Ring
    • Colonia - Jaques Station
    • Diso - Shifnalport
    • Ehlanda - Clark Port
    • Kakmbutan - Macgregor Orbital
    • Kruger 60 - Kepler Gateway
    • Lan Tzak - Jacobi Platform
    • Namnetes - Jolliet Enterprise
    • Panoi - Garen Hub
    • Skeggiko O - Kuo Terminal

    Along with having fun with your new Fleet Carrier, we would also like you to try out specific aspects and provide feedback on them:

    Once you have your Fleet Carriers, we would like owners to try:

    • Jumping the Fleet Carrier to new locations. We would like your feedback on:
      • Preparation and cooldown times
      • Navigating through the Galaxy and System map to plot the route.
    • Using the standard services available to you.
    • Try out different crew members.
    • Transferring any cargo from your ship to the Fleet Carrier.
    • Filling the Fleet Carrier with Tritium, which you can get by mining Ice Asteroids or purchasing at stations that supply it.
    • With the different services available to you, we would really appreciate your feedback on all of these. We understand that kitting out your Fleet Carrier for your playstyle is important, but it would be helpful for us to see owners try each and every service they can.
      • Outfitting
      • Shipyard
      • Redemption Officer
      • Advanced Maintenance
      • Fence
      • Crew Lounge
    • Check out the Remote Fleet Carrier Maintenance and make sure all the functions work the same way as when you are docked at the Fleet Carrier.
    • Carrier Upkeep
      • What are you thoughts on the standard upkeep costs?
      • Does suspending services help with the management of your weekly costs?
    • Livery
      • The livery will not be available in the beta.

    Fleet Carrier Visitors

    As we said above, Commanders who visit and use Fleet Carriers are just as important as the owners, we need you to test the services and make sure Fleet Carriers work for everyone in the galaxy.

    Below is a list of just some of the things that we would like you to do whilst experiencing these vast vessels:

    • Visit a Fleet Carrier
      • Did you have trouble finding and docking at a Fleet Carrier?
      • Was it clear that the Fleet Carrier you found was owned by another player?
    • Trade both clean and stolen goods (if the owner has a Fence available).
    • Purchasing Ships and Modules (If the owner has these services available).
    • Donate Tritium
      • We would also like for Commanders to go out and mine for Tritium
      • They can also purchase them at stations.
    • Hop on and fly somewhere with the Fleet Carrier.
    • Store your modules and ships aboard a friendly Fleet Carrier either directly or by transfer.
      • Make sure that these are things you can live without, or make sure you trust the owner!

    Thank you for your participation and your feedback thus far. We cannot wait to see what you do with the long-awaited Fleet Carriers!

    As mentioned previously, we will also be looking to see if there are any additional issues that appear during gameplay during the beta. An issue can be an error, defect or fault, that causes a feature to not work as intended, so please add these to our dedicated Issue Tracker here (live now).

    submitted by /u/StuartGT
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    Fleet Carriers by the Numbers

    Posted: 07 Apr 2020 11:44 AM PDT

    [Beta] Very nice QoL change to the starport menu!

    Posted: 07 Apr 2020 05:11 AM PDT

    The current state of carriers

    Posted: 07 Apr 2020 06:27 AM PDT

    [BETA] QUEUING FOR CQC FROM MAIN GAME??!! - FDEV, as a CQC Veteran, from the bottom of my heart, Thank You, Thank You, Thank You! I can't believe you guys did this!

    Posted: 07 Apr 2020 06:45 AM PDT

    Elite logo in electronic cards.

    Posted: 07 Apr 2020 06:40 AM PDT

    Also a new super cool menu to play with

    Posted: 07 Apr 2020 11:05 AM PDT

    A Stock Sidewinder Is Technically Faster Than The New Carriers

    Posted: 07 Apr 2020 10:32 AM PDT

    New FCs can go 500ly/2hr which is 250ly/hr

    250ly/hr ≈ 4.2ly/min

    A stock sidewinder can go 7.5ly/per jump, and jump to jump time with fsd cooldown is about 45sec

    Not to mention the sidewinder is free and you don't have to gather the fuel to make jumps

    Even if you factor in refueling times for the sidewinder at stations I don't think it would outweigh gathering speed of Tritium

    submitted by /u/Ice_Arrow04
    [link] [comments]

    Maximum Upkeep is currently 44.5m Credits per week on fully-loaded Fleet Carrier - give feedback if you want this changed before live

    Posted: 07 Apr 2020 06:16 AM PDT

    Even bad news is good news

    Posted: 07 Apr 2020 07:34 AM PDT

    "An increased number of ships, eh, carriers passed through this system during the past 2 hours ..."

    Posted: 07 Apr 2020 05:56 AM PDT

    Tutorial on How to Get a Fleet Carrier in Elite Dangerous

    Posted: 07 Apr 2020 10:55 AM PDT

    This game is absolutely gorgeous.

    Posted: 06 Apr 2020 08:14 PM PDT

    FDev: "Thankyou to everyone who has already hopped into the beta and starting testing out Fleet Carriers! We've already received balancing feedback regarding prices, upkeep, jump times & more. All numbers are subject to change based on your feedback so please keep letting us know what you think!"

    Posted: 07 Apr 2020 08:17 AM PDT

    [Beta] No turning around before takeoff on carriers!

    Posted: 07 Apr 2020 05:36 AM PDT

    7 billion a YEAR - Fleet carriers are ABSURD! (33% selling price after 3 months)

    Posted: 07 Apr 2020 09:44 AM PDT

    [Beta] Top bants from the ED back-end team. Alternatively: ED servers confirmed to run on kitchen hardware.

    Posted: 07 Apr 2020 12:30 PM PDT

    Finally a Unique Paint for the Cutter!

    Posted: 07 Apr 2020 11:15 AM PDT

    Saw these two monsters outside one of the stations I stopped at. Didn’t realize they could appear like this!

    Posted: 07 Apr 2020 02:40 AM PDT

    I think Fleet Carriers showed the real flaw in Elite Dangerous and it's not just upkeep costs.

    Posted: 07 Apr 2020 12:40 PM PDT

    Its the balance of ways to earn income. Fleet Carriers as they sit will make players a slave to LTDs to keep them up and running. I understand they aren't for all players and Fdev has to limit who has them by keeping costs high, but there should be more ways to earn enough for upkeep than just mining. You should be able to make a reasonably similar amount of income hunting Thargoids or exploring.
    In fact I think Exploring should have the highest dollar per hour to encourage commanders to get lost out there.

    submitted by /u/brnlxndr
    [link] [comments]

    Remember when Elite Dangerous made headlines when aliens were finally found? This is the type of stuff many of us want.

    Posted: 07 Apr 2020 04:19 AM PDT

    Fleet Carriers Violate the Core Conceit of Elite Dangerous

    Posted: 07 Apr 2020 02:05 PM PDT

    Like many of you I've been waiting to see Beta Fleet Carrier footage before passing judgement on Fleet Carriers as a meaningful addition to the game. After watching various first impression videos, I've come to the conclusion that Fleet Carriers are a giant disappointment, but not for the usual reasons I've seen.

    To explain my issue with FCs, I want to explain what I love about Elite Dangerous, the game's strengths, and what keeps me coming back after 1500 hours of playtime. This quote from Lee Hutchinson's Ars Technica 2015 review Mickey sums up my love for the game:

    "David Braben and his team at Frontier Developments have built the best, most immersive, most gripping 'you are flying a spaceship' experience I have ever played in the 30 years I've been playing video games. When I'm cruising in silence above the plane of a gas giant's rings, banking slowly and looking down for signs of pirates that I can drop down on and crush like the fist of an angry space-god, it doesn't matter that the game still isn't fully baked, because I am flying my own spaceship."

    https://arstechnica.com/gaming/2015/04/review-elite-dangerous-is-the-best-damn-spaceship-game-ive-ever-played/

    Despite all our misgivings and problems with the game over the years, the one thing FDev consistently nails is the experience of being in your ship. SRVs, multicrew, SLFs...these are all significant features providing that signature "holy shit I'm actually doing this" feeling.

    More than the insanely high maintenance costs, the broken marketplaces, confusing modules (why would I own a shipyard when I have to buy at galactic averages), the long spin up and cool down jump times, I am stunned you can't pilot the fleet carrier. Why can't I see the inside? Why can't I command a bridge? Why can't I see the incredibly cool jump sequence from a cockpit or bridge? For the amount of time, effort, and investment I'm making into a FC, I should be able experience at least some of these things. FCs are no discernibly different than a plain old station, in that regard.

    Imagine using the SRV but without the undock/dock sequence, with the wheels popping out before you tear ass across a planet. Imagine using the SLFs but instead of boosting out through a gate you navigate a series of menus and interfaces. The effort and care FDev puts into the experience of "being in" a ship or SRV is so great, reliable, and impressive that the profit/loss simulator that is FCs seem made by a different developer altogether. The FCs miss that "holy shit I'm actually doing this" feeling that's so signature to Elite Dangerous.

    What is the experience FDev wants us to have while operating a FC? What is the feeling supposed to be? Are we meant to feel like office building managers staring at numbers, tables, P&L statements, and menus à la Eve Online? Where is the "I'm a goddamned space pilot and holy shit I'm actually doing this" feeling?

    submitted by /u/jfoughe
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    Fleet Carrier Hyperspace jump on-board view

    Posted: 07 Apr 2020 08:38 AM PDT

    Currently, it is cheaper and faster to bulk transfer ships from the Bubble to Colonia via the shipyard than it is to use a fleet carrier.

    Posted: 07 Apr 2020 02:55 PM PDT

    Based on the prices in this post it would cost a one time fee of $3.3 Billion to move all 9 of those ships (9 also seems like a reasonable number of ships for a player who could be within reach of a fleet carrier). Each ship would take ~61 hours to move. Compare that to a fleet carrier which costs $5 Billion up front (currently) and would take ~85 hours and cost roughly $880 million in gas alone for a one way trip, nevermind at absolute minimum 1 week of upkeep costs.

    submitted by /u/Sirhc978
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    Anaconda in another planetary nebula

    Posted: 07 Apr 2020 12:44 PM PDT

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