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    Thursday, April 9, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 09, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (April 09, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (April 09, 2020)

    Posted: 09 Apr 2020 09:49 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily threads and the New Q&A FAQ.

    submitted by /u/AutoModerator
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    SPACE LEGS FDEV GAMEPLAY 2020 FINALLY REVEALED!

    Posted: 09 Apr 2020 04:39 AM PDT

    Buying a Fleet Carrier

    Posted: 09 Apr 2020 06:34 AM PDT

    We should not accept the upkeep reduction. The entire unkeep has to go, period.

    Posted: 09 Apr 2020 12:34 PM PDT

    FDEV needs to abandon the punishment mentality altogether. It has been festering and eating away the fun of many content updates for years. They are basically threatening to take things away from us if we don't give them our precious time.

    It's one thing to set the goal so high. It's another thing to constantly chip away our sweat of labour and investment over time.

    Maybe turn it around, have a credit pool that we can invest in that will give FC significant productivity buffs as long as it has sufficient credits in the pool. The base payoff without credit investment can be low or whatever, it'd still feel alot better to invest than it is now. At least showing appreciation for player's investment is a good step forward, instead of only taking away.

    submitted by /u/maxyall
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    Am I the target audience for Fleet Carriers? I thought so.

    Posted: 09 Apr 2020 10:03 AM PDT

    Kickstarter backer here...I've been playing, in VR, since the game launched.
    * INARA says I've played between 1000 and 1100 hours.
    * I am Elite in Trade & Exploration, and Combat Dangerous.
    * I play 90% in Solo, 9% open, 1% in PG.
    * I have every ship in the game, mostly all upgraded, and engineered.
    * I have every (I think) permit.
    * I've unlocked and ranked up every engineer.
    * I have a presence in Colonia.
    * I have been to SAG A.
    * I've tried out most roles.
    * Never tried Power Play.
    * Played under 10 min in Multicrew.
    * Played 45 mins in CQC.
    * Just last night I ran another sleepy mining session, and now have 5.275 Billion credits.

    I wanted a Fleet Carrier. I wanted to load my best ships on it, and make the game more fun by:
    1) eliminating the need to fly to Jameson Memorial and back to access my 'home' base of operations.
    2) Getting a capital class ship to fly in Supercruise.

    • I don't care about buying ships or modules on my own carrier.
    • Trading and Storage are nice, but I only care about expanded storage of modules, and making just enough $ (from NPCs) to cover most of the carrier costs.
    • Ideally, I'd fly this carrier to the location I want, and be able to take off in any 1 of my many ships onboard.
    • When I run out of limpets, or fuel, or ammo, I want to restock at my carrier. I expect to pay for this, but those costs are laughably cheap at every station already, so I just want to purchase a few million credits worth of supplies, and be forced to re-load my carrier's supply occasionally via purchase, materials, or synthesis.
    • Upkeep of millions of credits per week, for a ship that is offline for a month at a time is unacceptable to me.
    • What's been presented to us is fine for squadrons of professional-grade players.
    • I loved the suggestion that FDEV also create a personal carrier with lowered costs and slots.

    I can't see how someone like me, who is a long-term, accomplished, but not hardcore, player can be excited about owning a FC at this time.

    Changes needed:

    • 5 Billion is fine, but Upkeep must be dramatically cheaper
    • Threat of losing ship to debt must go
    • Ability to fly the FC, from a bridge, in SC, is a must
    submitted by /u/VR247
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    Tritium Should Not Be Mined - It Should be Scooped

    Posted: 08 Apr 2020 11:28 PM PDT

    Quick science lesson-

    The fuel source for the new fleet carriers, tritium, is just an isotope of hydrogen with 2 neutrons.

    It's created by the decay of helium-3, a deuterium atom capturing a neutron, fission of lithium-6, and a few other ways. These natural processes are things we'd expect to see in places with high concentrations of hydrogen, helium, and lithium, like in and around stars and gas giants.

    Tritium also only has a half-life of 12.32 years, which means mining solid chunks of it off of asteroids seems like the least likely, realistic, or practical possible way to gather the stuff.

    The good news is that there's already a mechanic in the game, using a module that nearly everyone installs on every ship they fly, that is used constantly, which could be used to collect tritium far more efficiently than mining.

    A Fuel Scoop.

    Without needing to make any drastic changes to any mechanic, they could implement a way to toggle a way to switch between gathering hydrogen for your ship's fuel to gathering or condensing tritium from the the stars we scoop. Heck, maybe add tritium tanks in along with fuel tanks which would collect at like 1/3rd the rate as ship fuel when scooping so anyone using a scoop, with an extra option slot could passively collect the stuff while doing day to day activities.

    I think this would make carriers quite a bit more practical for explorers and would be a little less soul-crushing.

    If they REALLY wanted to go nuts, they could add an option to scoop from gas giants with hydrogen/helium rich atmospheres! Would just be the same thing we do with stars. No need for extra visual or gameplay mechanics to be added in.

    Just a thought.

    submitted by /u/BRUXXUS
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    Everyone has a goal they want to achieve in this game and this is me finally completing mine. My new Federal Corvette: The Compensator. Its the best ship Ive ever flown, and it makes my other 4 ships obsolete by doing everything they can do, in one loadout.

    Posted: 09 Apr 2020 06:22 AM PDT

    The Anchoring Effect & Fleet Carriers

    Posted: 09 Apr 2020 06:30 AM PDT

    In negotiation, one of the key strategies is to use the cognitive bias of anchoring, as explained here: https://www.pon.harvard.edu/daily/negotiation-skills-daily/the-drawbacks-of-goals/

    In essence, if I am selling a widget for $100, you're going to feel like you're getting it at a steal for $75, because you don't know it only cost me $1 to make.

    We're all being anchored right now by the exorbitant costs of FCs in the beta. They literally cost FDev/the fictional galaxy nothing, because there is no real economy. So, when FDev very reasonably cuts the cost to CMDRs by 25% or even 50%, the playerbase will take a sigh of relief, accept their discounted new UI/money-sink/time-sink and move on feeling like it was kind of a win.

    The best response would be for the playerbase to tell FDev to go back to the drawing board and get it right, or they will move on to better things.

    The worst thing would be to take whatever FDev decides to put out without raising a stink everywhere.

    FDev should be ashamed, and if they won't act with a sense of their own product having value, they should be publicly embarrassed. Players don't have to put up with poor treatment. There are a lot of other more worthwhile things to do with your time than have it abused by a game company.

    submitted by /u/thetravatar
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    I could sit here for hours and watch this beauty - my first (undiscovered) Pulsar far below the galactic plane.

    Posted: 09 Apr 2020 12:43 PM PDT

    Back home from Sag A* with no paint...

    Posted: 09 Apr 2020 12:07 PM PDT

    This Carrier had all services available, but no stock of modules or ships. Weekly upkeep: 146'911'431 credits.

    Posted: 09 Apr 2020 02:33 AM PDT

    LEGO Cobra MK 3 microscale with instructions

    Posted: 09 Apr 2020 10:05 AM PDT

    LEGO Cobra MK 3 microscale with instructions

    Welp, here it is my dudes. the instructions is a zip file with two PDFs. the original skin instructions are fully polished, the alt skin instructions glitched slightly so you may have to use the original instructions as a guide. the parts list will be uploaded when rebrickable approves it (rebrickable said the prices is around 320$. studio said it was 1080$. knew they were overstating). It should be strong enough for handling but if you have any problems when building it let me know what you did to fix it and ill update the instructions

    Anyways onto the model. it is 14.3 inches wide perfect 1 stud=1 meter scale \o/. It has a full interior which is almost the same as my old 5 foot wide ship, with the exception of the power distributor, the thruster rooms, and the elevator. While it has retracting landing gear it does not have retracting guns as it is too small for that. It is 1645 pieces and is 14.3 inches wide.

    https://preview.redd.it/u9b05kbkptr41.png?width=1600&format=png&auto=webp&s=a914233957024415acb367a6b0c976c0254bdb10

    https://preview.redd.it/kqjdkhgmptr41.png?width=1600&format=png&auto=webp&s=259c16b0dbb8556d0e86f2e074f1e6ac15cc6f57

    https://preview.redd.it/qz830fynptr41.png?width=1600&format=png&auto=webp&s=cf59cbad0c1ef881933e69400a8947bb5875fde7

    The middle size 4 compartment is removable. every component( sheild generator, fuel scoop, living quarters) is also removable.

    alternate coloration the top panels are slightly different due to color restrictions so it has its own instructions

    Size comparison with other elite ships. There is a x wing and a microfigure for scale

    Considerably more affordable. And will fit on a table

    landing gear gif: https://i.imgur.com/6jnOLfJ.gifv

    more pics: https://www.flickr.com/photos/140210286@N04/albums/72157713818407166

    I plan on building this myself :D

    Instructions: https://drive.google.com/open?id=1pDRtfJzauYlqN0gJqibl8QVSK5Na-ZCZ

    edit: here be the parts list: https://rebrickable.com/mocs/MOC-39355/TheRealBeef1213/microscale-cobra-mk3/#parts

    edit2: nearly forgot the turnaround: https://i.imgur.com/twisAef.gifv

    edit3: here be the other ships:

    krait:

    Source: https://www.reddit.com/r/EliteDangerous/comments/dvzqbz/krait_microscale_file/

    sidewinder: https://rebrickable.com/mocs/MOC-34407/TheRealBeef1213/microscale-sidewinder/?inventory=1#comments

    srv: https://rebrickable.com/mocs/MOC-36104/TheRealBeef1213/elite-dangerous-surface-recon-vehicle-micro/?inventory=1#comments

    submitted by /u/beef1213
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    After almost 2000HRS of play, I've controlled my impulses and have exceeded 1 billion credits in my account for the first time.

    Posted: 09 Apr 2020 05:08 PM PDT

    Officially downloading, im antsy

    Posted: 09 Apr 2020 11:14 AM PDT

    I had no idea these things could actually be inside a ring!

    Posted: 09 Apr 2020 06:54 AM PDT

    Dev Post: Changes to beta coming, based on feedback. Announcement next week.

    Posted: 09 Apr 2020 09:48 AM PDT

    From Bruce G:

    Greetings Commanders!

    We'd like to take this chance to thank all of you who have already helped test Fleet Carriers in the beta. Your suggestions and feedback will be critical in ensuring they're the best possible version upon release.

    After the two days, we have received lots of feedback on various features and been given a clear indication of which aspects are a priority. In response, we'll be making changes which will be listed in an announcement post next week.

    We hope you enjoy your weekend (a long one for our UK based Commanders!) and continue to push Fleet Carriers to their limits.

    o7

    https://forums.frontier.co.uk/threads/feedback-changes-announced-next-week.541345/

    submitted by /u/beholdtheflesh
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    Elite:Dangerous Fleet Carriers - Dear Frontier, please change this.

    Posted: 09 Apr 2020 04:30 PM PDT

    Fleet carriers and the 2020 paid update

    Posted: 09 Apr 2020 03:19 AM PDT

    TLDR: Fleet carriers are shit, alot of elite is shit, because of this I think the DLC will be shit, I'm grumpy and also probably shit

    So for quite a while I've been saying/thinking that my faith in the paid update will be set on how the fleet carriers turn out. And so far it's been par for the course by fdev.

    As always the update (beta currently) has come out and has had terribly thought out mechanics, that implement poorly into the game. Know I'm sure some people will say "But OP, its in beta this could all change" and sure that could happen. But will it ?

    I've been playing elite since pc launch so I've seen a fair few update, and a fair few new gameplay segments that have been squirted out and abandoned. Fdev have ticked the box for x so on to the next thing. And all the while the balance gets more and more fucked, and the existing mechanics look more and more hollow.

    Currently if your a combat pilot, bountys and AX in particular you almost certainly have to be a miner aswell to keep up with rebuys and maintenance. Want to be a pirate ? Sure I guess you can do that but its a hollow gameplay loop empty of interaction. Trading is massively under par compared to mining, so is passengers.

    What this has to do with the update (because I've got abit off track lol) Fdev tend to add mechanics then abandon them, see cqc which on ps4 was completely broke for over a year, see powerplay that is destroyed by boters, see the overall balance of the game as a whole. We only have one srv, and no srv/slf engineering (despite slf modifications being in the game) see multcrew which was dead on arrival. See interstellar initiatives, you know those things that replaced community goals, fdev said are easy to do, then we got like 3 of them?

    All this combined means I have very little faith in the 2020 paid update, its probably gonna come out and it'll be badly balanced, and half of it wont work with the way people actually play the game.

    Anyway that's my rant, it's been knocking around my head and I needed to scream it into the void. I'm gonna get back to exploring know.

    o7 CMDRs

    submitted by /u/ragenuggeto7
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    Only a dozen or so hours in, but this game is really gorgeous. Flew my adder to this view yesterday.

    Posted: 09 Apr 2020 08:24 AM PDT

    How to actually make Fleet Carriers enticing without implementing any new features.

    Posted: 09 Apr 2020 10:34 AM PDT

    Simple ideas, no big changes: Remove upkeep entirely. Replace it with passive income. Yes I know FDev don't like passive income but there's literally nothing wrong with getting money by essentially running your own station, which you bought, with your money. It's essentially an investment, especially if you're in the bubble.

    Explain that as NPCs parking there and using the services, especially buying and selling things. Have your income scale with:

    -System population ("traffic")

    -System economic status (Bust reduces your gains, Boom increases your gains),

    -System Security status (Lockdown reduces your gains);

    -System Regime (Some systems might be more welcoming to your carrier than others);

    -Carrier density (More carriers in the same system reduces everyone's gains).

    -Active Services (Make the services more expensive to buy outright but remove upkeep entirely, instead adding to daily income)

    These simple changes remove the pain of having to pay to keep them running, keeps the incentive to check on them (You lose profit if the system you're selling in goes into disarray), adds importance to the BGS and allows clans of players to interact with each other, helping or hindering their profits by acting in their systems.

    And remember, all of this includes basically no new features. Passive income is easily just a formula applied onto the same system Powerplay uses to reward members. You could even have it so players have to collect their share of the cash At the FC itself to not have to implement any new forms of getting cash on the run.

    submitted by /u/LionstrikerG179
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    @ FDEV: Fleet Carrier Suggestion - Traffic Report

    Posted: 09 Apr 2020 02:03 PM PDT

    I mean, it's likely way too late to put in I'm sure so I guess it's more of an oversight at this point, but if we're to know how well we are doing with PVP trade using the FC, it would be a good idea to see how many CMDRs have passed through or are docked at it?

    submitted by /u/thedjfizz
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    Fleet carrier commodity market = exploit level 9000

    Posted: 09 Apr 2020 08:15 AM PDT

    The first look

    Posted: 09 Apr 2020 06:47 AM PDT

    Taking my new Anaconda out for the first time........she's a beast. 07 Cmdrs

    Posted: 09 Apr 2020 01:26 PM PDT

    From Sol too Colonia then here, Sag A*...

    Posted: 09 Apr 2020 12:06 PM PDT

    Do not go gentle into that good night. Rage, rage against the dying of the light.

    Posted: 09 Apr 2020 03:08 AM PDT

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