Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (July 15, 2020) |
- [DAILY Q&A] Ask and answer any questions you have about the game here. (July 15, 2020)
- Well played FDev...
- What the........? He pulled me right out of the game!
- Mining Party tonight, nerf edition
- Why Community Goals Were Important
- The Rig
- Started Playing 3 weeks ago, I fell for this game so much that I upgraded my setup
- DSSA initiative under threat from massive tritium nerf
- It feels like they are removing more than they are adding.
- FDev please hire an actual economist to balance ED
- Sudden Tritium Shortage In Colonia
- Seems that if you're far from a planet and try to surface scan it, it becomes a little distorted...
- I made it to Beagle point :D
- Ew arx outfit
- Massive Frameshift Surge Detected! - 3D Printed and colored Farragut Battlecruiser by me
- Minimalist poster with a screenshot i took yesterday, the red thrusters are so damn cool!
- Visited Hutton orbital today.
- My buyer has plans for this place.
- Was leaving Prospector's Rest and the alignment during ascent was just too pretty to not take a picture of.
- The economy changes to Tritium buying just highlight how some commodities need to be mineable much, much faster.
- My first neutron star.
- Brain Trees are stronger than you'd think
- Traveled 58,000 Light Years for a lovely sauna
- OOB Trinary phone background
- One of the most beautiful things I've ever seen in this game - Gru Hypai DL-X e1-20
- Just arrived at hutton...
[DAILY Q&A] Ask and answer any questions you have about the game here. (July 15, 2020) Posted: 15 Jul 2020 09:49 AM PDT 200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
Posted: 15 Jul 2020 12:23 PM PDT
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What the........? He pulled me right out of the game! Posted: 15 Jul 2020 03:28 AM PDT
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Mining Party tonight, nerf edition Posted: 15 Jul 2020 12:12 PM PDT
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Why Community Goals Were Important Posted: 15 Jul 2020 10:50 AM PDT There's a space station out there, on the edge of the bubble. It's a little remote, but very well known. It's the only station I really remember being attacked by Thargoids. I laughed when I saw the Youtube video of Obsidian Ant panicking during the attack, only to remember, that's the station I was currently docked at. Yes I'm talking about Obsidian Orbital. And I, with many other Commanders, helped build it. Of course it wasn't called that back then. All we knew is we were helping to build another place for us to rest our heads when far from home. The creation of that station was woven into the game's story via Galnet, and community participation was possible thanks to the community goal. There are many stories like this, but this is the one that I remember the most. Even now while many Commanders fly around in solo, we're connected by our joint pride in the station that came to be known as Obsidian Orbital. In 2020 Elite has broken records for the number of players on steam. We have shared markets and fleet carriers that are persistent across all platforms to make us feel like it's a shared universe, but we lack the opportunity to feel as connected to the events of the game again, and seemingly for no reason. I can't help but feel like it's a huge missed opportunity. Of course, not all Galnet articles were great, and many community goals were very low effort. But when the mix was right, they helped all of us share a narrative, even if we played alone. I'm not trying to call for change, or get Frontier to reconsider, but I do hope other Commanders feel the same, and that Frontier can maybe eventually see that removing them was the wrong call. [link] [comments] | ||
Posted: 15 Jul 2020 05:01 AM PDT
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Started Playing 3 weeks ago, I fell for this game so much that I upgraded my setup Posted: 14 Jul 2020 10:52 PM PDT
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DSSA initiative under threat from massive tritium nerf Posted: 15 Jul 2020 09:51 AM PDT While much attention has already been given to the impact of today's patch on individual players ability to mine LTDs and generate wealth, what many may not yet realise is that an ambitious initiative to support exploration on an unparalleled scale has been potentially crippled by the most recent patch. For the past two weeks, I've had the privilege of being a late arrival to the Callisto Expedition, one of dozens of already deployed Deep Space Support Arrays (DSSAs). The DSSA Callisto is based 36,000LYs from Sol, in the Arcadian Stream, and as with all DSSA deployed carriers, her primary mission is to provide tariff-free refuel, repair and restock to CMDRs tens of thousands of light years from the nearest stations. She is based at a Tri3 hotspot with the moniker "The Pumpkin Patch", one of only a handful of Tri3s currently discovered, but astonishingly, one of three discovered by the Callisto team: a product of a forensic survey of exploration cubes across several weeks. The Callisto crew have been using this Tri3 to support incoming DSSA carriers that are either deploying themselves in even further far flung regions of the galaxy, or that are ferrying back intrepid explorers and miners from the first wave of DSSA carriers. Callisto has currently refuelled three carriers with a fourth on its way. Unfortunately, as of today, the tenability of launching carrier expeditions into the far reaches of the galaxy has been severely restricted. Mercy of Angel, the last carrier to be filled up at the Pumpkin Patch, reported being effectively dead in the water as they attempted to mine at a spot near Beagle Point. Similarly, the Callisto team report that tritium is all but gone from the Pumpkin Patch, with 77% of asteroids now carrying no tritium in them whatsoever. This has been a severe blow, particularly to the explorers and spreadsheet geeks aboard Callisto, who have spent countless hours mapping the region, ready for new carriers to pass through. Several smaller expeditions, basing out of Callisto in a second independent carrier, had been planned, once more with the purpose of finding Tritium overlaps that might be of help to future adventurers, but have had to be cancelled for the foreseeable future. While all this is of immense frustration, it is just one small part of a wider picture that includes dozens of similar expeditions. The hundreds of commanders involved have invested time and credits in an unprecedented attempt to form an array of carriers to act as "beacons in the profound night". This was done in good faith, and has already brought significant success. However, right now, several DSSA carriers stand marooned in the very blackness they sought to make a little lighter. In summary, I would ask the community for their support and FDev to act quickly in rectifying the severe issues with tritium hotspot yields, and thereby helping the DSSA and similar expeditions get back on their feet. Cross-posting to r/eliteminers Edited to add additional numbers for clarification.
This represents a 90% reduction in tritium being mined. This is not an isolated occurrence and similar reductions in tritium being mined is being reported by carriers in all parts of the galaxy. [link] [comments] | ||
It feels like they are removing more than they are adding. Posted: 15 Jul 2020 11:36 AM PDT I want to experience AX combat zones. I want to experience stations under attack. I want to experience community goals.. I want to read Galnet again. I want to make some cash. I want to experience something in this game without the worry that tomorrow it will never be able to be done again or I missed it for a year or months. I'm just ranting because I love this game but I find myself always questioning the decisions of the creators. It feels like it could be way better with small tweaks and without the removal of content. [link] [comments] | ||
FDev please hire an actual economist to balance ED Posted: 15 Jul 2020 12:03 PM PDT I very much think this would be a solution to the crisis we're seeing across the galaxy. You need to balance credit-earning in all professions, not just mining and trading. Take a page from EVE Online and have a professional economist (or better yet a team of economists) manage the game. If anyone would know how to make the players and the developers happy with the flow of credits, it would be someone holding a degree on the subject. Edit: So thanks to other commanders, I now understand such an idea wouldn't be the best solution to the situation we're seeing now, so what do you all propose should be done? [link] [comments] | ||
Sudden Tritium Shortage In Colonia Posted: 15 Jul 2020 07:20 AM PDT As we are getting news from the Bubble that the markets for several popular mining materials such as low-temperature diamonds are currently crashing due to the long-awaited explosion of the so-called "mining Bubble", an unexpected problem is hitting the Colonia region : Tritium shortage. A common yet somewhat hard to extract radioactive mineral, tritium is used to fuel capital ships, and especially the Fleet Carriers manufactured by the Brewer Corporation. With the sudden adjustment in prices galaxy-wide, the vast majority of investors in mining companies have withdrawn their participation in existing or projected mining endeavours, resulting in an almost instantaneous and massive reduction in available supply. Though the Bubble is large enough to absorb this economic disaster, at least for a few months, this is not the case for the smaller Colonia region, where only 6 systems out of more than 70 are selling tritium. At the time of writing, the total Tritium supply for the entire Colonia region amounted to 2,472 tons, with all easily accessibe large landing pad stations completely exhausted. The only remaining supplies are currently located at Neugebauer Mines in Luchtaine, Annan Orbital in Sollaro and Berman Market in Alberta, though they are expected to be soon depleted as Fleet Carrier commanders rush to buy the last remaining stocks. Experts from the Colonia Census project that given the current rates of extraction, a large station like Colonia Dream could take months to go back to an available supply exceeding a thousand tons, with no additional trading nor buying. With this shortage of Tritium arises the question of the future of Fleet Carriers in Colonia, especially in the light of Colonia being a well-known exploration base camp, and a place where many carriers travelling towards the galactic north would stop to resupply. Though movement of Fleet Carriers within the Colonia Bubble should not be impaired by this shortage as the Colonia bubble is less than 50 lightyears across, the status of Colonia as a pit stop for Fleet Carriers is now seriously endangered. [link] [comments] | ||
Seems that if you're far from a planet and try to surface scan it, it becomes a little distorted... Posted: 14 Jul 2020 11:37 PM PDT
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Posted: 15 Jul 2020 12:38 PM PDT
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Posted: 15 Jul 2020 03:45 AM PDT
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Massive Frameshift Surge Detected! - 3D Printed and colored Farragut Battlecruiser by me Posted: 15 Jul 2020 03:06 PM PDT
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Minimalist poster with a screenshot i took yesterday, the red thrusters are so damn cool! Posted: 15 Jul 2020 08:41 AM PDT
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Posted: 14 Jul 2020 11:30 PM PDT | ||
My buyer has plans for this place. Posted: 15 Jul 2020 04:59 AM PDT
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Posted: 15 Jul 2020 08:41 AM PDT
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Posted: 15 Jul 2020 11:28 AM PDT Nobody really cared before the recent changes, because you could get more than enough Tritium buying it from stations at 4k/each. But with the recent changes, it really shows just how pathetic mining rates are for some of these resources. Right now, a good Tritium hotspot can get a player ~100 tritium per hour. By contrast, buying from a station, you can load your carrier with about 5000 tritium per hour. This means it's significantly more practical to make money via combat and then buy Tritium, than it is to actually mine the stuff. And as everyone knows, combat income per hour is terrible! This isn't even mentioning less valuable commodities, where your income per hour can be estimated in the thousands, and yet there are missions asking you to mine 5000+ of the stuff. There really needs to be a better way to accumulate this stuff. It doesn't need to be equal; after all, you're getting it for free rather than buying it. But it should at least be on the same order of magnitude! [link] [comments] | ||
Posted: 15 Jul 2020 09:27 AM PDT
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Brain Trees are stronger than you'd think Posted: 15 Jul 2020 02:43 AM PDT
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Traveled 58,000 Light Years for a lovely sauna Posted: 15 Jul 2020 08:44 AM PDT
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Posted: 15 Jul 2020 08:51 AM PDT
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One of the most beautiful things I've ever seen in this game - Gru Hypai DL-X e1-20 Posted: 15 Jul 2020 03:23 PM PDT
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Posted: 15 Jul 2020 06:15 AM PDT |
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