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    Monday, October 5, 2020

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (October 05, 2020)

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here. (October 05, 2020)


    [DAILY Q&A] Ask and answer any questions you have about the game here. (October 05, 2020)

    Posted: 05 Oct 2020 09:49 AM PDT

    200,000 CMDRs on /r/EliteDangerous & Celebratory Giveaway!


    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous

    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Help me Find this lost commander

    Posted: 05 Oct 2020 08:06 AM PDT

    First Thargoid contact for me, right in the home system of Arissa Lavigny Duval - is that, uh, normal?

    Posted: 05 Oct 2020 12:21 PM PDT

    Me and my trusty co pilot, exploring the galaxy.

    Posted: 05 Oct 2020 09:00 AM PDT

    Mkay.......

    Posted: 05 Oct 2020 10:01 AM PDT

    Ever seen 11 stacked Sidewinders?

    Posted: 04 Oct 2020 08:34 PM PDT

    The boys on their way to kill terrorists

    Posted: 05 Oct 2020 10:15 AM PDT

    Made it to Colonia, found my This undiscovered system when I had 69 jumps left to go, my first ELWx2

    Posted: 05 Oct 2020 01:47 PM PDT

    I think I've finally found my Elite Dangerous career! I'm still pretty early game, but I made about a million off bounty hunting in about 2 hours (which is kind of mind boggling for me) AND I got my first engineer invitation!!

    Posted: 05 Oct 2020 03:03 PM PDT

    So I tried surfing upon my diamondback...

    Posted: 05 Oct 2020 02:41 AM PDT

    As much as I love EDs hud design, I do sometimes wish there'd be more variation. Maybe some ships with screens and/instead of holograms. Something more "grounded".. Thoughts? (Elite and star citizen comparison)

    Posted: 05 Oct 2020 02:44 PM PDT

    Dav's Hope looks walk-able enough even at this point

    Posted: 05 Oct 2020 10:41 AM PDT

    Dav‘s Hope(less)

    Posted: 05 Oct 2020 06:55 AM PDT

    Is it just me or is the star waving at me??

    Posted: 04 Oct 2020 09:34 PM PDT

    4 hour mining trip and 200 million credit profit each later

    Posted: 05 Oct 2020 03:44 PM PDT

    Never too fast to drop out of supercruise. Friendship drive, commanders! o7

    Posted: 05 Oct 2020 12:51 PM PDT

    Every Dog has it's dawn

    Posted: 05 Oct 2020 06:57 AM PDT

    I finally finished the grind and got myself my Federal Corvette! I'm so excited to test it!

    Posted: 05 Oct 2020 03:43 PM PDT

    I found crystalline shards, but I cannot land and get them LOL

    Posted: 05 Oct 2020 12:07 PM PDT

    Many thanks to the DSSA Dryman's Hope, for an overdue hull patch and a smashing view.

    Posted: 05 Oct 2020 10:36 AM PDT

    My reward for hauling 4,000+ tonnes of goods for Harold Duval's burial... She's christened 'Duval's Greed.'

    Posted: 05 Oct 2020 12:31 AM PDT

    ED Market Connector Release 4.1.0

    Posted: 05 Oct 2020 04:12 AM PDT

    Elite Dangerous Market Connector ("EDMC") is a third-party application for use with Elite Dangerous. Its purpose is to facilitate supplying certain game data to, and in some cases retrieving it from, a number of websites and other tools.

    To do this it utilises the Journal Files written by the game when played on a PC. It also makes use of Frontier's Companion API ("Frontier's CAPI"), accessible once you've authorised this application.

    See the link above for more information about what it can do for you.

    Release 4.1.0

    NB: I've not updated the appcast file yet (that's the file that tells running EDMarketConnector.exe processes there's a new version). Please install manually and report any issues. If we get no reports of issues I'll update the appcast file later today. The appcast file is now updated, automatic updates will be offered as and when your client checks (every 8 hours if running).

    This release contains the result of a lot of code cleanup on several files and the addition of a proper logging paradigm, which should aid us in tracking down bugs.

    None of the code cleanups should change actual program behaviour, but as we don't yet have the code in a state to have proper tests it's possible we've broken something.

    • The error 'list' object has no attribute 'values' should now be fixed.
    • This version will attempt to send empty market commodity lists over EDDN. The benefit of this is it will show when a Fleet Carrier no longer has any buy or sell orders active.At this time the EDDN Gateway will reject these messages. We're catching and suppressing that (but log a message at TRACE level). If/when the EDDN schema is updated and the Gateway starts using that this will mean, e.g. EDDB, can start better tracking Fleet Carrier markets.
    • We are now explicitly a Unicode application:
    1. A manifest setting in both EDMarketConnector.exe and EDMC.exe now specifies they're Unicode applications so that they default to using the UTF-8 codepage.
    2. We are now explicitly setting a UTF8 encoding at startup. NB: This is still necessary so that users running from source code are also using the UTF-8 encoding, there's no manifest in that scenario.This shouldn't have any side effects and has allowed us to switch to the native tkinter file dialogs rather than some custom code.
    • If you do encounter errors that might be related to this then it would be useful to see the logging output that details the Locale settings at various points during startup. Examples might include incorrect text being rendered for your language when you have it set, or issues with filenames and their content, but any of these are unlikely.
    • EDMarketConnector.exe now has gdiScaling set to true in its manifest. This results in better Windows OS scaling of the UI (radio buttons scale correctly now). This might negate the need for our own UI Scaling (see below), but we're leaving the functionality in for anyone who finds it useful.
    • New UI Scaling option! Find the setting on the 'Appearance' tab of Settings.
    1. This will only actually take effect after restarting the application.
    2. The 'Default' theme's menu names won't be resized due to using the default font. The other two themes work properly though as they use a custom font for those texts.
    3. As per the note next to the settings bar, "100" means "default", so set it to that if you decide you don't need the UI scaling.
    4. If you select 0 it will become 100 on the next startup.
    • Plugin Authors: If you are doing per-pixel things in your UI then you'll want to check config.get('ui_scale') and adjust accordingly. 100 means default scaling with other values being a percentage relative to that (so 150 means you need to scale everything x1.5).
    • Code dealing with Frontier's CAPI was cleaned up, so please report any issues related to that (mostly when just docked or when you press the Update button).
    • We now have proper logging available, using the python module of that name. Plugin Authors, please change your code to using proper logging, as per the new 'Logging' section of PLUGINS.md, rather than simple print(...) statements.
    1. We have a TRACE level of log output. By default this is turned off. Run either EDMarketConnector or EDMC with --trace flag to enable. This is intended for use where we need finer-grained tracing to track down a bug, but the output would be too spammy in normal use.To make it easy for users to run with TRACE logging there's a new file EDMarketConnector - TRACE.bat. Running this should result in the program running with tracing. Recommended use is to navigate a Windows File Explorer window to where EDMarketConnector.exe is installed then double-click this .bat file.
    2. EDMC.py has a new --loglevel command-line argument. See EDMC.py -h for the possible values. It defaults to 'INFO', which, unless there's an error, should yield the same output as before.
    3. EDMC.exe will now log useful startup state information if run with the --loglevel DEBUG arguments.
    4. EDMarketConnector has a new 'Loglevel' setting on the 'Configuration' tab to change the loglevel. Default is 'INFO' and advised for normal use. If reporting a bug it will be very helpful to change this to 'DEBUG' and then reproduce the bug. Changes to this will take effect immediately, no need for a restart.
    5. Both programs not only log to their old locations (console for EDMC, and %TEMP%\EDMarketConnector.log for the main application), but now also to a size-limited and rotated logfile inside the folder %TEMP%\EDMarketConnector\.
      1. The base filename inside there is EDMarketConnector-debug.log for the main program and EDMC-debug.log for the command-line program.
      2. A new file is only started if/when it reaches the 1 MiB size limit.
      3. We'll keep at most 10 backups of each file, so the maximum disk space used by this will be 22 MiB.
      4. Only actually logged output goes to these files, which currently is far from all the traditional output that goes to the old file/console. Anything using print(...) will not appear in these new files.
      5. These files always default to DEBUG level, whereas the old log file continues to follow the user-set logging level.
    6. Default logging level for plugins is DEBUG. This won't change what's actually logged, it just ensures that everything gets through to the two channels that then decide what is output.
    • There's a little extra DEBUG logging at startup so we can be sure of some things like Python version used (pertinent if running from source).
    • Minor tweak to EDDN plugin logging so we know what message we tried to send if it fails.
    • More logging added to companion.py to aid diagnosing Frontier Auth issues.
    • Extra TRACE level logging added for when we process Location, Docked, t puFSDJump and CarrierJump events for EDSM. This was added to help track down the cause of #713.

    Translators: There are new strings to translate related to Log Levels and the new UI Scaling. Thanks to those who already updated!

    There was a series of betas and release candidates between 4.0.6 and 4.1.0, see their individual changelogs on GitHub EDMarketConnector Releases. All the pertinent changes in them were folded into the text above.

    submitted by /u/Suisanahta
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    First time here

    Posted: 05 Oct 2020 10:38 AM PDT

    Hi all, after being an Elite player back in the days of wire frame graphics I have just found the new Elite Dangerous. Its been out for quite a while now and I have been watching some Youtube videos. The question I ask is as a potential new player before splashing out the cash is the game worth starting in 2020? As this is a dynamic game are all the same quests or missions still there for new players or once they are done do they drop off menus never to be seen again? Thanks in advance for any answers out there :-)

    submitted by /u/digitalman61
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    Galnet News | 05-OCT-3306 | Revelation Halts Starship One Trial

    Posted: 05 Oct 2020 09:02 AM PDT

    Earth-like world with a ring system

    Posted: 05 Oct 2020 03:34 PM PDT

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