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    Thursday, March 4, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 04 Mar 2021 08:50 AM PST

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Elite Dangerous: Odyssey - Mission Playthrough

    Posted: 04 Mar 2021 07:56 AM PST

    Planet featured in Odyssey Heist video today ... comparing Horizons to Odyssey

    Posted: 04 Mar 2021 11:06 AM PST

    When someone doesn't know the rules of GRAVITY.

    Posted: 04 Mar 2021 12:54 AM PST

    Whoop whoop! I got asked for a pic by frontier for the lead designer. I'm so proud <3

    Posted: 04 Mar 2021 11:44 AM PST

    Odyssey alpha will come out by the end of march

    Posted: 04 Mar 2021 08:12 AM PST

    A friendly reminder to please learn the rules of gravity.

    Posted: 04 Mar 2021 06:57 AM PST

    Well. Here goes nothing! The Jaguar is setting out for Colonia, exploring on the way there!

    Posted: 03 Mar 2021 09:45 PM PST

    Mission Playthrough Q&A - Quick Notes

    Posted: 04 Mar 2021 09:09 AM PST

    Settlement Variation:

    • 27 unique settlements

    • 6 different themes: Agriculture, Industrial, Extraction, Tourism, Research, Military

    • Latter have unique building types, that can facilitate unique mission types.

    • More generic missions work across all types.

    • BGS factors like minor faction ownership.

     

    NPC responses:

    • Guards or civilians are the two main types.

    • Settlement doesn't have a 'hive mind'. If you're detected doing something illicit, the message has to be radioed out to the wider settlement. There's a window of lower, local response.

    • Pointing weapon at them prompts warning at first

    • Will ask you to stop for a scan if they see something suspicious, and don't like it if you flee. The scan will pick up on existing criminality. (Scanner works same for us).

    • Civilians etc will tell you to 'get out' in prohibited areas as a warning. Rather than 'instant fail state'

     

    Building Gating:

    • Gating to some of the buildings.

    • The arc cutter is one way in.

    • The number on the door (3) was the required authority level to access.

    • Could clone authorisation by scanning an NPC that has it.

    • The AI don't like you doing it, so you have to be sneaky. (NB if you're scanned with a cloned ID, they'll spot that).

    • Expensive authority override consumable buyable. (NPCs don't like even seeing it in action - it's illegal)

     

    Disabling Defences:

    • Pulling the power core takes all defences offline.

    • You can target alarms, defences etc specifically, at certain consoles.

    • If you gauge patrol routes etc, or use stealthy suit and weapon mods like silencers etc, you can get to those consoles.

     

    Some other mission types:

    • Sabotage is a mission type. Messing up a mining production line etc.

    • Some missions have 'don't get caught' or 'no killing' requirements.

    • Trying to give missions direct from NPC mission givers more 'flavour'.

    • Reboot and restore missions: (see prior notes)

     

    Player death:

    • If you're on foot and don't have a ship, you respawn at nearest port.

    • If you have a ship you get the choice of port or ship. If your ship is parked up on planet surface you'll get pushed to space for the respawn. If it's at a station you'll spawn in it there.

    • Anything in your backpack is lost on death. IE loot etc.

     

    Suit management & Survival

    • Different things pull on suit's power.

    • Life support for air.

    • Shield (pretty power hungry when turned on, although depends on suit).

    • Some tools use suit power.

    • Survival starts to become a thing you consider. Rarely in settlements, because you can breath + recharge in buildings.

    • Extreme temperatures use up energy as suit battles them.

    • Can take physical damage almost immediately in some extreme environments. Some planets ruled off limits. It's possible to disembark in an area that's 'acceptable', but quickly find yourself in extreme environment due to planetary rotation etc.

     

    Miscellaneous:

    • TTK: Very variable. Quality of gear / quality of NPC opponents etc.

    • Physical multicrew helps co-ordinate missions like this / be in the same place

    • Premise for combat = same as ships (see prior notes)

    • Auto-land on surface possible now (confirmed)

    • Front Line Solutions: Arthur likes it, but doesn't say anything about what it involves.

    • Gareth wants alpha feeback on: The economy, bounty values, trespass fines etc. Things that feel right to them in test environment but may feel different when live.

    • Bruce says star reflections on helmet glass, panting as run, builds up to decent effect.

    • That planet was half a G, which they only realised when a grenade went further than expected. Said it affected jumping etc too.

    • You can go into any of those buildings, peak through windows, see what the NPCs are up to. All one instance.

    • Keen to stress this is just one locale version, of one aspect of EDO, and in total it adds up to a lot more.

    submitted by /u/Golgot100
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    Something about this tea just tastes better today ... ��

    Posted: 04 Mar 2021 09:59 AM PST

    The Grind is Over..... Oh wait I still have to outfit and engineer her! May the grind begin o7

    Posted: 04 Mar 2021 05:58 AM PST

    My first million is 6 million! I started playing less than a week ago and I was immediately fascinated by the game! I can say that it is a good start!

    Posted: 04 Mar 2021 07:19 AM PST

    Asserting dominance over my friend who just started playing

    Posted: 04 Mar 2021 11:40 AM PST

    I thought this was pretty green planet.

    Posted: 04 Mar 2021 11:21 AM PST

    Odyssey Mission Playthrough - huge batch of 1080P screenshots

    Posted: 04 Mar 2021 08:08 AM PST

    The art of landing in the right place ...

    Posted: 04 Mar 2021 06:34 AM PST

    Landed on Mitterand Hollow to experience the speed. Absolutely wild. And yes, I almost missed it on approach.

    Posted: 04 Mar 2021 06:46 AM PST

    Red one is mine.

    Posted: 04 Mar 2021 01:25 PM PST

    The Road to Oddssey mission playthrough

    Posted: 04 Mar 2021 08:10 AM PST

    Emprial Freighter vs Python comparison

    Posted: 03 Mar 2021 10:28 PM PST

    WARNING: Body Exclusion Zone Reached

    Posted: 04 Mar 2021 02:57 PM PST

    PC Gamer: Elite Dangerous: Odyssey's alpha takes off later this month

    Posted: 04 Mar 2021 10:15 AM PST

    Auto-Docking will work on Planetary Surfaces in Odyssey

    Posted: 04 Mar 2021 08:52 AM PST

    Arf just pointed this out in today's community stream.

    To elaborate more, this isn't just referring to Auto-docking at outposts and settlements, Auto-Dock (more appropriately Auto-Landing in this case) will search for a flat plot of land on a planet to land on.

    For those out of the loop, there's a sort of 'meta' with using medium or small ships to land on planets since using a large ship is rather painful when trying to land on uneven planet surfaces. This is clearly evident when visiting certain Guardian sites, where if you're using an anaconda for example it takes a lot of time to find a landable clearing of the surface, Auto-Dock will now help solve this issue.

    Imo, this goes a long way to make a very frequently mocked module actually useful even if you are good at docking at stations and prefer to do it manually.

    submitted by /u/tfaddy2
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    Discovered my first Earth-Like!

    Posted: 04 Mar 2021 01:41 PM PST

    It’s nice seeing Frontier offer more rewards than just money from community goals now. Last week we got the fully engineered 5A FSD. This week you can get a Sirius permit, paint jobs for the Cobra, and the top 10 get a free Clipper. That’s pretty cool.

    Posted: 04 Mar 2021 06:48 AM PST

    Tip o' the Darby to Frontier Support

    Posted: 04 Mar 2021 03:18 PM PST

    Just gotta say that the support team at Frontier are rock stars. Yesterday I returned to my home at Mars High after a three day mats gathering marathon at the Jameson crash site and somehow unintentionally sold my 3/4 engineered DBX, the Bobby Dazzler. I were gobsmacked and very near rage-quit state. BUT-- even though this near tragedy was not bug-related but was definitely of the PEBCAK variety--the kind soul assigned my desperate cry for help fixed it! And reunited me with my delightful Bobby D.

    Many thanks to Frontier! You've won a fan for life.

    submitted by /u/Boxfullabatz
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