Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here! |
- [DAILY Q&A] Ask and answer any questions you have about the game here!
- I am but a humble merchant
- 20 hour long timelapse of three stars
- when you forget to buy better fsd
- Lego Keelback
- Well, I better get moving...
- I made a thing! (?)
- CXI, The Coexistence Initiative invites commanders to help stop the genocide against Thargoids. More details in the comments.
- Made a mamba poster this time. Definately the most difficult one so far!
- hello little fella
- see you all next year!
- Building a small, correctly scaled fleet. You folks have any painting tips?
- Coincident? I think not!
- (Almost) Launched my SRV into a star
- I'm gonna die on this planet
- ED: Odyssey - Kinetic Launcher
- Decided to join the club; *”Hard-working ships, for hard-working people”*
- I had the chance to witness a solar eclipse today. Unluckily I was playing Elite in VR so I could not make a proper screenshot, still it looks incredible!
- New to the game here are my first screenshots
- I've never seen a Neutron Star spinning this fast. Anxiety inducing stuff.
- I just witnessed something in Odyssey I had never seen before - SPOILER ALERT
- A bullet may have a Commander's name on it but with a Kinetic Launcher you can address it "To whom it may concern"...
- Base mechanics are pretty cool in Odyssey, but are missing layers
- Favorite underrated sound in E:D?
- After months of work I've finally made it! Going to take a long break before I even look at that FSS screen again.
[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 07 Apr 2021 08:50 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
Posted: 07 Apr 2021 12:24 AM PDT
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20 hour long timelapse of three stars Posted: 07 Apr 2021 10:21 AM PDT
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when you forget to buy better fsd Posted: 07 Apr 2021 11:25 AM PDT
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Posted: 07 Apr 2021 11:40 AM PDT
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Posted: 07 Apr 2021 10:36 AM PDT
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Posted: 07 Apr 2021 04:16 AM PDT
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Posted: 07 Apr 2021 12:57 PM PDT
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Made a mamba poster this time. Definately the most difficult one so far! Posted: 07 Apr 2021 05:56 AM PDT
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Posted: 07 Apr 2021 10:43 AM PDT
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Posted: 07 Apr 2021 01:59 PM PDT
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Building a small, correctly scaled fleet. You folks have any painting tips? Posted: 07 Apr 2021 08:40 AM PDT
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Posted: 06 Apr 2021 04:49 PM PDT
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(Almost) Launched my SRV into a star Posted: 07 Apr 2021 09:47 AM PDT
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Posted: 07 Apr 2021 01:23 PM PDT | ||
ED: Odyssey - Kinetic Launcher Posted: 07 Apr 2021 11:02 AM PDT
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Decided to join the club; *”Hard-working ships, for hard-working people”* Posted: 07 Apr 2021 05:18 AM PDT
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Posted: 07 Apr 2021 10:05 AM PDT
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New to the game here are my first screenshots Posted: 07 Apr 2021 01:02 PM PDT
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I've never seen a Neutron Star spinning this fast. Anxiety inducing stuff. Posted: 07 Apr 2021 10:37 AM PDT
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I just witnessed something in Odyssey I had never seen before - SPOILER ALERT Posted: 07 Apr 2021 02:33 PM PDT | ||
Posted: 07 Apr 2021 12:16 PM PDT
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Base mechanics are pretty cool in Odyssey, but are missing layers Posted: 07 Apr 2021 02:22 PM PDT It feels like there are layers that can be added to base mechanics based on your actions and state while doing missions on bases/settlements. To give a couple of examples of things I attempted and was disappointed in:
-Nothing happened, in short. I was hoping to perhaps flush the target outside, and perhaps that was a bit much, but the NPCs didn't do...anything. They didn't try to pressurize the building again, nor did they come to investigate the panel from which I initiated the change.
-Again, nothing happened. I was hoping that perhaps the base defenses would recognize the scavengers as hostile either right away or after I engaged them (since I had level 3 clearance I was thinking the defense would see me as friendly base personnel). I didn't necessarily expect these things to work, but I also feel like the results I was hoping for aren't far-fetched. I'm hopeful Frontier can build on what they've started -- the overall base mechanics are cool and interesting, but limited to the AI scripts they've put in. It could be they were starting simple to establish things, so I hold out a bit of hope, but also wanted to see what other things folks could think of. Obviously other AI reactions could also feed stealth gameplay, which is extremely basic...right now I'm pretty terrified of Covert missions because of how few tools we have to avoid detection. [link] [comments] | ||
Favorite underrated sound in E:D? Posted: 07 Apr 2021 08:30 AM PDT What is everyones favorite underrated sound in elite dangerous? I know we all gush about the sound design a lot so I'd like to hear what your favorite is! Mine has got to be the low thrum of the AMU while repairing something [link] [comments] | ||
Posted: 07 Apr 2021 02:38 AM PDT
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