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    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 28 May 2021 08:50 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    See you later station!

    Posted: 28 May 2021 05:43 AM PDT

    The best on foot combat meta

    Posted: 28 May 2021 01:03 AM PDT

    My dad says he hasn’t played much elite...

    Posted: 28 May 2021 06:28 AM PDT

    Want ON FOOT THARGOIDS? Be careful what you wish for.

    Posted: 28 May 2021 11:35 AM PDT

    Odyssey Forces Players to Role-Play as Murder-Hobos on Foot Missions, and It's Killed the Game For Me

    Posted: 28 May 2021 07:15 AM PDT

    After the rocky launch, Odyssey is starting to look up. I can actually log in, performance (on my end) isn't super-choppy, foot missions are fun. Overall, it's great.

    That said, I'm likely to stop playing until this bit is fixed: I literally cannot continue in Odyssey without becoming a wanted criminal and mass murdering everyone I see. That is 100% on the design of Odyssey.

    Tell me if you've heard this one before. You want to upgrade your materials for on-foot missions. That requires lots of grinding on foot mission sites for materials and data. No problem. I enjoy foot missions! So let's go to the mission board and find somewhere to loot.

    Oh, what's this? There's only a few missions on the board that are legal, and they're all very similar: either fully non-combat missions (turn on power at a base, go grab some random item 10k ly away), or eliminate some scavs/kill some gang members. Sure, let's do those first.

    There's a small problem with this that might not bother players, but many players might not know about. Problem #1: Legal combat missions are eating through the BGS and forcing a crunch on anarchy systems. This means less legal combat missions as players flock to the legal combat missions to avoid illegal missions. Eventually it could mean the full loss of influence on anarchy areas.

    But let's say you don't care much about being "good" or "bad." You just take jobs where you get them.

    Alright, let's skip forward an hour. You've done the 1 or 2 legal combat missions, now you've got a bunch of illegal missions sitting here. Let's go ahead and take an illegal mission. Or, barring that, just hop to a facility site somewhere and loot the shit out of it.

    After a 10 minute jaunt through space you arrive at the site. You want to hit up the data ports, lockers, and GTFO. Here's where we hit Problem #2: Stealth is an all-or-nothing approach because of how the game incentivizes players. Once a player is hit with a local fine, the whole facility becomes an enemy, even if it's a minor infraction. You instantly become "kill on sight" to enemies. It's the classic Hitman "snowball" problem of one slip-up cascading into a gigantic fuck-up of massive proportions.

    Now, that doesn't have to be a major problem. The issue becomes Problem #3: The only solution FDev provides for snowballing is murder. Facility security and personnel pretty much outgun players in every situation, and although players can try to hide and loot after being found out, there's no real way to "reset" the situation. If things cocked up too hard in Hitman or similar series, you always had the ability to load a previous save. There are also ways to counteract snowballing through game mechanics, like changing disguises, but all mechanics in Odyssey encourage murder. In fact, this leads to the next problem:

    Problem #4: There's no non-lethal options for combat. This becomes a major issue once the cock-up cascade starts. There's no way to avoid getting stiffer penalties, because players can't stop alert guards in any way besides either a.) Dying, or b.) Killing the guards. "DoN'T aLeRt ThE gUaRdS," I hear someone say. This is my major point: Odyssey encourages either a 100% stealth run, where there is literally no one who notices you, or a 100% murder run. No in-between. Sure, players can run away if they get caught, but let's not forget the worst, egregious error:

    Problem #5: The penalties for players are way, way too high in illegal missions. I'm not talking about fines, but rather the fact that any infraction that you want to clear requires you hand yourself in to the authorities. That then means you have to not only have to pay your fine, but also travel to a detention center (normally light years away from your system), pay for an Apex cab back to the system you were in, and possibly having to request your ship be transferred to whatever station you're in. Suddenly, just because you were caught in a restricted area you're now out 50,000-100,000 credits in fines and travel fees, plus 20 minutes of real game time. You could try to ignore those fines, but that creates its own headaches and kills role-playing entirely.

    -----------------------------------------------

    TL;DR - Odyssey doesn't give players many legal missions, and the BGS is rapidly shrinking those legal missions. Players who try illegal missions find that any screw-up in stealth requires murder because there's no non-lethal options for combat. Players are then penalized egregiously for even minor infractions, forcing them to spend tens of thousands of credits and real game time traveling back to the system they were in.

    Two (EDIT: four) solutions that are simple that could make this loop enjoyable:

    1.) Make the EnergyLink's overload a non-lethal option. This would incentivize stealth runs because players now have a tool to get past guards that isn't murder.

    2.) If players are able to clear a settlement and make it back to a terminal, allow them to pay the fine in the terminal and continue to play. No need to penalize them with real game time by forcing them to "hand themselves in" if they want to settle with the law.

    3.) Make illegal on-foot missions pay out more. Look, FDev, we've got to have incentives to go after illegal missions over legal missions. I know they pay out a bit more, but an extra 50k-100k doesn't matter for anyone except the Sidewinder newbies when we can make a cool 10 million off ship combat in the same amount of time.

    4.) Killing targets out of view of NPCs should not incur bounties/fines. I'm on the fence for this one, since I know it hasn't fit with ED's overall design, and I think adding non-lethals would fix this issue. That said, it's weird to kill someone without anyone else knowing just to automatically get a bounty. At least delay the ramifications until after we leave the settlement/planet, so that there's an in-universe reason for the bounty (e.g. after you left, someone discovered the body).

    -----------------------------------------------

    EDIT: Since this has come up several times in the comments -- I understand how settlement alarms work. I think a lot of the player base does as well. My issues have nothing to do with the alarm systems, but how the mechanics of the game disincentivize anything beyond 100% stealth or 100% combat.

    EDIT 2: Players are pointing out that Interstellar Factors (which is accessed at mission boards) can be used to pay off bounties and fines without turning yourself in at a 25% markup. That helps fix Problem #5! If you're like me and you're able to get through foot missions without dying, you can pay off your bounties and fines there. That doesn't solve the murder-hobo problem per se, but at least from a gameplay perspective allows players to not have to deal with the jail/Apex loop.

    EDIT 3: Added two more solutions to the mix that people have suggested below. Thanks for the random awards, strangers! Glad to know others are amused/agree with my bitch-fits :P. If you've made it this far, I'm a policy wonk and like to come up with solutions, so feel free to add some below in the comments that we can all discuss.

    EDIT 4: The BGS was updated at 15:00 UTC today with a balance pass. No notes on what it was, but probably to fix Problem #1 of the anarchy systems getting fucked over in the BGS because of how missions are structured. Keeping an eye on this.

    submitted by /u/AdSad2167
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    Leet Dangerous

    Posted: 28 May 2021 03:11 AM PDT

    And just like that, the world got a little bit brighter...

    Posted: 28 May 2021 03:47 AM PDT

    Thank you maintenance panel, very cool

    Posted: 28 May 2021 09:52 AM PDT

    Touched down to see an (almost) eclipse last night

    Posted: 28 May 2021 01:21 PM PDT

    I hear you folks like canyons. I think I found *ALL* of them.

    Posted: 28 May 2021 01:24 AM PDT

    I think I just killed the only human in this galaxy with superpowers...

    Posted: 28 May 2021 05:57 AM PDT

    Quadruple suns spinning

    Posted: 27 May 2021 04:33 PM PDT

    Odyssey VR performance on an RTX 3080/Ryzen 5 5600x - Before/After Update 1

    Posted: 28 May 2021 10:12 AM PDT

    When it works...it really works !

    Posted: 28 May 2021 10:51 AM PDT

    I can't believe how much I want ship interiors, now

    Posted: 28 May 2021 12:35 PM PDT

    Saw this on Twitter, absolutely incredible.

    Posted: 28 May 2021 01:42 AM PDT

    First step on the Station X

    Posted: 28 May 2021 04:59 AM PDT

    Accidentally shot a ship, got killed, spawned 72 lY away from where i had to receive the payment for my mission. Im still a beginner 0_o

    Posted: 28 May 2021 05:26 AM PDT

    New planet tech has its moments.

    Posted: 28 May 2021 11:57 AM PDT

    For all it's faults it's still a damn pretty game.

    Posted: 28 May 2021 01:37 PM PDT

    FYI: This was a bad idea, and ended poorly.

    Posted: 28 May 2021 03:23 PM PDT

    Came back to Delphi Thargoid Mothership, but on foot.

    Posted: 28 May 2021 01:17 PM PDT

    Odyssey's planetgen is not fine, please stop

    Posted: 28 May 2021 02:28 PM PDT

    The ASP Explorer has quickly become my favorite ship so I decided to design it based on one of my favorite vehicles

    Posted: 28 May 2021 04:17 AM PDT

    It's a real challenge to fly in the canyons like that. Free chasing camera

    Posted: 28 May 2021 12:56 PM PDT

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