Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here! |
- [DAILY Q&A] Ask and answer any questions you have about the game here!
- Gift from my wife related to my work in the E:D
- Uh, I'm not sure this sounds very democratic
- Maverick Utility Suit upgrade and service manual
- It's ... It's just a scratch. ... No worries!
- 100% Water atmosphere. Odyssey.
- planet tech is cool
- We're double fisting now
- Enough Asps in Front of Things, Here's a Krait in Front of Stuff
- Beta Hydrae B is kind of beautifully scary
- Found that dead guy in a random crash site, and I get awarded "first footfall". So unfair to him...
- My Saud Kruger ORCA blueprints (update) , WORK IN PROGRESS :) Now designing the boarding ramp for the airlocks. Here are two Ideas I am working on.
- The Joshua Brain Tree
- Engineering ships sucks the fun out of this game
- I would formally like to file a lawsuit against the company that manufactures the supercruse assist module.
- Perhaps a Viper VS Adder Race into and out of the mailslot was a little unfair. Very fun though!
- My friend sent this to me. This is how his ship “landed”.
- I think i found hottest body in universe
- Do hatch breakers seem…beefier since Odyssey?
- Imperial Potato Cutter
- Odyssey kinda forgot there is Fleet Carriers
- QoL Suggestion of the day (its annoying browsing 75 missions for specific rewards)
- BYOI THAA VZ-J D6 C 8 A - Canyons for days
- Cannons are my new love
- [OC] Mandalorian-inspired wallpaper I made for myself using Odyssey screenshots! Really happy with the outcome!
[DAILY Q&A] Ask and answer any questions you have about the game here! Posted: 07 Jun 2021 08:50 AM PDT Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here! Please check new comments and help answer to the best of your ability so we can see this community flourish! Remember to check previous daily Q&A threads and the New Q&A FAQ. Wiki • Career Chart • Lore (Brief) • Thargoids • Sagittarius Eye Magazine • The Elite Squadron [link] [comments] | ||
Gift from my wife related to my work in the E:D Posted: 07 Jun 2021 01:15 PM PDT
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Uh, I'm not sure this sounds very democratic Posted: 07 Jun 2021 02:20 AM PDT
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Maverick Utility Suit upgrade and service manual Posted: 07 Jun 2021 09:59 AM PDT
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It's ... It's just a scratch. ... No worries! Posted: 07 Jun 2021 10:06 AM PDT
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100% Water atmosphere. Odyssey. Posted: 07 Jun 2021 03:38 AM PDT
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Posted: 07 Jun 2021 10:39 AM PDT
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Posted: 07 Jun 2021 02:30 PM PDT
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Enough Asps in Front of Things, Here's a Krait in Front of Stuff Posted: 07 Jun 2021 10:23 AM PDT
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Beta Hydrae B is kind of beautifully scary Posted: 07 Jun 2021 01:03 PM PDT
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Found that dead guy in a random crash site, and I get awarded "first footfall". So unfair to him... Posted: 07 Jun 2021 09:21 AM PDT
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Posted: 07 Jun 2021 03:23 PM PDT
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Posted: 07 Jun 2021 04:19 PM PDT
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Engineering ships sucks the fun out of this game Posted: 07 Jun 2021 02:42 PM PDT I get why you should do it, how it should be done, and what to do. But fuck me if it doesn't just kill my mood to play. I'm not gunna throw a fit, but this really does reinforce the time sink this game is. At this rate, I'm looking at weeks before I can actually unlock all the engineers cause of how much time it takes and how little I can sit down to play. Edit: After more looking at Inara, I realized I was a complete dumbass. I thought I had to go down the page 1 by 1 to unlock each engineer. I didn't realize you unlock the first four and it unlocks so many more. This is my daily reminder that I am, in fact, an idiot [link] [comments] | ||
Posted: 07 Jun 2021 05:27 PM PDT After a long day in the fields with my old deep core mining keelback I went to go sell my full load of void opals, on my way I successfully fought off any pirate that tried to interdict me, when I got to my destination system, And set the supercruse assist. As I approached the station I was interdicted and the assist did not deactivate, instead it throttled me to 0 and I inadvertently submitted and was promptly blown up. I would like to Sue on the basis that that particular assist module failed to deactivate upon an interdiction attempt resulting in a lost ship and cargo. Edit: On a side note after that incident I decided to retire my keelback and equip an old clipper I had for deep core, so of I had the same thing happen I'd have shields and speed to get away. Well apparently if a limpet carrying a ore fragment and gets stuck on an asteroid fragment the Opel might be stuck inside. And I don't know if it's because of this or something else but if you so much as brush against it you'll be destroyed before it even says shields down. Lost 11 mil and 75ish tones with that. [link] [comments] | ||
Perhaps a Viper VS Adder Race into and out of the mailslot was a little unfair. Very fun though! Posted: 07 Jun 2021 03:47 PM PDT
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My friend sent this to me. This is how his ship “landed”. Posted: 07 Jun 2021 05:19 PM PDT
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I think i found hottest body in universe Posted: 07 Jun 2021 05:39 AM PDT
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Do hatch breakers seem…beefier since Odyssey? Posted: 07 Jun 2021 10:46 AM PDT
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Posted: 07 Jun 2021 05:07 PM PDT | ||
Odyssey kinda forgot there is Fleet Carriers Posted: 07 Jun 2021 01:50 PM PDT Little bit of my feedback and what actually annoys me. For me at least the very most important key feature was Fleet Carriers launch in Horizons patch. Sure engineering and landing on planets was all cool, but owning actual "space station" where you could put your fleet in was and still will be the coolest thing ever designed. But with Odyssey some strange reason it just got overlooked hard and it makes no sense why.
Right now all the Odyssey features are on the stations, outposts and Fleet Carriers are left behind. It annoys me, that important old design features are overlooked. Fleet Carrier has always been that very thing I liked, I loved to jump in system and just do my thing there even more so if system had no stations or outposts. I was able to make "that system" with my friends as home system. People could be on my Fleet Carrier and just live on it. With Odyssey if myself of anyone else wants to change suits or use Apex we must look closest system with Station or Outpost. It is just sad. [link] [comments] | ||
QoL Suggestion of the day (its annoying browsing 75 missions for specific rewards) Posted: 07 Jun 2021 05:19 PM PDT
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BYOI THAA VZ-J D6 C 8 A - Canyons for days Posted: 07 Jun 2021 06:53 PM PDT
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Posted: 07 Jun 2021 12:57 PM PDT Alright, I've been playing for a crazy long time and I've always read/been advised that cannons are trash tier. However, I decided to play with them today to work on a module sniper build that doesn't use rails (I hate rails). Not sure if they've been buffed, but I've been playing around with Large and Huge fixed hardpoint cannons, engineered for long-range (to get the projectile speed up) or short-range (to get the damage up) and slap on High Yield Shell? Holy hull poppers batman these things obliterate small to medium sized ships once you get through the shields - I imagine it'll be similar, if not scaled down, for larger ships but I haven't hit any in the last awesome hour or so I've tried them out. For smaller vessels, the splash damage from the explosive damage type can neuter them before the shields even go down. Nothing really to say here other than I wish I had played around with cannons more earlier on. Mix them with incendiary MCs and you've got super low draw killing machine. Currently running a Mamba with all incendiary MCs and one huge cannon and love it. Going to re-kit some of my other ships to play around with it more! [link] [comments] | ||
Posted: 07 Jun 2021 05:46 AM PDT |
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