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    Tuesday, July 13, 2021

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!

    Elite Dangerous [DAILY Q&A] Ask and answer any questions you have about the game here!


    [DAILY Q&A] Ask and answer any questions you have about the game here!

    Posted: 13 Jul 2021 08:50 AM PDT

    Greetings, Commanders! This is the Daily Q&A post for /r/EliteDangerous


    If you have any questions about any topic, whether it be for the moderators, tips and tricks for piloting or general gameplay/development questions please post here!

    Please check new comments and help answer to the best of your ability so we can see this community flourish!

    Remember to check previous daily Q&A threads and the New Q&A FAQ.


    WikiCareer ChartLore (Brief) • ThargoidsSagittarius Eye MagazineThe Elite Squadron

    Game Update Summaries: CoreHorizonsBeyond2019-2020

    submitted by /u/AutoModerator
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    Why Elite's ships are bad at communicating their scale

    Posted: 13 Jul 2021 10:53 AM PDT

    Snow White and the Seven Dwarves

    Posted: 13 Jul 2021 11:33 AM PDT

    Just learnt that elite has damage models. My anaconda isn't looking too healthy.

    Posted: 13 Jul 2021 02:01 AM PDT

    Did a quick and dirty rendition of how 'Station Boards' could be displaying some real information available in the game, instead of just static animations. Factions, Bounties, Highest Priced Commodities - What else would you put? (besides the breaks on my imagination)

    Posted: 13 Jul 2021 06:08 AM PDT

    Finally got my Sol permit after 80 hours, I'm coming home!

    Posted: 13 Jul 2021 08:39 AM PDT

    Something's wrong with my sun

    Posted: 13 Jul 2021 06:51 AM PDT

    Just a few photos of odyssey I think look neat! (I don't remember where any of them were taken)

    Posted: 13 Jul 2021 08:29 AM PDT

    First 'first footfall' (and the money I got from the system)!

    Posted: 13 Jul 2021 12:14 PM PDT

    The approach to NGC 7822 Nebula. This one deserves a better name.

    Posted: 13 Jul 2021 05:49 AM PDT

    Deep Sea Deep Space

    Posted: 13 Jul 2021 11:55 AM PDT

    Black hole sun

    Posted: 13 Jul 2021 11:52 AM PDT

    It's okay to have bad days; it gets better

    Posted: 13 Jul 2021 06:48 AM PDT

    Please hear me out on this one ...

    Posted: 13 Jul 2021 02:32 PM PDT

    TL;DR: I am going to make a suggestion. And some people are going to hate it. But I believe, that a large number of you will be able to understand my line of thinking, and some of you may even end up agreeing with me. And that is all it needs. Not all of you. Just some of you.

    FDev should crowd-fund an 'overhaul' of Elite: Dangerous

    --------------------

    Let me explain.

    After the unsatisfying release of Odyssey, one thing has become quite clear: The additional content that Odyssey brought is not what this game needed. Even when imagining there were no game breaking bugs. Or glaring balancing issues. Assuming everything worked as well as people had hoped… I personally feel it wouldn't have been enough to unlock Elite's true potential. And I strongly believe that many people in our community feel the same.

    So I asked myself why that is. And I came to the conclusion, that what this game is actually plagued by, is not lacking additional shiny new content. But it is to finally clean up all those smoldering HEAPS of Development Dept that FDev have accumulated over the years.

    Things that might seem trivial. And things that most of us just smirk about nowadays, and ignore, but are still things that hurt this game.

    • How many liners among the top 1% have you seen recently? Or ships that complain about getting scanned unjustly? Remember how every time you see that statement in your message log in game, something inside of you dies just a little bit more? Because we are all painfully aware just HOW easy it would be for FDev to write additional random dialogue? It would take a decent writer maybe a day or two, to come up with some additional dialogues. And it would INSTANTLY make the game feel significantly more alive and more colorful. The biggest effort in this process would only be to get the quotes translated. But implementing them would be a breeze.
    • What about undocking without limpets again? Do you really think FDev is incapable of implementing a menu option, to give you a popup warning as you want to undock, if you have any limpet controllers installed, and have 0 limpets in your cargo? Wouldn't it be wonderful to get this annoyance out of the game?
    • What about the imbalance in the amount of grind and risk it takes to get Combat Elite rank, while you get Trading Elite basically for free, at virtually no risk? Don't you feel it invalidates Trade Elite status, just by how trivial it is to unlock and makes this 'accomplishment' not really feel like one?
    • What about you mindlessly farming engineering materials by constantly re-logging in the exact same spot, and then trading the materials down, because even if it feels like an exploit, it is just so much more efficient by a gigantic margin, than doing it the 'intended' way? Is this really the engaging gameplay you want from this game?
    • What about the imbalance in the potential income of game activities? Remember that the game has smuggling? And don't you also think it leaves a sour taste, that it is essentially a waste of time? Of course you don't, because you are too busy mining space rocks all day!
    • What about damage models for more than just the Anaconda, where it's so painfully clear that it was just made because it's ED's poster girl? Other ships are nice too, you know!
    • What about the fact that 90% of missions are pointless, because the rewards are not worth it?
    • What about giving us an official ingame option to change our HUD colors?

    There are dozens of those examples, that all seem to be so tiny by themselves. But all of them combined can just really sour your gaming experience. And not just can. They do! We all feel it. We all know it. Elite is held back by those things. As insignificant as each of them may be individually. It drags the game down inch, by inch, by inch, to where it is now. Barely just still afloat.

    And this all leads us to the big question: Why doesn't FDev finally friggin fix those things?

    And unfortunately, this is where we have to accept the reality, that FDev is a company. And they need to earn money with what they do. This is just how most of our world works.

    There is no direct way for FDev to profit off of those fixes. Unless through increased game sales and ARX. Which are way too indirect a means of quantizing the impact of putting the necessary time into "overhauling" the game. Even rolling it all into an additional DLC wouldn't work, as an overhaul like this would need to be applied to the very foundations of the game, and can't end up separating the game into two completely different base experiences.

    So … this is where all of this has been leading.
    The big question.
    How can FDev directly profit from FIXING the game?
    Not extending it.
    Not adding new gameplay.
    FIXING what is already there.

    And one possible solution is, as I suggested in the beginning of this post: A crowd-funding campaign.

    Elite Dangerous was born through crowd-funding. It shows just how significant the commitment of this community to this gaming idea was. And still is! The campaign would obviously be a lot cheaper than the initial one, since it's "just" fixes, and not making a completely new game.

    And I will bet my beloved Anaconda, that a vast number of players out there wouldn't have thought twice, about rather paying FDev 20 bucks to finally make this game as great as it can be, and unlock all of it's wasted potential, rather than adding Space Legs that get boring after a couple of weeks, served with a side-dish of bugs and performance issues. Heck, I would have, for sure!

    And yes. There will be many people out there, that will complain that it's unacceptable to pay additional money to fix a product that has already been sold and shipped. But here is the beauty of a crowd-funding campaign. If you feel like you don't want to support FDev in paying for finally fixing the game, then you don't have to! Feel like 20 bucks is too much? Pay them a fiver instead. Every bit helps. Do you love the game, and are in the lucky position to spare some extra expense to make the game you love finally amazing? You can do that too!
    All you have to do is answer this question to yourself: "If FDev would release another DLC that would fix most of the game's long-standing issues; Would I buy it?" Then what keeps you from paying them through crowd-funding instead?

    I know it sounds dumb at first. But just roll the idea around in your head for a while.

    A crowd-funding campaign, to FIX the game would help FDev finally tackle those long-standing issues without having to worry about the expenses not being worth it in the long run. Because they will have already been paid for. While they will in turn make more money off a game that is now refreshed and worth playing. And we, the community, will be able to freely choose whether or not those efforts are worth it for us. No strings attached.

    This game could come full circle.
    We made it happen once.
    We can make it happen again.

    And I believe it is definitely worth thinking about it.

    (P.S.: Yes, there is of course a deep-rooted issued with trust towards what FDev is saying, and what they are actually doing. But I really wholeheartedly believe, that FDev wants to be better. They have tried hard, this last year. And I haven't lost hope yet. And most of the long-standing issues are comparatively small, and hard to fuck up. In my opinion at least)

    Thank you for reading
    CMDR Laviic

    submitted by /u/Laviic
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    The Azimuth Saga: The Story So Far

    Posted: 13 Jul 2021 09:36 AM PDT

    The screenshots I've taken so far on my expedition

    Posted: 13 Jul 2021 12:32 PM PDT

    I'm completely done, I'm leaving(PS4)

    Posted: 13 Jul 2021 03:46 AM PDT

    So yeah I'm leaving the bubble for a while to go on a deep exploration run, I'm considering bringing my cutter over my exploration conda and just switching out the internals (any recommendations would be appreciated) or any destinations I should hit on my way to beagle point.

    submitted by /u/DyslexicNerd_
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    I'm as salty about Odyssey as the next CMDR, but back lighting these Fonticulua Lipida on a pitch black moon was pretty cool.

    Posted: 13 Jul 2021 11:33 AM PDT

    Turns out my cutter has 195LY fuel range.

    Posted: 13 Jul 2021 12:23 PM PDT

    TIL that System authority vessels are not afraid to murder their wingmates for friendly fire

    Posted: 13 Jul 2021 12:22 PM PDT

    Its so hard to wrap your head around the Scale of this game.

    Posted: 13 Jul 2021 10:22 AM PDT

    Fixed the wiki.

    Posted: 13 Jul 2021 04:06 PM PDT

    Some thoughts on whether the game is "dying"

    Posted: 13 Jul 2021 11:28 AM PDT

    Recently, Yamiks's poll on youtube about whether the game is "dying" resulted in 75% affirmative votes with 14 thousand votes in total. I have to say it gets me thinking. What would be the reason for this and what would the game need for it to survive.

    I think the problem for ED is that the game lacks mechanisms for players to truly immerse, to the extent that it is completely the opposite of Star Citizen. Of course, it's not a bad thing at all to have clear priorities and at least ship out a fun game, but the absence of good mechanisms for player immersion has been causing the game to bleed for quite some time.

    When playing, players are seeking to establish a bond, a personal touch, a unique memory with the game experience. Good stories and lore at a personal level; story campaigns; NPC voices, ship interiors, customizable home base/room, these features might not serve a particular gameplay function for the player, some might even contradict with the game's "player-driven" creed, but the lack of these things are gradually driving players away. In the end, for most people, the current game is basically flying, making money, buying new ships, and repeat until getting a Conda. There is not much that can be emotionally attached to in this game besides some hard fights and random encounters. After making billions, bought and modified every ship in the game, the rest is simply an endless repetitive grind.

    I think Odyssey is a step in the RIGHT direction. The tech is very rough and difficult for sure (Star Citizen didn't just stuck in the production for 7 years for no reason), but Elite has a far better foundation than SC, and FD has to keep focusing on player immersion from now on to keep the game from dying. The Powerplay was also a step in the right direction but suffocated due to it being non-relevant to the players' personal experience, which is precisely what we have been talking about so far.

    Enough of "but every feature in-game has to serve a function and gameplay" nonsense, Ship interiors, campaigns with real voice-overs, players' own home base, etc. Personalization and immersion should be the keywords for this game's future. For this reason, I'm also willing to give Odyssey a bit more toleration and positivity because at least the game is on a good path for the future. (but seriously, FD, pls fix the game.)

    submitted by /u/PutinthePradaLord
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    A maximum temperature of 9.2 quintillion... time for some serious sunbathing!

    Posted: 12 Jul 2021 07:03 PM PDT

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